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With the way the chants linger, I try to get two good ones that can overlap and then have them repeat. So the chant is setup like 1,2,1,2,1,2,1,2. I may use a specific opening phrase if it's particularly useful.
For instance, I'll quite often I'll start a Chant with "Blessed Was Wengridh, Quickest of His Tribe" because you get access to it early and it's a great way to increase group speed for the first couple seconds of a battle. Then I'll usually alternate two chants so they are more or less always active for the duration of the battle.
I think it's a good idea to pair up chants that work well for certain situations. For instance pairing "One Dozen Stood Against the Power of the Saint" with "Blessed Was Wengridh, Quickest of His Tribe" is a decent combo against dragons and other enemies that like to Fear. Or you can pair things like "Dull the Edge, Blunt the Point" with "The Silver Knights' Shields Broke Both Arrow and Blade", which are a couple really nice defensive buffs. If your group is crammed in at a choke point and you have Kana in the 2nd row shooting at stuff, this can be a nice pair of buffs for the front-line fighters.
https://pillarsofeternity.gamepedia.com/Chants#1st_level_Phrases
https://pillarsofeternity.gamepedia.com/Invocation
You don't know "5 chants", but only four. They are named "A", "B", "C" and "D" on the ability bar. A "chant" is built from at least one "phrase", and the Chanter recites it endlessly while doing something else such as attacking.
You either refer to the number of "phrases" or "invocations" your Chanter knows. The Chanter learns phrases and invocations only during level up. There's a progression table in the Wiki.
Once you've chanted at least 3 phrases during combat, an invocation can be casted like a spell. Higher level invocations require 4 or more phrases to be completed. There are offensive invocations, support invocations and invocations to summon help.
About setting up your chants A,B,C and D. You select the default chant outside combat, outside sneak mode. You can switch between those chants during combat at the end of a chant, if you want that.
A good strategy is to concatenate multiple low-level phrases at the beginning of a chant. The low-level phrases take less time to complete them. Such as level 1 phrases for increased move speed + increased Reflex defense, increased Fortitude/Will defense, reduced Slash/Pierce damage from enemy attacks. You would benefit from the effects at start of combat and gain 3 completed phrases quickly, so you could use a first invocation to summon a Phantom as early as possible, for example. After the initial three phrases, you could either let the chant loop to the beginning automatically in case you want to complete more low-level phrases. Or add higher level phrases you consider helpful, such as protection against Frightened/Terrified attacks or enhanced speed of your companions' ranged attacks.
Later you learn phrases that do tons of damage to enemies. And invocations to summon two Ogres or a Drake or three animated weapons which fight for you.
It can be a good idea to set up different chants A,B,C,D for different combat scenarios. One general purpose chant to aid your party a bit and to complete phrases quickly. Another one to protect your party, such as +10 Deflection which isn't much but will be available quickly. Another one to do only damage to enemies or hurt them with status effects. Or one chant to buff your party against enemies of class "Beast", which includes dragons.
Thanks for the detail on this D'amarr, I've only ever used Kana and didn't really know what I was doing either, just put together what I thought might be good. I'll have to give chanter in poe 2 a go!, Like Salamander says Monk / Chanter sounds a good multiclass - though I do hate multi class to a degree as they don't always go together - e.g. Barbarian / rogue... yea right!
The Bard in EQ is 20 years old and I'm sure it was stolen from something else and so on.