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3-man Icewind Dale parties were my favourite: you start out weaker but since there are less people to share in the loot/exp, you quickly catch up with each character being a bit more powerful than in a 6-man party.
I honestly don't see an issue with it.
As for PoE2, Josh Sawyer said that they're sticking to 5 party members no matter what, so you will have to deal with that.
The amount of things you can do does not mean automatically "more tactics". Tactical gameplay benefits just as much from choices and limited opportunities.
Practically nobody either positively supports the 5 limit or can put into words really why 5 is better than 6 gameplay-wise.
Josh has been pretty adamant that he's sticking to this 5 plan. But I get the sense that it's not abolutely and completely cast in stone. I think he will only change his mind if a largish majority of the private beta backers say the game plays too much like Tyranny and not enough like PoE1 becasue of the change and they don't like it.
Saying it plays more like Tyranny is something I would consider a very positive development. If they take what they learend form Tyranny ... especially the story-driven gameplay and characters ... and apply them to a game the size of PoE then that has the potential to be really awesome.
Now of course I hope they take those elements of Tyranny and apply them to PoE2. The size of the group is something I consider meaningless compared to the important parts of gameplay and story. Since when they decid it to be 5 then 5 will be enough. If they decide it to be 3 then 3 will be enough and if they go for 6 then the game will be balanced for 6. Such complains always strike me a bit as wanting to have the exact same thing again and not looking forward to a new game that expands on the old and might have the lessons applied the developers learned form the first game.
If I wanted the same then I would go and replay the first game and the devs could save all the money they invest into giving us something new.
For me it would be the kiss of death. There's a few things in Tyranny I liked, it's not the worst game ever made, but the character development system and most particularly the comat is not what I'm looking for. For me it's not even in the same league as PoE. I guess we are just looking for differnt things.
Agreed. If this takes any inspiration for Tyranny, then I'll be disappointed. And I like Tyranny btw (despite some of its nagging flaws).
5 party members are okay, as long as it's not 4, that would be way to few for people wanting to make exotic teams.
Another thing to consider is having less interaction between the members of the party, which was really neat in PoE.
Maybe they are removing the 6th member to help lessen load times?