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Unarmed is actually better against certain weapons such as the hammer and guns.
If you watch me play, most of my wins are from better use of unarmed than average.
Also I watched the match with you for the first time just now and something you said really stands out to me. "I was trying to do this earlier and couldn't. I'm actually more interested in how Binks does it." "Because I can't get that kind of movement from Lucien".
You're very right as far as I can see nobody moves like I do with Lucien or plays him like I do. So thanks for that :D!
Also Darkwing Duck is top tier.
But at the same time, we should have to pay attention at the spear. Specially at it's tilt attack. It has HIGH priority, LONG range and it's REALLY fast. I mean, look at those fights of me VS Raidhyn (Lucien VS Hattori), I just can't fight by the sides. It's impossible. Unless I manage to get closer (what I think it's really frustating to keep trying sometimes), I'll be punished over and over again. And katars is not the only weapon that suffers against that. Hattori can spam that tilt attack like there's no interruption at all. You are obligated to attack by other way: throwing or going from above or below.
Let the balance begins!
I'm not sure what could be nerfed in the guns except it's damage output. And the hammers? I think it's pretty balanced now, specially for 1v1. Because the high knockback attacks have a long recovery time already. And we know what that means.
I don't think that nerfing blades is the only route either. I think that if you created opportunities in the other weapons to reliably perform combos the way the blades can now, I would love to see that because I think it would make the other weapons more fun.
This post is more for the devs benefit so they can see evidence of the issue and decide what to do about it. They're the game designers, and so far they have made pretty smart choices when it comes to how to go about balancing and improving Brawlhalla. That being said, I know they value community opinions so I'm glad we're all sharing our thoughts =)
I don't think that's it because having tested it on the slower characters, most of the hit confirm combos exist. The different with Lucien is that his speed lets him stick to characters easier making him much harder to deal with.
Also, no one at the higher levels of 1v1 play really played blades before. So honestly I don't think people were using the blades very effectively until Lucien came out and top players started using him.
I also think that it is possible to zone out blades with atleast spears and hammers (these are the two weapons that I have the most time in that I think can out space them) Lucian is obviously harder then the other blade weilders to keep out because of his speed.
Last thing I'd want to say is that I -really- hope that the devs opt to add more hit-confirms and combos for other weapons as opposed to just nerfing every weapons that ends up with combos. I think that having combos makes the game more fun, because having to get a hard read to get a kill or rack up damage gets frustrating when everyone learns all of the options.