Pillars of Eternity

Pillars of Eternity

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Mandro Cube 2018 年 9 月 5 日 上午 10:08
[Q] Which class-es should I pick for a first playthrough ?
Hi o/

I'm very new to this game, never played or seen the gameplay before.

Of what I heard, it's really diffrent from classical CRPG.

I usually play rogue, but it seems a bit though for a first playthrough right ? Or can I play rogue without too much difficulty ? Are the rogues in PoE assassin or more "I put trap, I dodge and I crit" rogues ?

Moreover, I have no idea whatsoever of the others classes. Are some easier or more fun to play ?

Thanks in advance for all your advices o/

PS : I've got both extensions
最後修改者:Mandro Cube; 2018 年 9 月 5 日 上午 10:11
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目前顯示第 1-15 則留言,共 21
Armanz 2018 年 9 月 5 日 上午 10:46 
The most fun class and imho also the best class to start is Barbarian. It is fairly tanky so you won't die too much and dishes out neat area of effect damage. It also has the most fun abilities of all classes, especially later into the game. Another benefit is that Rogues, Monks & Barbarians don't exist as classes in the basegame (DLCs add all three as an NPC but the DLCs shouldn't be started before about half of the game is finished). The first 2 NPCs you meet are a Wizard, Fighter & Priest, which allows you to go for pretty much any class teamcompwise. Those 3 NPCs all have a very cool story and I can highly recommend keeping all of them in your party.
Regarding traps and crits. Anybody can lay traps. Rogues are not the traditional kind of rogue in here. They are basically super squishy murdering machines that can dish out enormous amounts of damage if played right. They can be very hard to keep alive if you aren't familiar with the game though. That's why I wouldn't recommend starting with one.
Personally I'd go Barbarian>Druid>Cipher (I don't particularly care for the Druid npc and Druids have very fun AoE spells), Ciphers are very interestingas a class and the Cipher NPC, while being very interesting, comes very very late into the game if you don't go to her immediately).
D'amarr from Darshiva 2018 年 9 月 5 日 上午 11:04 
Spend the most time on the character creation screen and absorb all the details and numbers, such as what the attributes are used for. Within the game, at every inn keeper's interface for a bit of gold, you may choose to retrain your main character's attributes, abilities and skills and you companion's abilities/skills. You may also hire adventurers, which are custom companions you create yourself.

Choose what you like. Don't overthink distribution of base attributes. Also don't ignore your gut feeling. There are tons of ways how to play the game. With the expansions, there is companion for every class.


--> https://pillarsofeternity.gamepedia.com/Official_Pillars_of_Eternity_Wiki

You can review the classes, skills and abilities there.


Rogue in this game is not a thief, but a generic ruffian or roughneck mercenary. The focus on doing lots of damage and on causing afflictions with melee/ranged hits.

The Mechanics skill as needed for finding hidden things (including traps), disarming traps and opening locks is class-neutral. Everyone can become the party mechanic. The Rogue class only gets the highest skill bonus, +2 vs +1 of some other classes.
最後修改者:D'amarr from Darshiva; 2018 年 9 月 5 日 上午 11:05
Finrod 2018 年 9 月 5 日 上午 11:24 
One of the suggestions is to go for your companions as soon as you can (or hire your custom party with the classes you want xd)

Attributes are important in order to have other ways to solve quest (through dialogue options). As I play a priest, I have high might and intelligence. (So I get the bully options due to might xd).
I miss a lot of options due to low perception and low resolve.


Seeing traps or opening chest is done via mechanics skill
Being concealed or in stealth mode is done via the stealth skill
Skills don't depend on the class

I think that rogues do more damage with critical, (not sure)
They get bonuses while flanking (a cipher spell gives the flanked status to ennemies)
Rogues get an instant teleport in combat (you can use it to flee or to flank)
Now my rogue can get invisible, so it can do a sneak attack in the middle of a fight.
As said by Armanz, it can be difficult to keep a rogue alive.

What class is more fun is subjective, and I am only half way through the base game..


Priest have good buff, some damage
Druid and mage get good damage spells
They require to rest to get the spells again.

Ciphers and chanter get the source for their spells during combat. Chanters can summon.

(For Barbarian and monks, I haven't any in my party)
最後修改者:Finrod; 2018 年 9 月 5 日 上午 11:28
D'amarr from Darshiva 2018 年 9 月 5 日 下午 12:07 
引用自 Finrod
One of the suggestions is to go for your companions as soon as you can
On the other hand, the more experience points you gain with less companions, the higher the XP bonus. When story companions join for the first time, they receive the same XP than the main character.

引用自 Finrod
(or hire your custom party with the classes you want xd)
With the caveat that custom hirelings will be at least one level lower than your main character and the story companions. So, the earlier one hires adventurers, the lower the XP difference with the main character will be.

引用自 Finrod
As I play a priest, I have high might and intelligence. (So I get the bully options due to might xd).
I miss a lot of options due to low perception and low resolve.
There is no strict requirement to create Priests with high MIG/INT. One can also create offensive battle priests with high PER and even high RES. And there are conversation checks that require multiple attributes to be very high. --> Stuff that increases replayability.

引用自 Finrod
I think that rogues do more damage with critical, (not sure)
With attributes/talents one can shift attack resolution or convert a percentage of hits into crits:
--> https://pillarsofeternity.gamepedia.com/Attack_Resolution

引用自 Finrod
They get bonuses while flanking (a cipher spell gives the flanked status to ennemies)
Flanked is just one status that affects a Rogue's sneak attack, and using a spell to cause that affliction is just an option - flanking enemies with proper positioning of multiple companions isn't hard.
--> https://pillarsofeternity.gamepedia.com/Sneak_Attack
Mandro Cube 2018 年 9 月 5 日 下午 12:26 
Thanks for all your answers o/

So you're telling me, the game is quite flexible and I can play whatever I want however I want (in a certain limit of course) ?
D'amarr from Darshiva 2018 年 9 月 5 日 下午 12:40 
Yep.

To a limit degree there is a risk of building your main character and companions in sort of an inefficient way or as an inefficient team, but retraining can be used to fix that - and there are tons of bonus options, such as food, drugs, enchantments, resting bonuses, ...

Following socalled build guides bears a higher risk. Some "build" authors bragg a lot and give an impression that can be misleading.
最後修改者:D'amarr from Darshiva; 2018 年 9 月 5 日 下午 12:41
oldrocker99 2018 年 9 月 5 日 下午 12:53 
And some people can take an hour or even more, creating a character, so flexible is the system.
Mandro Cube 2018 年 9 月 5 日 下午 12:59 
I'm trying right now, and as you say it seems that you can build pretty much everything without massive maluses.

May I post my character so you can counsel me a bit ?
D'amarr from Darshiva 2018 年 9 月 5 日 下午 2:28 
引用自 Lulu
May I post my character so you can counsel me a bit ?
What are you afraid of? It has been done before in various topics and can lead to interesting feedback, because of all the options.
Mandro Cube 2018 年 9 月 5 日 下午 2:55 
Here comes my first character sheet[ibb.co] then o/
gfish3 2018 年 9 月 6 日 下午 3:53 
引用自 Lulu
Here comes my first character sheet[ibb.co] then o/
I would look on the Obsidian forums, a user there Boeroer has some really intersting builds, builds I wouldn't have thought of such as the Golden Dragon Barbarian Build. There are spoilers with respect to certain recommended items to maximize your build.

The carnage AOE requires a high intelligence, to maximize the radius of effect. Some of the game stats are counter intuitive, for example might effects the damage of spells/magic like powers, so you can't dump might/max intelligence like you would with a traditional RPG.

Experiment, have fun. It is a great game and agree with the prior users regarding Aloth, Eder, and Durance. There is a guide if you want to know how to make a beeline to get as many NPC companions as possilbe. Of course this may have some spoilers.
D'amarr from Darshiva 2018 年 9 月 6 日 下午 3:56 
引用自 Lulu
Here comes my first character sheet[ibb.co] then o/
Without any comments, one doesn't know what your plans are. Such as, have you chosen a Nature Godlike for role-playing or for the class traits?
Mandro Cube 2018 年 9 月 6 日 下午 4:22 
The stats for this sheet are actually half role play, half efficency.

Strong Perception for more dialogue option (and rp) stron Might since it's recommended (and maybe unlocking variations on dialogues / interactions with environment) etc..

My goal are :
- To unlock as many possibilities as possible to avoid combat or extend dialogues
- To have an archer as character
最後修改者:Mandro Cube; 2018 年 9 月 6 日 下午 4:23
D'amarr from Darshiva 2018 年 9 月 6 日 下午 4:50 
Peaceful resolution of conflicts usually requires high Resolve, and RES 11 is low for such checks. You could also have gone with RES 10 unless you strictly want the RES +1 from the cultural background to raise RES to 11.

MIG during conversation is mostly used for intimidation. If aiming at Aggressive/Cruel/Deceptive disposition as early as possible, that will lead to some unique options during the game <-- no spoilers. Though, that disposition kinda conflicts with peaceful resolution of conflicts.

INT 14 is good for the increased duration of abilities, but isn't much for conversation checks either. 16-18 would be high. The highest attribute checks require 19-20, sometimes on two attributes (such as RES or PER/INT) which for most characters can only be done with enchanted equipment and/or inn resting bonuses. There are only rare opportunities to gain permanent attribute bonuses.

The game's class recommendations for attributes are controversial. +5 MIG for +15% damage isn't much. The game wants Rangers to do higher damage at level 1 already. That's all.

The reason I wondered about the choice of a Nature godlike is that you won't benefit from Wellspring of Life while staying out of trouble and attacking ranged. The race is more interesting for character with roles where they will be hurt.
Mandro Cube 2018 年 9 月 6 日 下午 5:30 
So if I understand you well, I should orientate my choice with strong INT and RES since I'm looking for peaceful resolution and dialogs options ? I don't really care which class / race I'm playing, the most important part for me is the peaceful / talking part.
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張貼日期: 2018 年 9 月 5 日 上午 10:08
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