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P.D: Anyway, if you are not playing at the hardest difficulty I think the game let you space to build your character as you wish (I think, from what I have tested so far).
Enjoy the game :D
There are tons of ways how to play the game. It is completely fine if you don't reduce attributes below 10 or 8 at most. One can complete the game at hardest difficulty with only NPC companions and no hired adventurers. Talents and equipment make a difference and can increase attributes, too. Resting bonuses, food and other consumables (drugs, potions, scrolls) can make an even bigger difference - and if playing on the easier difficulty modes, you may not use them at all because they are not needed.
Dumping attributes can be a mistake in this game. Just look at the values which are governed by the attributes. Lowering defenses too much may open attack vectors for ranged attackers, and then socalled "glass cannon" builds become less fun, because you may need to keep them in safe distance and be very careful with whether and when to join combat.
About the attribute recommendations. Review the attribute description details carefully. Decide on a gut level. It will be fine. At a last resort, you may retrain your characters at every inn for a bit of gold.
Btw, personal experience with the game will matter a lot, too, with regard to what you will need to decide on. For example, high damage sounds nice, but high action speed and high interrupt may be much more useful. Offense can be the better defense.
There are many ways to play the game.
My general rule of thumb is to not lower anything beneath 10 and just pick 3 or so stats to raise to 15-16. The specific exceptions I make is lowering Dex for Chanters (an argument could be made for Paladins as well) and lowering Might for anything that I am 100% positive that I don't care about the damage they deal (which is rare). Lowering Resolve for a ranged character can also be worth it depending on my mood.
The deficiencies suffered by lowering stats in any other context tend to be too crippling to your offensive/defensive abilities to be worth the hassle for the benefit you gain.
reminds me of my youth and playing the ols Wizardry series (all 8 games!) each race had basic stats and you had the number of points to add by a random method(hitting the space bar) I spent hours creating my characters in that series..what fun