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Generally there is little reason to kill random mobs without good reason - you don't get any XP to speak of for it and the value of the loot is genenrally marginal - unless they got shiny armour and big swords and are most likely an important high level story group in which case early game you probably have no business tangling witrh them anyway, certainly not until you get some sort of quest relating to them.
In almost all these games, animals you encounter in the wilderness are hostile. Quoting the Sword Coast Survival Guide:
https://pillarsofeternity.gamepedia.com/Wicht
And those are usually the ones who attack you like bandits.
Yeah! I didn't read the note because I had to quit the game, said I will check it later. Oops.
No experience at all ? Really. Not that I care much about XP, I certainly never was one to XP-farm or anything. I use scouting often, and I use fast mode when I feel it's necessary or when backtracking or clearing spots of the map. So I toggle between fast/normal on the fly. I generally prefer not to scout "stealth-walk" all the time because it kinda hurts the flow and doesn't make too much sense. But it depends where I am. I guess I'll just have to get use to it.
Interesting, I guess I can decide to skip some encounters if I wish and worst case bump into them later when I'm already stronger. I do like to explore everywhere thoroughly making sure I didn't miss anything and admiring the scenery - so I tend to engage more often than not.
Although so far I did avoid some fight : for instance - the Temple underneath Gilded Vale - with a party of just 3 (Aloth, Aeder and myself) I managed to clear up with great effort - the 1st floor, but the 2nd underground floor was too much. I think I left 2-3 rooms there and probably more. I decided to leave the place and return to it later when I have gathered another party member or gained some levels.
Ha! That's a weird explanation if ever there was one - but it sure answers a lot. Personally I think it's super silly - to have an order of money-worshippers that are basically bandits with moral-justification and an order with "codes". To me it doesn't make much sense.
Dictionary.com WORD OF THE DAY - today was, by funny coincidence, "PALADIN", here's what it say:
http://www.dictionary.com/wordoftheday/2017/08/03/paladin
1. any determined advocate or defender of a noble cause.
2. any one of the 12 legendary peers or knightly champions in attendance on Charlemagne.
3. any knightly or heroic champion.
They sure don't seem noble or heroic to me. haha
Wow- that explain why the Wicht are so “empty”, hostile and messed up. I wish the game had some kind of a hint- about what these "children" are doing there. I hope at least that some quest later will shed some light on them.
About animals:
“hey are viewed as vicious killers that slaughter men and animals alike for the lack of better things to do” - wow that’s really stupid way to describe wolves. They almost make them sound bored, so they kill for fun? What are they... cats? ( I love cats!)
Pretty much every video game that's an RPGs nowadays - wolves and animals are totally hostile, unless they are Herbivore. It doesn't make much sense, I don't like hurting animals, even in video games. Especially not killing them. I prefer avoiding them when possible. Or interacting with them peacefully when possible.
Which is why in Skyrim my Mage was a master of Illusions - and I had all the perks for Calm and charm spells, with perks to be able to affect stronger animals. I would just charm them, play around with them, and move along.
No kidding. Man... that's rather silly concept. I don't like the take on Paladins here, but I guess they wanted it to be different. When you read the Paladin description they talk about radical, fanatical zealots - almost as if Paladins are more fanatical maniacs than normal but unique individuals.
----> It's funny because it makes my Baldur's Gate reference , in the title, so relevant and fitting. LOL XD.
The goldpact are kind of the same stuff (more neutral). All other orders of paladins (except bleak walkers which are real violent inquisitors) are about good and lawful behaviors.
You can actually make a character of each of those orders, you'll see the description.
In general, you must be more patient and read more in this game. Every gripe you have is explained somewhere in the game, but sometimes not until much later. There is, for instance, a good explanation for why those "blue-skin small people" are immediately hostile, and why they stand around aimlessly in the woods. But you'll have to talk to some people to find out why.
As for the paladins, people have already pointed out that Goldpact Knights are essentially mercenaries, but these in particular have a specific goal. The ones thai attack you in Magran's Fork have been given specific orders (on the note they dropped), that are arguably honorable, dependent on the perspective.
Even the wolves' hostility is explained in their bestiary entry and the flavor text on their pelts.
All in all, things are not spoon-fed to you in this game, but everything is there. You have to find it yourself, so just look more closely. Yes, the game breaks from many standard "fantasy tropes," but so many of those stereotypes were set up by things like D&D and The Lord of the Rings. Personally, I think there's no problem in changing traditional views on fantasy - if writers don't, we end up with carbon copies of every other fantasy world already out there.
The main story pretty much answers questions in regards to the hollowborn and why they're happening.
Well, to be clear, you get a certain amount of XP per monster of a specific type until you have filled out their bestiary entries and have complete knowledge ofd their stats and powers. It varies how many you have to kill to complete the entry but for most monsters it will be aboutr 5 or six and you will get a total of about 1000-ish XP, maybe a bit less often a bit more, for dispatching all of them. After that you don't get any more XP for killing more of them. The XP you get for completing quests is vastly more than that, and also in almost all cases you will kill the required number of monsters of each type questing naturally (although it can be helpful to have prior knowledge about monsters when dealing with quest fights obviously).
There is more than enough XP in the game to make this anon-issue though. The game is designed so you can do fine following a "kill only if I have to" policy. In fact ther's an achievement for completing the game killing less than a certain number of enemies, it's not many either, and it doesn't seriously affect your character development/levelling.
TBH I often explore areas to see what I can find and kill stuff in the way if I have to to do so. In the case of yourt paladins, I guess I would be very tempted to see what I could get out of murdering them since they don't seem inclined to talk. You never know what they might drop. Depends how strong I felt - I might come back later if they looked to scary etc.
There are non-hostile animals in PoE, such as stags, red deer. Squirrels and various leporidae are missing in PoE I think. You probably know other rpgs where bears, wild boars, snakes and lizards consider humans a prey species. The BG series included.
You are not forced to attack the wild boars in the Magran's Fork area. Scout ahead carefully, avoid them.
You can learn talents/spells to charm animals, but then you need to flee from combat to end combat.