Brawlhalla

Brawlhalla

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Blind Thief Nov 24, 2015 @ 4:36am
Team Damage
Team Damage in ranked needs to go, I kill my team mate wayyyyy tooo much and its in no other co op fighting game I've played before. Bugs the hell out of me!
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Showing 1-15 of 62 comments
Stemel Nov 24, 2015 @ 4:47am 
too hard to teamwork wihout hitting your friends? Your fault, not dev fault
Incariuz Nov 24, 2015 @ 4:47am 
Just gotta be patient and careful with attacks. Yes it can be a pain, but it's to prevent people from staying in one spot spamming.
Satelllliiiiteee Nov 24, 2015 @ 4:52am 
Originally posted by Incariuz:
Just gotta be patient and careful with attacks. Yes it can be a pain, but it's to prevent people from staying in one spot spamming.

It doesn't prevent that at all. Seems like every second or third game you get a team that relys on spamming the same move back and forth across the map. Makes me sick.
Incariuz Nov 24, 2015 @ 4:56am 
Originally posted by Satelllliiiiteee:
Originally posted by Incariuz:
Just gotta be patient and careful with attacks. Yes it can be a pain, but it's to prevent people from staying in one spot spamming.

It doesn't prevent that at all. Seems like every second or third game you get a team that relys on spamming the same move back and forth across the map. Makes me sick.

What I meant was 2 people standing together spamming different moves(forward and overhead) to make a wall of hurt. One spammer can be dealt with, 2 spammers together covering forward and overhead at the same time just makes things a pain.
Last edited by Incariuz; Nov 24, 2015 @ 4:56am
Blind Thief Nov 24, 2015 @ 4:59am 
This is a 2D fighting game, not csgo, its very difficult to avoid hitting teammates once youve started an attack especially when you play a character such as teros whos quite slow. Like said in all other successful competitive fighting games ive played there has been no team damage and for good reason. Team damage is just annoyingly pointless and all it does is make you hit/kill your teammates, there is no benifit to having it in a game like this.
Stemel Nov 24, 2015 @ 4:59am 
spammers are the one who kill their teammates actually, that happens into my games a lot
Blind Thief Nov 24, 2015 @ 5:01am 
Originally posted by Stemel:
spammers are the one who kill their teammates actually, that happens into my games a lot
even if you dont spam its very easy to hit your teammate, like i said team damage doesnt prevent anything, just creates problems in a competitive environment. The only solution i see if you want to keep team damage is just make the maps bigger, they feel too cramped with or without teamdamage but it would certainly help the issue.
Blind Thief Nov 24, 2015 @ 5:04am 
Playing more passive and less spammy just so that you dont hit your teammates should not be considered a skill in a fighting game.
Timeraider Nov 24, 2015 @ 5:35am 
Playing together with your teammate is the goal of 2v2. Remove teamdamage and nothing of that will be left. You could even at certain heavies stand back to back with your friend and just both use the same heavy in opposite direction and you would basically have a shield around you smacking away every single enemy ... and seeing as your friend wont get hit, well... no way to stop them from doing it.
Teamdamage adds the need to be tactical. If you think "skill in a fighting game" is being aggresive, then it might be best not to bother playing this.
Even in 1v1 all the best players do use space control and trowing weapons to slowly wear the enemy, they dont go in the offensive.
Last edited by Timeraider; Nov 24, 2015 @ 5:36am
Stemel Nov 24, 2015 @ 5:37am 
Originally posted by Timeraider:
Playing together with your teammate is the goal of 2v2. Remove teamdamage and nothing of that will be left. You could even at certain heavies stand back to back with your friend and just both use the same heavy in opposite direction and you would basically have a shield around you smacking away every single enemy ... and seeing as your friend wont get hit, well... no way to stop them from doing it.
Teamdamage adds the need to be tactical. If you think "skill in a fighting game" is being aggresive, then it might be best not to bother playing this.
Even in 1v1 all the best players do use space control and trowing weapons to slowly wear the enemy, they dont go in the offensive.

+1
Incariuz Nov 24, 2015 @ 5:41am 
Originally posted by Timeraider:
Playing together with your teammate is the goal of 2v2. Remove teamdamage and nothing of that will be left. You could even at certain heavies stand back to back with your friend and just both use the same heavy in opposite direction and you would basically have a shield around you smacking away every single enemy ... and seeing as your friend wont get hit, well... no way to stop them from doing it.
Teamdamage adds the need to be tactical. If you think "skill in a fighting game" is being aggresive, then it might be best not to bother playing this.
Even in 1v1 all the best players do use space control and trowing weapons to slowly wear the enemy, they dont go in the offensive.

Being aggresive doesn't make friendly fire a huge danger imo. Being aggresive without paying attention does. They just need to be more aware of the area around them.
Bigworsh Nov 24, 2015 @ 6:23am 
Maybe a few maps should be a bit more viable for 2v2 because I honestly lose track of what is going on on mammoth fortress since it is a pretty small stage with only one plattform. Or give a team the chance to ban one map from the map pool if they feel like they tend to kill each other there way too often.

But I admit I suck at 2v2 so I am not a good source for this topic. lol
Blind Thief Nov 24, 2015 @ 7:04am 
Originally posted by Timeraider:
Playing together with your teammate is the goal of 2v2. Remove teamdamage and nothing of that will be left. You could even at certain heavies stand back to back with your friend and just both use the same heavy in opposite direction and you would basically have a shield around you smacking away every single enemy ... and seeing as your friend wont get hit, well... no way to stop them from doing it.
Teamdamage adds the need to be tactical. If you think "skill in a fighting game" is being aggresive, then it might be best not to bother playing this.
Even in 1v1 all the best players do use space control and trowing weapons to slowly wear the enemy, they dont go in the offensive.
okay, so why are games like super smash bros so successful? It has 2v2 and in competitive there is no team damage. The aim of the game is to kill your oponent not your teammate and like I said earlier, it feels way too cramped for team damage to be viable. New players (like myself) will find it extremely difficult to succeed with a teammate. The only reason I bring this up at all is because it is one of the very few complaints I have of the game. Maybe they should make team damage appear in higher ranks once players become more skilled? I dont think new players should have to face team damage and team killing. I dont wanna have to play the casual modes just because I get pissed of at hitting my team mate. It seems like an unnecessary challenge for both high and especially low ranks. Also the word fighting means "displaying or engaging in violence, combat, or aggression". Agression being the key word there, the key to fighting is generally to be agressive. Adding team damage just limits the amount of agression you can have toward the enemy. I would prefer a much quicker and fast paced fighting game without team damage than a slow drawn out game due to the fact I have to avoid hitting my teammate. Maybe with the right co ordination I could work with my friends to avoid hitting eachother but I dont really see this game as being at the stage where it can go full competitive mode like something such as CS:GO or Super Smash Bros where it pulls out stuff like team damage, until it gets a larger following. The ranked mode is going to lose a lot of attention from new players initially due to unskilled players. Considering the reason why a game survives is the fact that it gains new players, it could be very difficult for the games competitive 2v2 mode to attract attention if this game wishes to become a largly populated competitive game. I wouldnt mind seeing team damage being added later on once this game has a large following but right now I think its going to be more of a detriment to its success than anything else. That is of course, if team damage is as key to the game as you so speak.
Blind Thief Nov 24, 2015 @ 7:09am 
P.S. this is all just my opinion and I doubt the actual game will change in anyway. I just brought it up because I'm a new player and found it annoying along with all my friends who played the 2v2 with me. I'm going to play the game either way but I just wanted the devs/community to see what I thought and see if they agree with it. Additionally, you cant rule out someones opinion just cause they dont have much experiance and then say that they shouldnt play the game, thats just rude. In fact in this situaition our opinions are equally relivant.
Stemel Nov 24, 2015 @ 7:10am 
actually ranked is not for unskilled player, you can do it, but if you didn't learned how to deal with friendlyfire, you'll just drop elo until you arrive at your actual level

2v2 without friendly fire = lets spam everywhere
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Date Posted: Nov 24, 2015 @ 4:36am
Posts: 62