Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
There are multiple ways to enter the temple (resolve, bribery, the mask) and two ways to finish the quest: 1) Kill everyone and learn about the plans via watcher powers. 2) Pass the test and learn about the plans by peaceful talking.
It could be a bug, that if you do it with peaceful resolution, it would be possible to redo the conversations when you return. Will reply to this topic in some hours.
These Leaden Key are not updated by anything you do in the game outside the temple. The game doesn't handle them in any special way, not even if eliminating other Leaden Key groups somewhere else.
I feel like there are a number of areas in PoE where interactions don't seem to update as the story evolves, like the devs were going for this big, deep, rich story but never really were able to tie out all the story lines. Exploring Defiance Bay after Act II and the burning of the city is a little surreal in that too much is unchanged. Conversations with random characters give options that now feel really out of place.
Oh well...but it sure is a pretty game. :-)
That's what some reviewers or critics in forums have stumbled on, too.
Once the riots in Defiance Bay come to an end, everything is back to normal. Letting commoners or the town crier say new things isn't anything like spectacular. Changing Defiance Bay more - such as with increased patrols from the Crucible Knights or new off-limits areas - and adding some new quests would make a better experience.
I would like events where some villages or buildings are burnt down and lost, for example, and where the game world changes and doesn't appear static.