Pillars of Eternity

Pillars of Eternity

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Help me create a fitting main character
Hello everyone.

After a six months hiatus I'm coming back to PoE, and I've decided to restart the game anew. The only problem is, I don't know which character to play.
In my previous playthrough (in which I've reached the start of Act III, completed 12 levels of the Endless Path, and finished Part I of the White March) I've played a human barbarian, but got bored. I want to play something more tied to the setting, which also will fit nicely in my party composition.
My main party will be comprised of:
  • Aloth (back-line control);
  • Edér (front-line tank);
  • Durance (mid-line support);
  • Kana (mid-line damage dealer);
  • Pallegina (front-line off-tank).
I thought that the best fit would be a cipher (back-line damage dealer), both for the party composition and for the involvement in the story. So I created an hearth orlan cipher, but found out soon that playing something that's not human just feels off to me. Call me racist, but to identify myself with my character, it has to be human, like myself.
So I'm thinking of creating a human cipher, do you think it could work? What kind of spread should I build it with? Which culture and background would better fit the main character of the story? By the way, I'm playing in Normal difficulty, so I don't think that min-maxing is really needed, but if you also have any build to suggest, that would be nice.

Thank you in advance for your help.
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Showing 1-13 of 13 comments
Barbarian is a rather unspectacular class in this game, in my opinion. Carnage attacks sound nice, and eventually the barbarian's carnage attacks get more accurate than the attack against the primary target, but the class traits are bad for frontline barbarians. Low base Deflection means -15 compared with Fighter. That is impossible to compensate. A barbarian, who wants to jump into the fray on higher difficulty modes, would need to sacrifice MIG/CON, or else total damage would suffer a lot compared with quick Monks or Fighters.

Consider making Eder not "a tank", but an offensive ruffian. That means, no large shield, no ultra-slow armor, but Ruffian class weapon(s) such as Sabre and plently of offensive abilities/talents. He will be outstanding if wielding one 1H weapon only for the extra stacking +12 Accuracy bonus. Much better than turning him into an overly defensive slow coward, who tries to hide behind a large shield. Same for Pallegina. She can do very well with a small shield, perhaps one giving ally bonuses, but eventually she can contribute more usefulness if not hurting Accuracy due to shield usage.

About Ciphers. Anything would work. The game contains tons of role-playing nuances to cover all races, classes, cultural backgrounds, but not limited to those. It doesn't matter whether your Cipher is human or an Orlan.

About Normal mode. No worries. Spend the most time at the character creation screen and choose plausible base values depending on what details/explanations are shown there. Later, you would still be able to retrain your characters anyway.
Diaz Ex Machina Sep 1, 2019 @ 12:15pm 
Thanks D'amarr, this is really helping.

I already thought about making Edér more of a sturdy fighter rather than a full tank, and Pallegina will wield a great sword, but does this mean I should rather build a more tanky character?
The thing with "tanks" in this game is:

Everyone can use heavy armor and a shield at any time (such as in the secondary weapon slot), if considered appropriate, such as if being afraid of certain enemies (spirits, for example). It is not necessary to learn anything to benefit from a shield's protection. Shield abilities would only increase defenses further. Not necessary on normal mode at all.

What makes characters tanks in this game is class choice. One can do a lot with Chanters, Paladins and Monks in this game, but Fighters are the tanks.

Eder - as the Fighter story companion with good base attributes (+6 CON, +3 RES) and class stuff like Constant Recovery - can survive very well without a shield even on PotD mode. Though, on PotD mode, you would want a second frontliner.

Teaching Eder too many defensive abilities/talents in addition to hiding him behind heavy armor and a shield would hurt his performance a lot. With MIG +6 and PER +2 he is meant to serve as one, who causes attackers real trouble. Such as with Knock Down, Extra Knock Down and later Charge to storm through enemy lines. And the only fighting style that gives the extra +12 Accuracy is using a single 1H weapon. Eder does well with two weapons, too, but where Accuracy matters, one better switches to a single 1H weapon only.


Pallegina will gain overall better four defenses than Eder - but with -10 base Deflection compared with fighters, it will take some time - and just like Eder, teaching her too many defensive abilities will make her less useful. She could learn Veteran's Recovery for regeneration of Endurance, but it's not necessary on normal mode. She is okay with a 2H weapon, although she barely compensates the paladin's -5 Accuracy with her PER +4. So, Eder with a sabre will lead by +13 Accuracy. Also, if she learns weapon class "Soldier", she would get bonuses for 1H warhammers and 2H great swords at the same time and can switch between either one whenever she likes. Such as using a warhammer and shield for more protective fighting, if necessary.
Diaz Ex Machina Sep 1, 2019 @ 1:23pm 
Thank you, that is very useful. Now I sort of know how I want to build my party.
Last edited by Diaz Ex Machina; Sep 1, 2019 @ 1:24pm
smilehigh Sep 1, 2019 @ 1:56pm 
Originally posted by D'amarr from Darshiva:
Pallegina will gain overall better four defenses than Eder - but with -10 base Deflection compared with fighters, it will take some time - and just like Eder, teaching her too many defensive abilities will make her less useful. She could learn Veteran's Recovery for regeneration of Endurance, but it's not necessary on normal mode. She is okay with a 2H weapon, although she barely compensates the paladin's -5 Accuracy with her PER +4. So, Eder with a sabre will lead by +13 Accuracy. Also, if she learns weapon class "Soldier", she would get bonuses for 1H warhammers and 2H great swords at the same time and can switch between either one whenever she likes. Such as using a warhammer and shield for more protective fighting, if necessary.

Not to contradict you, but to add some additional factors:

Pallegina can equip Ryona's Breastplate whereas Eder can not.
On the other hand Eder can equip Dragon's Maw Shield and Pallegina can't.
These are late game items though.

Pallegina can also provide +6 Accuracy to all near party members AND herself through Zealos Focus and a stackable +5 to ALL defenses through Outworn Buckler.

And of course paladins have utility abilities and Sacred Immolation that fighters do not. But that's just normal difference in classes.
Diaz Ex Machina Sep 1, 2019 @ 2:51pm 
Thank you smilehigh for this informations, they are pretty interesting.
Diaz Ex Machina Sep 1, 2019 @ 3:11pm 
Originally posted by D'amarr from Darshiva:
Eder - as the Fighter story companion with good base attributes (+6 CON, +3 RES) and class stuff like Constant Recovery - can survive very well without a shield even on PotD mode. Though, on PotD mode, you would want a second frontliner.

Teaching Eder too many defensive abilities/talents in addition to hiding him behind heavy armor and a shield would hurt his performance a lot. With MIG +6 and PER +2 he is meant to serve as one, who causes attackers real trouble. Such as with Knock Down, Extra Knock Down and later Charge to storm through enemy lines. And the only fighting style that gives the extra +12 Accuracy is using a single 1H weapon. Eder does well with two weapons, too, but where Accuracy matters, one better switches to a single 1H weapon only.
Could you recommend any build for Edér? In my previous playthrough I was using one from NerdCommando, I think it's the French Connection one, but after reading your comment I think that maybe it's too defensive...
Hardly any "build" is not dubious or controversial in one way or another. NerdCommando is overrated just like various other build authors, who either brag about their stuff or pretend certain features in marketing style. Builds are especially questionable, if someone takes a level 16 character with the best equipment that one can get in the game, then retrains the character and shows one or two fights for demonstration purposes, possibly claiming that it's a "solo build". Typically using tons of potions/drugs to buff the character and barely surviving a battle. That makes no sense. Attack a group of wild boars with low-level characters, and they cause the party problems. No "build" will help with that. Builds would need to be accompanied with a detailed walkthrough, which tells where to go next and what tactics and strategies to choose during combat.

PoE is about companion synergies, abilities/spells that affect allies, food, potions, drugs, scrolls, inn/tavern resting bonuses, survival based resting bonuses, enchanted equipment, summoning figurines. Use all of that, and some would say you will be overpowered. Don't use all, if playing on Normal mode, and some battles might be a bit more difficult.

Enjoy the highly balanced game. Apply stomach decisions or play more cautiously. Since you may retrain also story NPC companions for a bit of gold, no worries.
Last edited by D'amarr from Darshiva; Sep 1, 2019 @ 3:38pm
Xenologer Sep 1, 2019 @ 4:44pm 
i chose a Human Cipher myself after failing a few attempts in PotD with a Ranger, and it is working rather well this time (so far).

i also used the NerdCommando guides as a reference, but the min-maxing is not really working for me. i tried it the first 2 gamestarts but have a much better result with less extreme stats. You should have 2 -3 stats high to pass conversation checks in the game. My Chiper has a high Might 18 and high Perception 17 and it seems to work well.

As Damarr mentioned you can do the fine tuning with equipment, just keep in mind equipment stats do not stack. took me a while to understand that.

And most of the guides suggest to use Pistols Blunderbuss or Warbows for a Cipher i hate them both, i use Hunting-bow and leveled Dexterity with equipment and upgrades and my focus is charging reasonably fast.
Diaz Ex Machina Sep 2, 2019 @ 12:40am 
What I'm looking for is not a "min-maxer" build, I don't like to min-max either. My human cipher has his stats all between 9 and 17 points, pretty balanced in my opinion.

What I need is a guideline about which talents, spells, and skills to take on my characters at every level. Something simple that will just take off my back the task of having to check every single options for all my characters at every level up, without going full random.
Originally posted by spearhunter:
You should have 2 -3 stats high to pass conversation checks in the game. My Chiper has a high Might 18 and high Perception 17 and it seems to work well.
High MIG is the path to intimidation/threatening people. Very good if raising Cruel/Aggressive (and Deceptive) disposition ranks and gaining further power that way in a few special situations.

Anyway, covering all attribute checks requires meta-gaming. The highest checks for PER/INT/RES require 19-20.

The Wiki is incomplete with its lists like:
https://pillarsofeternity.gamepedia.com/Uses_of_Might_in_interactions
https://pillarsofeternity.gamepedia.com/Uses_of_Perception_in_interactions


Originally posted by Diaz Ex Machina:
What I need is a guideline about which talents, spells, and skills to take on my characters at every level.
It boils down to a matter of taste and party synergies. Really.

If there is no wizard in your party, you may get the impression that the cipher powers are lacking. Wizards can learn all arcane spells and fill their grimoires with whatever spells they need to target each of the four defenses.

Ciphers must choose from few powers on level up. So, what you can do is to examine the Wiki's list of powers and plan ahead. Pick powers that target different defenses and not only Will defense. Or raise Lore skill and then also cast from scrolls.
--> https://pillarsofeternity.gamepedia.com/Power
There are only few powers that target Deflection, Fortitude and Reflex. Most target Will.

Carefully evaluate those "beam" powers that require proper positioning, such as running into the back of enemy lines as to make the beam hit opponents between the cipher and an ally.
Diaz Ex Machina Sep 2, 2019 @ 3:01am 
Originally posted by D'amarr from Darshiva:
It boils down to a matter of taste and party synergies. Really.
Understood. A pity that I suck in such strategic choices. Oh well, I'll try and come up with at least decent builds for my party. Thanks again for the help.
smilehigh Sep 2, 2019 @ 6:06am 
I agree wit the posters above: if you are playing the game for the first time on any difficulty except PoTD - do not obsess too much over particular builds and just choose what sounds like fun to you personally.

The game is pretty balanced and it is difficult to "botch" a character. The game system is complicated enough for a new player - so the best way to understand it is to play it through at least once and then re-read the rules and try to read about synergies.

Many synergies come from using particular items with particular builds, so even if you read about them in advance often you will not understand what particular underlying mechanics actually make them work. It is much more interesting to delve deeper into build intricacies once you have a solid understanding of basic game rules.

As for your original question about cultures, races and backgrounds: yes, as D'amarr said "the game contains tons of role-playing nuances to cover all races, classes, cultural backgrounds, but not limited to those. It doesn't matter whether your Cipher is human or an Orlan."

BUT while there are "tons" of nuances for such a multitude of class/background combinations - each particular race/class combo will probably see only a couple of interesting character-specific conversations during one play through.

Orlans probably get more race-related dialogue than other races by the way.


Very often the game does not react to your character choice in the most obvious of places.
For example if you play a priest of Wael nobody will recognize this in Wael's Temple when you visit it, not even the god himself when you encounter him later in the game.
You will also get very few reactions to your being godlike or pale elf (supposedly very rare races in Dyrwood).

Cipher is potentially a very interesting class lore-wise, but his abilities are not explored fully in the story. However it is probably the one class that gets the most meaningful interactions or mentions in dialogues or quests.

So in short: don't expect too much out of your class/race/background choice and enjoy the little extra flavour that you'll get out of it.
Last edited by smilehigh; Sep 2, 2019 @ 6:08am
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Date Posted: Sep 1, 2019 @ 7:14am
Posts: 13