Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm trying to use Eder as a tank, but if enemies ignore those engagements, Hold the Line would end up being useless. I'm kinda hoping that Hold the Line could keep them away from my glass cannons.
You cannot forcefully "bind them" to you. Enemies may choose to break engagement whenever they like. Ranged attackers may choose to attack your vulnerable less protected characters any time.
For Eder, who is survivable enough as a Fighter, I prefer making him a Ruffian (Sabre for high Slash damage) and giving him a shield in the secondary weapon slot without wasting a point on learning weapon'n'shield style.
They seem to follow the old aggro rules.. If your dps are attacking an enemy thats not being attacked, they can change focus, and target the dps instead.. I try to have dps target the tanks active enemy, for a few moments, until the other mobs have had time to focus on the tank, THEN start with aoe, and other priority targets.. I also run Eder, AND a melee 2 handed Paladin, with high defenses, so its a little easier.. I refuse to run less than 2 melee, preferably 3..
My Eder has ZERO offensive/dmg/accurcy abilities, and does quite well in regards to dmg, accuracy, and holding aggro.. I make up for his lower stats with buffs, food, and gear that adds to those lower stats.. He is specc'd 100% for tanking, defense, and engaging as many targets as possible