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While i'm saying this though, it wouldn't hurt to put it in, but it just seems like the effort toward this could be put to something else.
To simply fight off a meta spam. Take a look at Rainbow Six Siege. They not only take the operator's performance as measure for balancing, as this can be evened out by newbies or bad players hearing of a meta, but still being bad or unexperienced at the game.
No, they also take into account which operator gets banned the most, as this is the most direct feedback they can take from the playerbase.
I would be happy to ban mordex as it would exclude so much of the generic, toxic playerbase and more skilled champs and players will be put up against me.
Or Artemis, because on some days or certain ranked ranges, newbies love to pick him and just spam their sigs as the champ absolutely plays itself without real skill. There might be skilled Artemis players, but this 1% gets overshadowed by the rest.
Still don't see how this "Fights-off" the meta, you can only ban 1 legend and there's more than one meta legend out there, heck you already named another being artemis, plus like I mentioned new legends are going to be added on top of legends getting buffed/nerfed, so the meta will eventually shift anyway, so banning 1 out of the others you're going to have to deal with either way just seems like a waste of effort, you're better off at that point just getting better at the game so those meta characters won't really be much of an issue.
Also, just cause people are using these meta characters doesn't mean they'll get results, newbies can use these hoping to get wins, but they'll find out quickly that a character alone will stop working, any character in the game can be used you just gotta know what you're doing and considering brawl, most people don't or won't bother putting in the effort and would rather complain.
That is the same situation in Rainbow Six. Here you almost have more leverage. In R6, you have ranked being 5v5. You can ban per team one attacker and one defender operator. 4 operators in total. 0.4 Operators per player if you want to have it this way.
In Brawlhalla, you could allow a player to pick a champ he does not want to get matched against. It is a choice you have to make and yes, if I ban Mordex, I can't ban Artemis anymore. But I can decide to ban Artemis on low ranks and after progressing, ban Mordex on higher ranks.
The developer can take this info to balance Mordex as 1. they don't want an unbalanced meta and 2. they don't want Mordex players wait 1h for a match.
Balancing champions then will result in a more evently balanced selection of champions overall and ideally, soon you will make bans based on personal preference and not based on a meta or overpowered champion.
Rainbow Six Siege with all it's flaws proves this theory works out as they constantly improve their balancing by making operators stronger or weaker, adding or removing attachments or changing the mechanics of a skill altogether.
At the end of every season, they publish the statistics, how often something was played, how successful (W:L Ratio) and how often which operator got banned.