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http://pillarsofeternity.gamepedia.com/Fighter
interrupts like mad,
In PoE the fighters also require less management but in this case its more like Baldurs gate where you mostly have a party. The combat is also more fluid and characters need to be moved around to avoid engaging the wrong enemies.
A bit off subject, but this caught my attention. I haven't played real D&D in years, but when I played we didn't use graph paper or anything like that because it wasn't important. As you say, it wasn't about combat. The last campaign I was in was a Star Wars campaign which devolved into "fighting" over "the talky box" (a hand radio) because we all caught a brain rotting infection of some sort. It was so funny we were physically ill from all the laughter. It even started off with "for the lulz" stuff since I was playing a half blind sniper (I was surprisingly effective actually). For me, P&P RPGs are about freinds socializing in an imaginary world in new and interesting ways.
What is it like now?