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funnily enough DnD pass was the last that didn't have much wrong decisions in it, the last one where they didnt repeat same chars getting skins again, i think original run of that BP was the last time there was any kind of chatting possible in queues;
but yea generally this game is so bad rn
Saltier than Mcdonalds fries up in here.
I get OP's frustrations of the trap maps, but FFA is REALLY meant to be the most absolutely casual aspect of brawlhalla. Maybe ya'll've never been to a party before, but casual players don't whip out smash and go "OK no items, no double teaming, FD only, Fox only" like they're trying to recreate EVO.
If you want to avoid the trap maps, just play ranked. It's not like rank really matters, and you'll find that the "Trap" maps are the least of your worries. It's REALLY hard to get caught by the traps unless you're actively just not paying attention (They have pre-defined angles of attack, just stay out of those, brawlhalla gives you TONS of tools to do so.).
It sounds cruel but it really is a "get better" moment. They're a micro-feature on a RARE handful of maps that barely change how those maps are played. Most of the traps don't even benefit the other players in any way.
Like, if you're dying in temple climb to the cannons, that's entirely on you for not making sure you're playing AROUND those traps. I can understand if you dislike the idea of the traps, that's completely fine, but blaming the maps as if they're killing brawlhalla (They're really not, most of the playerbase avoids FFA because it's a cluster to begin with and are more or less just there to be feature-complete rather than a focused mode. Ranked/Strikeout is WAY more popular.) is just silly.
Besides, bringing up player numbers in general is silly. It's a multiplatform game that has been going on for a decade now. It's not "dying" because FFA has some maps you don't like