Pillars of Eternity

Pillars of Eternity

View Stats:
I'm Starting A Monk
I hate the idea of dipping below say 8 in a stat score to min/max, so I'd like to know what you're recommend in those lines for my stat build. I hear Monk can tank unarmed with plate, which sounds nice. I assume Eder and the singing fish whose name escapes me will be my tanks if I choose DPS. I'd like to go unarmed as much as possible, save when I have to use a non-crushing weapon like for the snow dragon.

Any suggestions?
< >
Showing 1-7 of 7 comments
ColeTrain1034 Feb 1, 2017 @ 9:14am 
If you want to go straight DPS with your monk, I would say lowering Resolve or Constitution is not terrible, because monks already start with high health and endurance. Although obviously if you want the dialogue options Resolve will give you, don't lower it. Personally, I think Might isn't ESSENTIAL with a monk, because the increased Dexterity and Perception counteract it. But if you want every hit to be devastating, don't lower Might.
FEZ. TF7 Feb 1, 2017 @ 11:37am 
I got a monk running on path of the damned, currently level 9, but i set my might, con and dex to 15 in each and dumped the rest in resolve, and no stat below 10, wasn't doing too bad even with the vanilla npc's
Last edited by FEZ. TF7; Feb 1, 2017 @ 11:37am
I also like to use vanilla npcs since it's more like an rpg when you're not all created characters. Was that build for DPS?
I've had a lot of fun with a Coastal Aumaua/Living Lands/Colonist Monk 21,15,14,10,8,10, and in a later playthrough increased action speed further with 16,16,18,10,8,10 attributes.
Maggie Feb 2, 2017 @ 9:32am 
Even though monks have increased base unarmed damage (10-15 from 5-8), their bonus from transcendent suffering isn't affected by might, so I suggest you invest more points into other stats like dex, or make your monk more beefy, like you would do with a melee rogue.
FEZ. TF7 Feb 2, 2017 @ 10:20am 
Originally posted by MyLifeIsRandom:
I also like to use vanilla npcs since it's more like an rpg when you're not all created characters. Was that build for DPS?
Sorry took so to reply, i don't look at the forums often, yeah dps was ok, biggest damage dealer of the party and had most kills, i used Eder, Pallegina, Durance, Aloth and Grieving Mother as my party, so with that i had 2 tanks, 1 buffer/healer, 1 crowd control, used Aloth for debuff's only which just left my monk as the damage dealer, worked ok for me
BALONEYPWNY Feb 2, 2017 @ 4:27pm 
Originally posted by Increasingly deranged:
Even though monks have increased base unarmed damage (10-15 from 5-8), their bonus from transcendent suffering isn't affected by might, so I suggest you invest more points into other stats like dex, or make your monk more beefy, like you would do with a melee rogue.

Transcendant Suffering isn't affect by Might, but Unarmed damage is. Monk's benefit from high Might the same as any damage dealer, and Monk's need all the damage they can get since their fists have no DR bypass.

My suggestion to OP is to put all points into Might and Constitution. No need to dump anything. A Monk's Endurance is basically his resource pool: the longer the fight goes on, the stronger the Monk gets.

Putting points in Dexterity is unnecessary if you plan on taking the Dual Wield and Swift Strikes talents(and you should). Your attack speed will be just fine.
Last edited by BALONEYPWNY; Feb 2, 2017 @ 4:27pm
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: Feb 1, 2017 @ 8:15am
Posts: 7