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I don't understand that one either. The name alone doesn't tell the background. Perhaps the devs have been influenced by vocal kickstarter backers asking for such a thing.
Probably the number one complaint. They are easy to avoid. One of the loading screens mentions they all have a slightly golden/yellowish name plate.
I've just finished Planescape Torment and this game has a huge totally alien world, probably more complex to understand than Eora. However the writing, despite a few oddball names is clean and doesn't bombard you with superfluous information. Dialogue is always to the point and the information is delivered in small doses. There are info dumps but they are mostly optional and start appearing after you've become engaged into the story.
PoE starts with Biawac, a huge lore dump on Engwith and whatever is a Xaurip. Almost all creature names are as unpronounceable as possible. I still don't know how to properly pronounce the fish people after finishing Deadfire. By the time you get to Waidwen's legacy, 2 wars, Godhammer - you've barely cleared the 3 hour Mark!
It's all technically good interesting lore but dumping it before the main quest had properly started is a good reason why people stop at act 1.
--> https://pillarsofeternity.gamepedia.com/B%C3%AEa%C5%B5ac
Hyperbole. The creature names are not worse than Ankheg, Tasloi, Xvart, Goblin, Hobgoblin, Gnoll, Ogre, Ogrillon, Orc, Gibberling, Hamadryad, Ochre Jelly, and others.
The game introduces only a few very special creatures, such as the Delemgan family:
--> https://pillarsofeternity.gamepedia.com/Creature
Naga or Lagufaeth? Pronounciation isn't that important, if the spelling is so simple. The games feature a built-in bestiary on the journal screen, where you may look up the creatures you've met.
Players stop at Defiance Bay where they don't get served anything on a silver plate. No map markers. It becomes necessary to explore the city, remember city district names, faction names, and immerge. There are too many other games that cause distraction.
The devs already admitted that they mostly skipped the editing, which is very much noticable. But even beyond that, there's just a lot that feels like "inexperienced author tries to fill space with text" to me, rather than precise, purposeful writing that captures the essence of the author's idea.
It's not that I'm not having fun, but I'm often having it *despite* the writing. And every once in a while I just get so fed up with the writing I either start skipping it or - more often - I take a break and formulate for an imaginary audience the reasons why the writing is bad. Just to get it out of my system and move on. Which is what I'm doing right now. Read the lore book on Edrang Hadret and it's just an absolute atrocity.
Share your knowledge, and enlighten the readers of this forum with your wisdom. Here's the text (hopefully an accurate copy):
One day I will continue playing this game. It is hard because while I enjoy playing the game when in it. There is nothing memorable about it once I leave to go do something else. So there is nothing draging me back.
It feels like a paint by numbers experience crafted by engineer who knew all the industry best practices, but lacked the inspiration to make something truly amazing.
I really loved BG (2 was better then 1) but PoE lacksa bit of that 'grip' BG had. I still like PoE and I just started playing it again but it is just not as good as BG was (which I'm still playing today every other year).
I can't really say what the main reason for this is but PoE isn't fully up there, somehow, while it still is a good game.
The people who created BG1 did not know what they were doing and as such they committed many errors. But they were inspired and infused the game with their humor and spirit which compensated for their mistakes. It was a human and thus intriguing game.
Pillars is the opposite. It was made by skilled engineers who really knew what the best practices were in every situation. But because they never deviated from it, they never made anything "new" or inspired. They also never dared to do anything unexpected or strange. It was a polished but soulless game IMHO.
That is much too vague to comment on.
The little bit of humor in the games (plural!) cannot be everything. Companions in BG1 are mostly passive, btw, and nobody plays that game only for their silly one-line and immersion breaking shouts when selecting a character.
Story companions in PoE also contribute humor during exploration and with banter. Not as silly as Minsc or Jan Jansen, but I know games with better humor than Minsc/Jan. For example, skip to 34:00 minutes here, and enjoy the conversation:
https://youtu.be/GYbV3tcl3yM?t=33m58s
That is also much too vague to comment on.
Games are art and you cant nail it down to something simple. Sorry.
Games are art and you cant nail it down to something simple. Sorry.
Games are art and you cant nail it down to something simple. Sorry.
And Gothic has humor that is removed from what the creators intended. In the original language, german, many things were different. There are a lot of instances in the english translation were the humor comes directly from the voice actor not giving a damn and going full Ham and that is absent in the original game.
That game is its own Abridged Edition!