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I'm looking to see if there is anything I should upgrade, or any recipe I can make to give me boosts in tougher battles. Thanks.
Well, as far as defending the keep goes, you could always hire some adventurers at a tavern, just to keep at your stronghold. As player-created adventurers you could build them to be virtual titans with the sole purpose of guarding your keep.
I'm curious to know how you're using Aloth. What spells do you have him equipped with, and are you using him as crowd control or straight DPS, or a little of both?
I had hired adventures and even the giant. But they were all killed. And on normal to. This was before in Nov/Dec and they were hitting for massive damage and I couldn't hit much. It felt like I was on a much higher difficulty setting, like a glitch.
I wondered this cause when my computer was returned to me in January (after a GPU, PSU upgrade), I floored the assault without any trouble. So its a mystery to me.
Hmm, if it is a glitch, that might be something worth checking into. If it's not a glitch, I would just recommend making a few min-maxed keep guards. Although min-maxing is not suggested in this game (at least by me), on a normal difficulty setting, it kind of ensures you'll rip through easier foes, and at least stand a chance against harder foes.
As far as Aloth goes, the reason I asked is because you have him equipped with Rundl's Finery, which is a fine choice (given the elemental defenses it gives), but I was curious to see why you chose to unequip his default armor. Just because his default armor gives him that fairly nice AoE bonus. It's not incredible but it's a decent bonus early game (which I would still consider you) if you use his AoE attacks. Personally, I've always like him better as CC because of those great status attacks he's got, and AoE is important for those. I can't tell you not to use him as a single-target DPS, because that's totally up to your own play-style, but just my two cents.
With your Paladin, I can't quite tell from your build if you were going more tank or DPS, but I would assume tank. I don't know if a Paladin really needs that much Perception, unless you were doing it for roleplaying purposes, but it's definitely not detrimental. I think the Resolve boost is nice, as well as the Intellect.
Honestly though, other than that, I don't really see anything wrong with the setup you've got now. Obviously you'll want to equip Hiravias as well as you've equipped everyone else, but I'd just say keep at it.
I'm playing my main and Eder as more of tank, damage soakers. I use Midevias in werewolf form for that as well but in tough fights I usually get him doing AOE damage like those Twin Stones spell he has (level 3 spell I think), great damage!
Thank you
Yeah, the starting equipment isn't the end-all, be-all but for the first couple levels it's hard to find much that tops Eder's armor and Aloth's armor. Although, Rundl's Finery really isn't a bad choice. It just depends on if you want Aloth to be a single damage dealer or a multiple target guy.
Also, I forgot to ask, are you manually resolving the attacks on your keep?
Rundl's Finery have +2 int which is +12% AoE, 2% more than the first Aloth armor.
Ah. Didn't realize it increased Intelligence too. Makes sense.