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Bir çeviri sorunu bildirin
I've not found a way to cause party to spawn in different formation during the stronghold defense. This means with this party, Aloth is always the initial tank for the fight. Please let me know if there is a way to control the starting formation, because being forced to tank with a squishy wizard is complete total B.S.
Only solution I could find that prevented Aloth from being knocked out early in the fight was to make him less squishy, and even then it was a "hack". I put him in Eder's "Saints War Armor". Aloth still went down in the first moments, but the "Second Chance" enchantment revives him; by this time the priest had put up some endurance regen for the party, allowing Aloth to survive until the real tanks can take charge.
What you describe is hard to comment on without a screenshot made at start of combat. Pause combat immediately, if it doesn't pause automatically. Give Aloth and other vulnerable companions heavy armor. Withdraw. Use summons. I doubt he is placed directly in melee range of attackers.
Aloth was not placed in range of melee attackers, but he was placed closest to them, drawing the first two hits from the enemy archers and an attack from their mage. I have to really square dance a do-se-do with the party to get him physically behind my tanks the way they spawn into the fight. The stupid hunter's pet spawns farthest away from any enemy, and has to run around the entire party to get involved (I usually keep hunter pet up front with tanks).
I actually reapeated this fight many times with all the auto pauses enabled. No matter what, Aloth would draw several ranged attacks before any of the auto pause triggers would stop the fight, leaving Aloth about 20% endurance remaining before I ever have any control of any character.
Unless you can control the party formation going into the stronghold attack manual resolve encounter, the game chooses your tank for you, and you're screwed if it is soft.
My complaint stands, for these encounters the game is ignoring the formation setting totally and just tossing your party willy-nilly directly into combat, which is so very unlike the rest of the game.
But you can workaround it somewhat.
Answer one: When spawning into a new place your party starts in the two column formation no matter what you have selected. The stronghold defense encounter starts you in this same formation. That formation positions charaters based on the order they were added to the party as shown in the party management screen.
What II was overlooking: My boggle was that during my testing, the party order wouldn't change on the management screen when I messed with it - dismiss/add Aloth, he comes back right beside me. Add dismiss a few more, they all came back to the same positions. So I gave up.
Answer two: What I missed was that you can reorganize the party order if you first dismiss party member(s) and fully ACCEPT the dismissal changes, then add the members back in a new order; then the party will appear in the Party management screen in that new order, and the default two man column formation spawns with the new order.
Now it makes a little sense - sort of.
I had recruited Aloth first, so he spawned front row beside me and nearest combat.
By dismissing everyone, forming myself into a solo party, then going back and adding the tank first and squishies/Aloth last, I got a party that fared much bettter in the warmup round.
I'm sure this is less relevant later game, and have a few hirelings and some levels and gear.