Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You do have the settings I believe to have the computer ignore one of your monitors. It seems more like a fixable solution and option on your part then theirs.
That is just my opinion though. Your doing a little bit extra work though to play a game, but, that shouldn't be an issue. You don't NEED dual monitors to play a game anyways or run a computer, so by that logic you shouldn't have an issue either doing a little adjusting just to enjoy a game. That is, again, my opinion.
I run 4 monitors at all times.
It's never been an issue for me nor is it a developer problem.
Its a setting on your end.
Good luck.
You have not seen "thousands and thousands" of complaints.
I doubt you spend your days working in the complaint office to see everyone's messages.
Second: It doesn't matter if it can happen to a single or multi-monitor.
We've already can just assume safely this is the case since it A) does effect a monitor and B) it also discusses about multiple monitors. Common Sense.
Lastly: Don't talk to me about "Insensitive."
I don't need to discuss information any more necessary than just directly speaking on some blunt straight to the point detail.
If 'sensitivity' is really your concern, perhaps you shouldn't be taking your time reading messages like this and do your own research or avoid talking with people in general when it comes to conversations called, I don't know, """"Discussions""""
Maybe work on having a spine first before than. Its pointless to even state otherwise.
How about your being too "sensitive." It works both ways. Seriously.
(Also why am I just now getting these Steam notifications. Sep 17. What?)
You ever heard of the dude that who was stuck on a roof and drown despite everyone sending him different ways to get off?
Yeah that's called not being happy with a solution and just expecting someone else to make it more easier for you. Doesn't 'need' to be a fix, you just want one.
With replies like that, how could I? Best feeling yet so far thanks to you chap.
Stay upset for my happiness.
I'm sorry but you are objectively wrong. It's a game receiving input via mouse device. Having mouse capturing is a no-brainer.
Unplugging a monitor is not an option.
What comes next? Removing the Exit button because you can always shut down your pc, removing audio settings because you can turn off your headset? Learn other languages to remove language settings?
I know my examples are exaggurated, but for me they absolutely are in the same category of wack excuses.
It is NOT an user problem, clearly a lack in development.
Why?
You have 3 display modes. Fullscreen, Maximized and Windowed.
I accept the lack of mouse capturing in Maximized and Windowed, but in Fullscreen this feature is absolutely expected.
It's their lack of understanding those settings as their fullscreen in reality is fullscreen windowed and both Maximized and Windowed are basically the same. Just a window.
Maximized is basically the same as windowed, except pressing Win+Up
The lack of this feature makes a joke of the developer team. There are a couple of other things, but on a technical level, this is ridiculous.
Fix your display modes to make them conform with the settings of 99% of the games, add complete mouse capturing during fullscreen (both during a match and in menu) and partial mousecapturing during windowed (100% mousecapturing during a match, none in the menu or when pressing esc).
Much like in a shooter, the cursor should be integrated and disappear during a match. You don't need to click on a specific spot unless you press esc. No X/Y input is required, only mouse buttons.
You made a reply with no answer to help except "fix it developers."
Waste of time reading and replying. No information aside from wanting to make a statement.
Yes - I know I did the exact same thing. Highly insensitive.
!!!!!>>>>> before you respond, do you have a solution that's worth while so when this comes up others do not need to struggle grazing through useless bs.
First of all, this section of the discussion board is clearly named Suggestions. Therefore, my post is absolutely apropriate and you seem to be lost as you confuse it with a "players help players" thread.
Secondly, I made a clear suggestion to them to fix their display settings. Fixing them to the standards of today will automatically incorporate mouse capturing if done properly.
They already have 3 display settings which are basically two different ones. As explained above, their "Fullscreen" in reality is windowed fullscreen. Their maximized is just a window dragged to the top of the screen to fit the whole screen and window is a window that is not dragged to the top.
In all other games, those settings would behave differently. Fullscreen is an option that completely focuses on the game window, mouse is fully captured and to switch windows, you need to Alt-Tab while the game window minimizes.
Maximized usually represents windowed fullscreen. Basically a borderless max sized window. No mousecapturing in the menu and to access other windows, you can just drag your mouse to the screen and you can switch. The window does not disappear when out of focus. Something SCP:SL also hasn't perfectly worked in though.
The last option is windowed. The game in a normal window with frame, draggable, resizeable and still has the default mousecapturing during a match.
And my third point is, no user should be expected to use a third party program for a fundamental feature that should be implemented by any game that has been out for so long. In shooters, it's a no-brainer too, imagine you aim to the side and you find your mouse on the second screen, out of focus when you want to shoot. The same issue here. You have unintended mouse movement because we're humans and the mouse will go sideways.
I will more intensively refrain from using any third party programs for my steam games and especially by a game protected by Easy Anti Cheat, presumably one of the worst anti cheat programs out there. Mass produced, utterly flawed and one of the worst ratios when it comes to innocently banned vs cheaters not banned.
A third party program that does interfere with a game on any level is a liability and VAC game or not, I won't use it on my games.
Based on the today's standards in games, even indie games and the environment of a flawed detection and differentiation between cheat and assistive tool, this is absolutely an issue needing to be fixed on a developer level, hence my suggestion in the suggestion thread.
"as you confuse it with a "players help players" thread."
Waste of time reading.
Waste of effort given.
Waste of potential provided.
Just make a small paragraph or short summary of solutions. Damn man.
Also, "provide a solution"??? It's mouse capture, every game has it. What do you expect, the exact code for it xDDD???