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2. No, quests wait for you. Sometimes you have to come back at a different time of day though.
3. You can enable Fast Mode to traverse already-explored areas quicker by clicking the right-arrow on the timer at the bottom-center of your HUD. I don't remember the default hotkey for that, I rebound it to E for quick access.
4. I wouldn't trust the default pathfinding, walk everyone past it individually and carefully. Maybe you could use formations to make everyone go through single-file.
5. Time advances primarily when you travel between areas and when you rest (8 hours at a time). If you had the gold, you could power through all of the stronghold repairs at once by just resting over and over again for weeks while they proceed.
Note, however, that events such as adventures you send companions on progress differently, in "turns" which occur periodically as you progress through quests.
The mechanics in Deadfire will be similar and designed to feel familiar, but they have been significantly rebalanced/refined/altered. There's new features like multiclassing and ships, but having prior experience in the first game should make it easier to learn.
EDIT: Final warning I forgot: there is a pit near the very end of the game that, when you jump into it, you cannot leave. It is a point-of-no-return to the endgame. The game will even make you a special pre-pit autosave. Make sure you've done everything you want to (including the DLCs) before going in.
There are factions in Defiance Bay - their second batch of quests are mutually exclusive so you will only be able to do the complete quest chain for one faction.
If you descend into the Endless Paths of Caed Nua it is highly advisable to do the main quest in Heritage Hill before entering level 8.
Edit: Oh, and if you want to get maximum support from your allies for the battle of Yenwood Field - you have to progress through both White March DLCs first.
https://pillarsofeternity.gamepedia.com/Stronghold_turn
https://pillarsofeternity.gamepedia.com/Stronghold_management_(Pillars_of_Eternity)
With regard to traps, I recommend turning on Autopause on Hidden Object Found. That can be helpful during combat, too.
The game includes one quest that is time sensitive. Additionally, whether the quest is offered depends on how you've completed an earlier quest. Without adding spoilers, basically you can miss the second quest, because it involves talking to a named NPC that disappears after some time.