Brawlhalla

Brawlhalla

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Trap Maps hurt this game
I can't for the life of me understand why "trap maps" were added to regular free for all games. Players often quit at the start of those matches, which should be an obvious metric for the devs, I'd assume.

I feel player counts are down and this aided that decline: breaking immersion, being reminded of other annoyances* and quiting.
- Can we please ban more maps? Or have a mode that excludes them?

Temple Climb, and other maps with nonsense projectiles, where the new goal is to rush, or bum-rush to spam a button seem out of place and disconnected.

Variety was never strong in Brawlhalla, but fun: maps simple and modes superficial, mechanics re-used. Variety and innovation lie in other game titles and these maps ain't it.


* More lag sessions, spammers, inactive player kill matches or co-op cheaters. Is the female audience really that big, BM, or just the creative team? Finally DND Season Pass?! ,..., Oh, with cat ears and furies and honey on weapons... More failed franchise characters? Oh-yeah, because Ubisoft. Exit.
Last edited by Radost; Feb 9 @ 4:00am
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you can just disconnect from FFA tho and the thing about "co-op cheaters" is that they made you can't farm BP missions on teammate years ago, but yea i don't know why the F did they do that because people that don't know about it literally just waste their and others time;
funnily enough DnD pass was the last that didn't have much wrong decisions in it, the last one where they didnt repeat same chars getting skins again, i think original run of that BP was the last time there was any kind of chatting possible in queues;
but yea generally this game is so bad rn
Ace Feb 9 @ 2:44pm 
Originally posted by Artematic:
you can just disconnect from FFA tho and the thing about "co-op cheaters" is that they made you can't farm BP missions on teammate years ago, but yea i don't know why the F did they do that because people that don't know about it literally just waste their and others time;
funnily enough DnD pass was the last that didn't have much wrong decisions in it, the last one where they didnt repeat same chars getting skins again, i think original run of that BP was the last time there was any kind of chatting possible in queues;
but yea generally this game is so bad rn

Saltier than Mcdonalds fries up in here.

I get OP's frustrations of the trap maps, but FFA is REALLY meant to be the most absolutely casual aspect of brawlhalla. Maybe ya'll've never been to a party before, but casual players don't whip out smash and go "OK no items, no double teaming, FD only, Fox only" like they're trying to recreate EVO.

If you want to avoid the trap maps, just play ranked. It's not like rank really matters, and you'll find that the "Trap" maps are the least of your worries. It's REALLY hard to get caught by the traps unless you're actively just not paying attention (They have pre-defined angles of attack, just stay out of those, brawlhalla gives you TONS of tools to do so.).

It sounds cruel but it really is a "get better" moment. They're a micro-feature on a RARE handful of maps that barely change how those maps are played. Most of the traps don't even benefit the other players in any way.

Like, if you're dying in temple climb to the cannons, that's entirely on you for not making sure you're playing AROUND those traps. I can understand if you dislike the idea of the traps, that's completely fine, but blaming the maps as if they're killing brawlhalla (They're really not, most of the playerbase avoids FFA because it's a cluster to begin with and are more or less just there to be feature-complete rather than a focused mode. Ranked/Strikeout is WAY more popular.) is just silly.

Besides, bringing up player numbers in general is silly. It's a multiplatform game that has been going on for a decade now. It's not "dying" because FFA has some maps you don't like :zaglol:
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