Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
2) Make yourself familiar with the base attributes and what values they govern.
https://pillarsofeternity.gamepedia.com/Attributes#Overview
3) Check out the following Wiki section, particularly the six links here and the required attribute values column. You want to raise INT and RES a lot.
https://pillarsofeternity.gamepedia.com/Attributes#Dialogue
As much as I love this game, the attributes don't fit classic RP. F.e. Barbarians are highly motivated to put points into INT. I fear you'll have to make some cuts. But the dialogue choices that come for everybody usually offer a lot of options aswell.
High INT is not a waste for a Rogue, since it increases the duration of talents and afflictions. High RES gives a little bit more Deflection, if you don't want to play a totally cowardish and fragile Rogue during combat. High MIG isn't necessary, because some 1H weapons, such as a Sabre, do increased base damage. High PER isn't necessary either, because the Rogue comes with very high base Accuracy already, and wielding a single 1H weapon would add a stacking +12 Accuracy compared with 2H, dual-wielding or 1H+shield. And high DEX is nice for increased action speed during combat, but again, not strictly required. There are equipment options to increase DEX. As much as I like high DEX myself for combat focused characters, one doesn't need to enter the field of min-maxing attributes in a first playthrough.