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Light attack Heavy attack defense and speed
Strength: Directly factors into how hard all of your hits are, except the ones that always hit for a fixed impulse.
Dexterity: This is your attack speed. The higher your dexterity, the quicker attacks start and end.
Defense: Determines how quickly you slow down after being launched by a hit.
Speed: Affects how fast you run and how far some of your attacks move you (e.g. your recovery moves, ground pounds, and some select other moves like the sword's forward light on the ground).
I hope this helps :)
.:EDIT:.
I'd more or less rename them these
Force
Swiftness/quickness
Weight
Movement
Then can you explain why Scarlet does less damage with the lance than Vraxx and Orion?
I'm in training mode to see how strength matters for certain characters. So I took Vraxx, Orion, Scarlet, and Roland and had them all fight against Sentinel to compare their damage. I used the forward charge attack with the lance to test this out. That attack hits 6 times, 5 small hits and 1 final hit that does a little more damage.
With Vraxx and Orion, whom both have 4 strength, doing the forward charge attack I do 55 damage vs Sentinel. I see the damage on the screen as 9 + 9 + 9 + 9 + 9 + 10.
With Roland, who has 5 strength, I do 54 damage. With Scarlet, who has 8 strength, I do 54 damage still. I see the damage on the screen as 8 + 8 + 8 + 8 + 8 + 10. (which adds up to 50?)
So with both Roland and Scarlet I am doing less damage even though their strength is higher. I would expect these numbers to be very close but after testing multiple times this result is very consistent. 55 damage with Vraxx and Orion, 54 damage with Roland and Scarlet.
I'm going to bug report this, but I would like to hear if anyone else has experienced discrepancies with the stats and what characters actually do.
Strength is impulse not damage, meaning that everyone should do the same amount of damage with the same moves. That being said, I was able to replicate your tests. We're looking into whether it's a display issue or an actual combat issue. Thanks for finding that for us.
As for the 8's not adding up to 54, the Training Mode display rounds down any fractional damage.