Pillars of Eternity

Pillars of Eternity

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Constant Dialogue Voice Skipping..
How is this something that makes it into the "definitive" version of the game?
No wonder people pirate so often when encountering ridiculous issues such as this in a full priced, supposedly "finished" game..

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Showing 1-15 of 33 comments
You mean that 1-2 words at the beginning of voice-over are missing sometimes? It's been like that since the first release. It's a known bug, but as far as I know, game engine related. When it happens, try quitting the game program, restarting the program. That has helped before in various cases.
McCloud Feb 23, 2018 @ 4:00pm 
Yeah I had this happen a couple times over 400+ hours of play! Stupid asses ruining seconds of my life. Someone should sue them so they're homeless...

...or just report the bug (a few seconds), learn about the bug (couple minutes of queries), know it is very rare (usually happens in the first hour of the story for a vert small amount of people) then come to the realization that's it's not a big deal (time may vary between /right now/ to /several lifetimes/).
oldrocker99 Feb 23, 2018 @ 5:57pm 
Originally posted by McCloud:
Yeah I had this happen a couple times over 400+ hours of play! Stupid asses ruining seconds of my life. Someone should sue them so they're homeless...

...or just report the bug (a few seconds), learn about the bug (couple minutes of queries), know it is very rare (usually happens in the first hour of the story for a vert small amount of people) then come to the realization that's it's not a big deal (time may vary between /right now/ to /several lifetimes/).
At least they're not saying, "It's not a bug, it's a feature!"
Psychomorph Feb 24, 2018 @ 6:10pm 
Is it normal that some lines are voiced, but than many others are not. Like the NPC speaks two lines, but the rest of the conversation is just reading.

I thought it was a "feature" due to budget, is it though?
McCloud Feb 24, 2018 @ 6:26pm 
Originally posted by Psychomorph:
Is it normal that some lines are voiced, but than many others are not. Like the NPC speaks two lines, but the rest of the conversation is just reading.

I thought it was a "feature" due to budget, is it though?

The OP is talking about the first word or two cut off from the opening sentence... I believe.
Ins Feb 24, 2018 @ 10:02pm 
Originally posted by Psychomorph:
Is it normal that some lines are voiced, but than many others are not. Like the NPC speaks two lines, but the rest of the conversation is just reading.

I thought it was a "feature" due to budget, is it though?

That's not out of the norm for RPGs of this kind. I doubt it's a bug.
oldrocker99 Feb 24, 2018 @ 10:13pm 
Few CRPGs have a lot of spoken dialogue past initial statements, and if a NPC has a lot to say, it'll be text only, although there is a scene I've played that had a lot more spoken dialogue than usual, which was T:ToN.
⋋Parad0x⋌ Feb 25, 2018 @ 9:13am 
Originally posted by McCloud:
Yeah I had this happen a couple times over 400+ hours of play! Stupid asses ruining seconds of my life. Someone should sue them so they're homeless...

...or just report the bug (a few seconds), learn about the bug (couple minutes of queries), know it is very rare (usually happens in the first hour of the story for a vert small amount of people) then come to the realization that's it's not a big deal (time may vary between /right now/ to /several lifetimes/).
With all due respect I paid full price for a finished game that isn't finished, clearly so if bugs from the initial release still aren't addressed..

It's an RPG, immersion and story are selling points and you expect people to just simply get over the fact that this is an issue and has been since the start? Apologists like you are so annoying so don't bother replying if you're just going to tell me it's not a big deal.



@NS^

Please clarify. Do you refer to what I've described in post #1? Or do you refer to partial voice-over for conversation with NPCs? The former is a known bug as pointed out earlier. The latter is a feature indeed.
Stuurminator Feb 25, 2018 @ 8:23pm 
Originally posted by NS^:
...don't bother replying if you're just going to tell me it's not a big deal.

Do you usually demand that people only take part in discussions if they're going to agree with you?
⋋Parad0x⋌ Feb 27, 2018 @ 4:26am 
Originally posted by Stuurminator:
Originally posted by NS^:
...don't bother replying if you're just going to tell me it's not a big deal.

Do you usually demand that people only take part in discussions if they're going to agree with you?
This is not a discussion.. It's an inquiry as to why an immersion breaking bug that was prevalent since release is still in the game that's being sold as the "definitive" edition. Doesn't bode well for PoEII when the original still has such old, obvious bugs that they haven't fixed.



Originally posted by D'amarr from Darshiva:
@NS^

Please clarify. Do you refer to what I've described in post #1? Or do you refer to partial voice-over for conversation with NPCs? The former is a known bug as pointed out earlier. The latter is a feature indeed.
Yes man, post #1 is what my issue is. Happens during conversations and when traveling and companions speak, it really sucks and takes you out of the world when all you hear is "t's great" for example even though the sentence was 8 words long...
psychotron666 Feb 27, 2018 @ 6:17am 
Originally posted by NS^:
Originally posted by Stuurminator:

Do you usually demand that people only take part in discussions if they're going to agree with you?
This is not a discussion.. It's an inquiry as to why an immersion breaking bug that was prevalent since release is still in the game that's being sold as the "definitive" edition. Doesn't bode well for PoEII when the original still has such old, obvious bugs that they haven't fixed.



Originally posted by D'amarr from Darshiva:
@NS^

Please clarify. Do you refer to what I've described in post #1? Or do you refer to partial voice-over for conversation with NPCs? The former is a known bug as pointed out earlier. The latter is a feature indeed.
Yes man, post #1 is what my issue is. Happens during conversations and when traveling and companions speak, it really sucks and takes you out of the world when all you hear is "t's great" for example even though the sentence was 8 words long...

Nobody knows what causes the big though.

I'm 200 hours into the game on 3 different installs on 2 different computers and I've never had the bug. So it's hard to fix when you can't even track it properly.
Originally posted by NS^:
It's an inquiry as to why an immersion breaking bug
Ugh, come on! You now call this "immersion breaking"? Seriously? There are immersive games without any voice-over. It's an audio bug and annoying if it happens, and you may need to restart the game as mentioned in post #1, because that can be enough to fix it. If you call it immersion breaking, that's a straw man.

Originally posted by NS^:
Doesn't bode well for PoEII when the original still has such old, obvious bugs that they haven't fixed.
You would need to get an official response from the developers, but not all minor bugs can be fixed, or they cannot be fixed with reasonable effort and low risk. This one may be particularly difficult to fix, because it is not safely reproducible and may require experimental changes to the proprietary game engine they've licensed.

You draw false conclusions with regard to PoE 2, since PoE 2 will use a different version of the engine.
McCloud Feb 27, 2018 @ 8:29am 
Originally posted by D'amarr from Darshiva:
Originally posted by NS^:
It's an inquiry as to why an immersion breaking bug
Ugh, come on! You now call this "immersion breaking"? Seriously? There are immersive games without any voice-over. It's an audio bug and annoying if it happens, and you may need to restart the game as mentioned in post #1, because that can be enough to fix it. If you call it immersion breaking, that's a straw man.

Originally posted by NS^:
Doesn't bode well for PoEII when the original still has such old, obvious bugs that they haven't fixed.
You would need to get an official response from the developers, but not all minor bugs can be fixed, or they cannot be fixed with reasonable effort and low risk. This one may be particularly difficult to fix, because it is not safely reproducible and may require experimental changes to the proprietary game engine they've licensed.

You draw false conclusions with regard to PoE 2, since PoE 2 will use a different version of the engine.


Look out he may think you're saying it "not a big deal," by saying that about this minor infrequent bug.
IDC. Calling long loading times immersion breaking probably will come next. He's trying his luck with hatred already anyway. Have you seen the following?

Originally posted by NS^:
Well, McCloud is a cnut it seems :) Pointless asking anything on here Valko, all you get is replies from sycophantic edgelords who won't have a thing said about their prize, guess thats a coincidence of playing "niche" games, you'll always have these type of people. I was merely told to "deal with it" when asking why bugs are still in the game that were there since beta.
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