Brawlhalla
Tyveris 2014년 11월 15일 오전 9시 57분
2
Networking, Lag, Input Delay, and Improvements
Localized Servers
We have begun the process of bringing our localized servers online. Ranked 1v1 and custom games now use the server closest to you. If you want to change your region, you can find this under Options->Change Region.

To test your lag to these servers, we've set up some ping tests to the different data centers.
1) US: pingtest-atl.brawlhalla.com
2) Europe: pingtest-ams.brawlhalla.com
3) SE Asia: pingtest-sgp.brawlhalla.com
4) US-West: pingtest-cal.brawlhalla.com
5) Australia: pingtest-aus.brawlhalla.com
6) Brazil: pingtest-brs.brawlhalla.com

Original Post
I wanted to give everyone a quick explanation of how the netcode works in Brawlhalla, how it will improve over time, and what kind of information we'd love to get to help improve it.

How does it work?
We use a server based rollback system with a latency measuring system that determines when to apply input delay. Whenever you are sending your inputs to the server, we determine what the actual time it took to the server was and then average that across your inputs since the game started. If the average time it took was 47ms (94ms round trip/ping) or less, we aren't applying any sort of input delay to you. After that, we start to apply input delay so that the quality of the game doesn't degrade for the other players.

What things factor into the time it takes your inputs to get to the server?
1) Distance from servers (ping brawlhalla.com to test)
2) Wireless connection (dropped packets can penalize you pretty hard currently)
3) Local network congestion
4) Client frame rate

What can I do to improve things?
1) Get closer to your wireless router.
2) Plug into a wired connection.
3) Turn off other downloads or streams.
4) Close other programs.

What if that doesn't help?
Please email us at support@brawlhalla.com the following info as it will help us improve how we handle things.
1) Are you using a wireless connection?
2) Are you or is someone else downloading, streaming, etc?
3) Results of: ping brawlhalla.com
4) Results of: tracert brawlhalla.com
5) Results of: ping google.com -n 100
6) Anything else you might think is relevant?
Instructions here: http://wiki.brawlhalla.com/w/Reporting_Lag

Are you still working to improve it?
Yes of course! We still have plenty of things that we intend on doing.
1) Localized servers and matchmaking.
2) More servers so fewer connections run on the same machine.
3) Smarter input delay application and better averaging.
4) Smoothing out the visual effects so it is easier to track.

Thank you all for your patience and understanding, and most importantly, thank you for helping us build a better game.
Tyveris 님이 마지막으로 수정; 2016년 7월 16일 오전 12시 39분
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Sliferx 2014년 12월 19일 오전 10시 57분 
Tyveris님이 먼저 게시:
Yup, we won't hit open beta without localized servers.

I'm not sure what you mean by localized but would be great if you guys give us the ability to host servers. I want to make a room for me and my friend but if we play on dedicated servers (not inside US) its like 200-250 ping with brawlhalla servers. If i host, we would play with no lag.
Miu(X_man L.Q) 2014년 12월 22일 오후 9시 24분 
game is so lagging that servers is not good you most create a lobby for player to we can host a game and other guys can find us and join us not that thing have number like that #12345 this sucks
NovA 2015년 1월 1일 오전 9시 12분 
toshex님이 먼저 게시:
My assessment of the game is as follows:

Characters are hard to spot on screen and hard to distinguish from one another. I play on a huge TV and have 20/20 eyesight and this is still an issue.

Sprites could be better, and more editing options.

Game mechanics is lacking. For some reason it does not feel like the brawl platformer it should. Not very intuitive to fight in it - unlike a lot of games where you just know how to play even if you never have. You don't get that same "try something and see if it works" here so much.

Partially the mechanics is due to the lag discussed here I guess. But in a good part is due to not having a very diverse attack patterns and a variety of combos.

Feels very monotone and like a mess on the screen in conclusion, mechanics need to be more diverse and characters more distinguishable from one another and the background.
A3309 Rose 2015년 1월 4일 오후 6시 23분 
When can we expect a native linux port? (I'll buy it if it's ported to linux)
☆ belaihed ☆™ 2015년 1월 5일 오전 9시 14분 
hi, i'm playing from Saudi Arabia and I had no lag or ping issues at all. I would love to see more improvements on interaction between players on the battle, i would love to add those players to my friend list, see their Steam profile etc.

Thanks for the great efforts and the invitation I enjoy it a lot.

Regards.
Kamil950PL 2015년 1월 10일 오전 7시 41분 
I found better explained tutorial (real step-by-step) to the same fixes (if I understand correctly etc.) - http://lifeandcode.net/2009/05/reduce-game-network-latency-in-windows-7-or-vista/

@Tyveris - Can you add this link (above in my post) to your main, first post in this discussion, please?
Kamil950PL 님이 마지막으로 수정; 2015년 1월 10일 오전 7시 44분
Pão de Queijo 2015년 1월 10일 오전 9시 01분 
Nice game, very nice, but there is too much lag and desconection.
Lonqueezy 2015년 1월 12일 오후 4시 54분 
If your having a lot of lag almost all of your games, it might be because of your computer and/or internet.
Zoto 2015년 1월 14일 오전 7시 31분 
Awesome game! I think the first position you guys should open a server at is in the UK or the Netherlands because we European players can hardly play multiplayer atm :(
Tyveris 2015년 1월 14일 오후 2시 20분 
PL kamil950님이 먼저 게시:
I found better explained tutorial (real step-by-step) to the same fixes (if I understand correctly etc.) - http://lifeandcode.net/2009/05/reduce-game-network-latency-in-windows-7-or-vista/

@Tyveris - Can you add this link (above in my post) to your main, first post in this discussion, please?
Yes, thank you.

@all, yes we will have European servers. Yes we still have some improvements coming in addition to that.
chraff XI 2015년 1월 14일 오후 7시 39분 
Will there be AU/NZ servers? Even asian servers would be nice.
Mux 2015년 1월 14일 오후 7시 43분 
Devs, what are the plans for the localized servers?
Something like:

North America, Latin America, Europe and Asia ? It would be nice.

GrimyHR 2015년 1월 18일 오전 1시 42분 
when will there be EU servers, since the game is unplayable on 135ping and 0% packet loss
Relai 2015년 1월 18일 오전 5시 03분 
Sometimes you can play quite good with that ping but it really depends on your opponents. I dont think they have a fixed date for it because there is still other stuff to do. It will be ready for open beta but before that they will minimum have closed beta round 2.

PS: You arent the only one who waits for EU servers.
Relai 님이 마지막으로 수정; 2015년 1월 18일 오전 5시 03분
Tyveris 2015년 1월 21일 오후 2시 28분 
Some major changes this patch that should improve things for players across the globe. Please let us know if the changes help.
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게시된 날짜: 2014년 11월 15일 오전 9시 57분
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