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I took into account the fact that someone may have posted this before and decided I didn't give a ♥♥♥♥. Do with that information what you will.
I wanted to buy some coins, as I've already stated, but I'm not going to do that unless the price goes down or I get more bang for my buck. Then again, I got into the beta. I've spent not a dime on this game yet.
I want to, but I rarely put money in my Steam account. Every dollar counts and when I'm getting so little for $9. I'm good. While I got into the beta and will not have to pay for the game, this isn't true for others. I know of completely free to play games that have much higher bar for skins at a much cheaper price. Excluding what they're doing with their chests though. That ♥♥♥♥ is awful.
I recognized this after, but still. It's not something that I'm going to do right now.
I agree entirely. The way mamoth coins are priced. You're to (Essentially) pay $10 per skin set for the 140 or 200 coin skin's either way. With the 140 you'll have some leftovers for say, another (CHEAP) weapon skin but essentially there's no real reason the skins shouldn't be, say 100 coins per skin ($5) rather than 140 (around $7). And the 200 coin skins are just kind of stupid. I'm paying an extra $5 just to have a...glowing light on my characters head that nobody notices?
That's KIND of bull, and I know you know it.
This game uses the exact same character model for each character. Not a unique character model. The game is a 2D brawler game with a super-limited moveset.
Some of these skins are LITERALLY re-colors of existing standard skins (Cassie's Lone ranger ripoff, anybody?)
Techncially they could very well just be mapping the skin textures over the pre-existing character sprite, in essence, meaning they just have to slap "This is my left arm, this is my right arm" and the game engine could easily do the rest as far as animation goes.
And....they're charging $10 per skin.
---------
On the other hand, lets look at a huge company like riot.
They're using unique, differently animated character models in 3D that resort to a multitude of effects and commands, many of the costumes are unique and have moving parts, (Garens armor, ahri's cloth bits and tails, annie's tibbers) which means that each skin that has unique pieces has to be animated SEPERATELY from the original skin. Essentially meaning that they're re-creating a character from the ground up with each skin iteration.
And considering that even the basic attack animation changes from character to character, as well as their abilities, spells, changes in movement speed , and death animations are all unique from character to character (and in some cases from skin to skin.)...
You'd be surprirsed to find out that on average, a skin costs less than $10
The work put into each is vastly different, and as somebody that has worked with sprites before on a unique basis (MUGEN) It's not as difficult as some people think to sprite-swap, especially when you're using IDENTICAL character models.
So, No. Their prices do NOT justify them being an indie team. If they want more people to BUY their costumes, they should either :
A, reduce the cost. Right now, Paying $10 to buy a $7 costume and having a pitance of coins left over that I can't use unless I buy ANOTHER $10 of coins is barbaric. If the average skin was a flat 100 coins ($5 USD) that would be A FAIR trade to me .Two skins for $10
You have to remember that these are DIGITAL goods, not physical. It costs them NOTHING to sell these. They don't have to make the skin again every time somebody purchases one.
B. Add a sink for the leftover coins. Right now, when you purchase a 140 skin, you're left with 60 coins which isn't enough to buy another skin, and at best you might be able to buy a cheap item skin (But there are so few of those that you'll run out after 3 purchases or so). If there was a way to spin a roulette at a chance for prizes (Unique skins, gold prizes, EXP boosts, ect.) then that would make it feel like you're getting to use your full $10 worth.
An trust me. People will spend FORTUNES on roulette systems. Hundreds if not thousands. I recall one player on the old DFO(Nexon) that spent over $5'000 in a month trying to get an outfit from the bazaar. (A roulette system that gave you a random piece of an outfit every time you paid $2.
Valhalla pack: 20$ of coins in a 15$ pack
Collectors pack: 150$ of coins in a 100$ pack
Non
If a gambling system is introduced I will eviscerate someone. Then I will harvest the unborn fetus from a goat and use its blood to conjure some Eldtirch horror to do my bidding. I will set this foul demon upon the developers.
Whilst I agree about dropping the price, buying a skin is more about helping the game run than buying the work that was put into making the skin.
Not really. The game is -free- to play. You're not here to donate. You're PURCHASING an item.
People have this concept that indie devs are some poor hobos living on the street and that everything they make should be bought at stupidly high prices because it's "Indie".
If they wanted it to be a donation, they'd have called it a "donation". Not a "SALE" or a "PURCHASE"
You are exchanging money for a good. Not making a donation and getting something in return. You are walking into a -STORE- and -PURCHASING- an item. You arn't going to the salvation army and giving them money.