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In the past, a game would last max two minutes, with both players running it down, unarmed or weapon, it didn't matter, a match was more about pride for a players skill, rather than protecting fragile elo. While I won't blame the devs for Brawlhalla eventually dying out, since it's expected for people to get tired of repeated content. My issue are the supposed "balance changes".
I think the most prominent example of my frustration, are the lack of "combo" tutorials on YouTube, because fun fact; they don't exist. 0 to death combos hailed as the pinnacle of brawlhalla combat, has entirely become obsolete with so the over-used feature of attack recovery times. Although I understand the purpose, which is to obviously make the game playable. It resulted in punishing aggressive play, promoting the use of passive play, the source of my frustration.
As a Lucien main, I'll give an example; I won't even have to use the absolute garbage of a weapon blasters have become. Katars used to be the embodiment of aggression, with the attack range being so low, it used to be incomprehensible to play for counters, it would be more efficient to at least get one hit to land them in a combo even with getting damaged here and there; therefore the risk to reward ratio would be suited for playing aggressive. Now however, everybody gets dodges after every hit, which means instead of playing aggressive, your forced to poke, like all weapons are currently forced to do.
All in all, I just hate how slow the game is, I am at 2100 ELO, and immediately get punished for trying to get the game over with, especially with how boring it is to play passive players; There entire game plan is to run to the other side, bait out an attack, punish, repeat...