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First, you've got the Caed Nua ownership challenge wrong. Normally, you would get it much earlier, such as in Chapter 2 already. In no way it is tied to Chapter 3:
--> https://pillarsofeternity.gamepedia.com/A_Call_to_Court
Second, most players do understand that the base game is capped at level 12, so if you choose "Hard" difficulty and start the final act with a level 8-9 party, you've ignored quite some content.
Third, you learn about the expansion areas around level 4-5 at the end of the Temple of Woedica quest in Defiance Bay. It remains unclear why you've ignored the letter that has been sent to you. If you had returned to the stewart of Caed Nua, you would have learned about the challenge from Lord Gathbin at the same time.
I got the letter about the challenge after Defiance Bay was already closed. Reading that link suggests that I never went back to Caed Nua between first entering Defiance Bay and the riots erupting there. This is not surprising seeing as the main quest line in Defiance Bay is fairly continuous and the story does not require you to visit your stronghold.
I was not aware of the level cap at any point. I doubt many players are hyper aware of such mechanical facts on their first playthrough if ever. But that is beside the point. I was very aware I was skipping some content and this is at the heart of my "complaint". The pacing is off in a roleplaying game if there is side content but the story momentum doesn't have natural lulls for pursuing that content.
I read the letter as soon as I returned to Caed Nua. At the beginning of Act 3. When the natural story progression had an appropriate lull for me to return there and start pursuing the side content.
My whole post is about pacing. The flow of the main story and how it ties in with the side content. I suppose I should extend the complaint to act 2 in addition to act 3 although the most grievious thing to me is keeping Defiance Bay locked until you reach the final areas in the game where it works against the current of the story to turn back.
It is not an easy task to create good pacing in an open ended rpg, but this was written by some of the same people who made the original Fallot games for an example and those games have great pacing pretty much all throughout.