Pillars of Eternity

Pillars of Eternity

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Summerland Feb 17, 2017 @ 4:49am
Party adjustments
I'll give a description of my party and hopefully someone can offer advice. Thanks.

I've cleared out three floors on Endless Paths and I'm at the final fight at Raedric's Hold

Main character i a Fire Godlike Paladin. (All characters are level 5)

Might 14 Perception 15
Con 13 Intelligence 16
Dex 10 Resolve 17

Equipment

Armor: Hand and Key
Fulvano's Amulet, gloves, and boots
Minor ring of Prot
Gaun's Pledge (ring)


Eder

Helm: The Pilgrim's Lasting Pledge
Saint's War Armour
Boots of the Long March
Cape of Deflection
Sword: Whispers of Yenwood
Shield: Larder Door


Hirvanias (not much to say i just aquired him)

Fine leather, Cloak of Eothasian Priest.


Aloth

Hermit's Hat
Rundl's Finery
Minor Cloak of Prot


Durance

His robes & staff
ring of pro & robes of prot.


And I thought I had more gear in inteventory but I have Stalker's Torc (from the chest in his hold)

I have less then 1000 gold cause I've been upgrading the keep. But I have enough to sell to boost it a 1000 or so. Thanks








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Showing 1-14 of 14 comments
ColeTrain1034 Feb 17, 2017 @ 7:10am 
Is there a problem you're having with your builds? Or are you just curious for feedback?
Summerland Feb 17, 2017 @ 8:04am 
Mostly just curious. I have been having trouble with defending my keep, although on the last attempt I had no trouble. And because of graphical errors its more challenging, and by that I mean when I cast certain spells I get large chunky pink blocks that expand and contract and make it hard to see what is happening during combat.

I'm looking to see if there is anything I should upgrade, or any recipe I can make to give me boosts in tougher battles. Thanks.
ColeTrain1034 Feb 17, 2017 @ 8:16am 
Originally posted by The Beyonder:
Mostly just curious. I have been having trouble with defending my keep, although on the last attempt I had no trouble. And because of graphical errors its more challenging, and by that I mean when I cast certain spells I get large chunky pink blocks that expand and contract and make it hard to see what is happening during combat.

I'm looking to see if there is anything I should upgrade, or any recipe I can make to give me boosts in tougher battles. Thanks.

Well, as far as defending the keep goes, you could always hire some adventurers at a tavern, just to keep at your stronghold. As player-created adventurers you could build them to be virtual titans with the sole purpose of guarding your keep.

I'm curious to know how you're using Aloth. What spells do you have him equipped with, and are you using him as crowd control or straight DPS, or a little of both?
Summerland Feb 17, 2017 @ 8:42am 
I need to start using Aloth more effectivily. I guess I was using him more DPA, with single target spells. But I've been using fireballs and such today. I'm looking to bring more spells I like into one grimoire.

I had hired adventures and even the giant. But they were all killed. And on normal to. This was before in Nov/Dec and they were hitting for massive damage and I couldn't hit much. It felt like I was on a much higher difficulty setting, like a glitch.

I wondered this cause when my computer was returned to me in January (after a GPU, PSU upgrade), I floored the assault without any trouble. So its a mystery to me.
ColeTrain1034 Feb 17, 2017 @ 8:56am 
Originally posted by The Beyonder:
I need to start using Aloth more effectivily. I guess I was using him more DPA, with single target spells. But I've been using fireballs and such today. I'm looking to bring more spells I like into one grimoire.

I had hired adventures and even the giant. But they were all killed. And on normal to. This was before in Nov/Dec and they were hitting for massive damage and I couldn't hit much. It felt like I was on a much higher difficulty setting, like a glitch.

I wondered this cause when my computer was returned to me in January (after a GPU, PSU upgrade), I floored the assault without any trouble. So its a mystery to me.

Hmm, if it is a glitch, that might be something worth checking into. If it's not a glitch, I would just recommend making a few min-maxed keep guards. Although min-maxing is not suggested in this game (at least by me), on a normal difficulty setting, it kind of ensures you'll rip through easier foes, and at least stand a chance against harder foes.

As far as Aloth goes, the reason I asked is because you have him equipped with Rundl's Finery, which is a fine choice (given the elemental defenses it gives), but I was curious to see why you chose to unequip his default armor. Just because his default armor gives him that fairly nice AoE bonus. It's not incredible but it's a decent bonus early game (which I would still consider you) if you use his AoE attacks. Personally, I've always like him better as CC because of those great status attacks he's got, and AoE is important for those. I can't tell you not to use him as a single-target DPS, because that's totally up to your own play-style, but just my two cents.

With your Paladin, I can't quite tell from your build if you were going more tank or DPS, but I would assume tank. I don't know if a Paladin really needs that much Perception, unless you were doing it for roleplaying purposes, but it's definitely not detrimental. I think the Resolve boost is nice, as well as the Intellect.

Honestly though, other than that, I don't really see anything wrong with the setup you've got now. Obviously you'll want to equip Hiravias as well as you've equipped everyone else, but I'd just say keep at it.
Summerland Feb 17, 2017 @ 9:24am 
I'm not exactly sure what happened to Aloth's robes, maybe I sold them by mistake. I'll have to look. One thing I always liked to rpg's was getting new equipment, newer games seem to have NPC's that are equipped from Day 1 with good stuff, which I don't like. But if its better I'll try and get it back.

I'm playing my main and Eder as more of tank, damage soakers. I use Midevias in werewolf form for that as well but in tough fights I usually get him doing AOE damage like those Twin Stones spell he has (level 3 spell I think), great damage!

Thank you
Last edited by Summerland; Feb 17, 2017 @ 9:28am
Summerland Feb 17, 2017 @ 9:51am 
I forgot to add that the only one with good mechanics for some reason is my main character. I just finished the hold, leveled up and its at 6. I guess she'll be the one picking locks for the rest of the game.
ColeTrain1034 Feb 17, 2017 @ 9:55am 
Yeah, I mean you really only need one good mechanic, unless you want several people setting traps. But traps are only so-so unless the character setting them has great Perception as well.

Yeah, the starting equipment isn't the end-all, be-all but for the first couple levels it's hard to find much that tops Eder's armor and Aloth's armor. Although, Rundl's Finery really isn't a bad choice. It just depends on if you want Aloth to be a single damage dealer or a multiple target guy.

Also, I forgot to ask, are you manually resolving the attacks on your keep?
Summerland Feb 17, 2017 @ 11:01am 
I'm using Adolth now as multiple only. I finally got into Defiance Bay, its nice looking but so huge that I feel overwhelmed.
Dorok Feb 17, 2017 @ 1:59pm 
Originally posted by The Beyonder:
I'm using Adolth now as multiple only. I finally got into Defiance Bay, its nice looking but so huge that I feel overwhelmed.
This town eat too much of the game in my opinion. I'd prefer less and better focus on wilderness.
Much in the town is optional, however, if you stick to the main quest. And some quests take you out into the wilderness again.
Maientau Apr 21, 2017 @ 11:45pm 
Originally posted by The Beyonder:

As far as Aloth goes, the reason I asked is because you have him equipped with Rundl's Finery, which is a fine choice (given the elemental defenses it gives), but I was curious to see why you chose to unequip his default armor. Just because his default armor gives him that fairly nice AoE bonus.

Rundl's Finery have +2 int which is +12% AoE, 2% more than the first Aloth armor.
Last edited by Maientau; Apr 21, 2017 @ 11:46pm
ColeTrain1034 Apr 22, 2017 @ 8:26am 
Originally posted by Desiderati:
Originally posted by The Beyonder:

As far as Aloth goes, the reason I asked is because you have him equipped with Rundl's Finery, which is a fine choice (given the elemental defenses it gives), but I was curious to see why you chose to unequip his default armor. Just because his default armor gives him that fairly nice AoE bonus.

Rundl's Finery have +2 int which is +12% AoE, 2% more than the first Aloth armor.

Ah. Didn't realize it increased Intelligence too. Makes sense.
Summerland Apr 22, 2017 @ 10:54am 
I think that's what I have him with now.
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Date Posted: Feb 17, 2017 @ 4:49am
Posts: 14