Brawlhalla

Brawlhalla

View Stats:
Bird Stalker Oct 20, 2015 @ 7:30pm
Mammoth coins too exspensive?
I was going to buy some but those feel absurdly priced. $9 for 210 coins? Really? Am I alone in this or what?
< >
Showing 1-15 of 31 comments
Trenchsoul Oct 20, 2015 @ 11:35pm 
The skin prices are something akin to the skin prices in other games. Should they be though? Thats a question I struggle with considering the huge number of cosmetic things avail in this game already, the graphic style also likely makes making skins fast and easy.. This is also a small indie dev team I think so should they expect the cosmetics to sell for prices much like skins in popular mobas? I don't know. I think skins are a complete waste of money and would rather buy something like a steam game on sale or like the capcom humble bundle avail right now. What isnt a waste of money though is supporting a game I enjoy and respect, esp a free game, so I gave brawlhalla $20 for something I didn't need and felt good about it. So, if you like the game and want to support it then ya, throw some money at it. Does that mean they are reasonably priced? Hell no.
Shopee Oct 21, 2015 @ 3:24am 
oh my god,you can save all of us time by browsing through the discussion section
Bird Stalker Oct 21, 2015 @ 6:20am 
Originally posted by Feinex129:
oh my god,you can save all of us time by browsing through the discussion section

I took into account the fact that someone may have posted this before and decided I didn't give a ♥♥♥♥. Do with that information what you will.
Bird Stalker Oct 21, 2015 @ 6:21am 
Originally posted by Trenchsoul:
The skin prices are something akin to the skin prices in other games. Should they be though? Thats a question I struggle with considering the huge number of cosmetic things avail in this game already, the graphic style also likely makes making skins fast and easy.. This is also a small indie dev team I think so should they expect the cosmetics to sell for prices much like skins in popular mobas? I don't know. I think skins are a complete waste of money and would rather buy something like a steam game on sale or like the capcom humble bundle avail right now. What isnt a waste of money though is supporting a game I enjoy and respect, esp a free game, so I gave brawlhalla $20 for something I didn't need and felt good about it. So, if you like the game and want to support it then ya, throw some money at it. Does that mean they are reasonably priced? Hell no.

I wanted to buy some coins, as I've already stated, but I'm not going to do that unless the price goes down or I get more bang for my buck. Then again, I got into the beta. I've spent not a dime on this game yet.
MizManFryinP🍳 Oct 21, 2015 @ 6:44am 
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow
Bird Stalker Oct 21, 2015 @ 6:53am 
Originally posted by MizuiroNo:
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow

I want to, but I rarely put money in my Steam account. Every dollar counts and when I'm getting so little for $9. I'm good. While I got into the beta and will not have to pay for the game, this isn't true for others. I know of completely free to play games that have much higher bar for skins at a much cheaper price. Excluding what they're doing with their chests though. That ♥♥♥♥ is awful.
MizManFryinP🍳 Oct 21, 2015 @ 9:01am 
Originally posted by Momonga:
Originally posted by MizuiroNo:
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow

I want to, but I rarely put money in my Steam account. Every dollar counts and when I'm getting so little for $9. I'm good. While I got into the beta and will not have to pay for the game, this isn't true for others. I know of completely free to play games that have much higher bar for skins at a much cheaper price. Excluding what they're doing with their chests though. That ♥♥♥♥ is awful.
But these other games with big selection of skins are usually a big company and have a big enough player base so that they know they will get their money worth.
Bird Stalker Oct 21, 2015 @ 3:59pm 
Originally posted by MizuiroNo:
Originally posted by Momonga:

I want to, but I rarely put money in my Steam account. Every dollar counts and when I'm getting so little for $9. I'm good. While I got into the beta and will not have to pay for the game, this isn't true for others. I know of completely free to play games that have much higher bar for skins at a much cheaper price. Excluding what they're doing with their chests though. That ♥♥♥♥ is awful.
But these other games with big selection of skins are usually a big company and have a big enough player base so that they know they will get their money worth.

I recognized this after, but still. It's not something that I'm going to do right now.
Ace Oct 21, 2015 @ 8:17pm 
Originally posted by Trenchsoul:
The skin prices are something akin to the skin prices in other games. Should they be though? Thats a question I struggle with considering the huge number of cosmetic things avail in this game already, the graphic style also likely makes making skins fast and easy.. This is also a small indie dev team I think so should they expect the cosmetics to sell for prices much like skins in popular mobas? I don't know. I think skins are a complete waste of money and would rather buy something like a steam game on sale or like the capcom humble bundle avail right now. What isnt a waste of money though is supporting a game I enjoy and respect, esp a free game, so I gave brawlhalla $20 for something I didn't need and felt good about it. So, if you like the game and want to support it then ya, throw some money at it. Does that mean they are reasonably priced? Hell no.


I agree entirely. The way mamoth coins are priced. You're to (Essentially) pay $10 per skin set for the 140 or 200 coin skin's either way. With the 140 you'll have some leftovers for say, another (CHEAP) weapon skin but essentially there's no real reason the skins shouldn't be, say 100 coins per skin ($5) rather than 140 (around $7). And the 200 coin skins are just kind of stupid. I'm paying an extra $5 just to have a...glowing light on my characters head that nobody notices?
Ace Oct 21, 2015 @ 8:35pm 
Originally posted by MizuiroNo:
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow

That's KIND of bull, and I know you know it.

This game uses the exact same character model for each character. Not a unique character model. The game is a 2D brawler game with a super-limited moveset.

Some of these skins are LITERALLY re-colors of existing standard skins (Cassie's Lone ranger ripoff, anybody?)

Techncially they could very well just be mapping the skin textures over the pre-existing character sprite, in essence, meaning they just have to slap "This is my left arm, this is my right arm" and the game engine could easily do the rest as far as animation goes.

And....they're charging $10 per skin.

---------

On the other hand, lets look at a huge company like riot.

They're using unique, differently animated character models in 3D that resort to a multitude of effects and commands, many of the costumes are unique and have moving parts, (Garens armor, ahri's cloth bits and tails, annie's tibbers) which means that each skin that has unique pieces has to be animated SEPERATELY from the original skin. Essentially meaning that they're re-creating a character from the ground up with each skin iteration.

And considering that even the basic attack animation changes from character to character, as well as their abilities, spells, changes in movement speed , and death animations are all unique from character to character (and in some cases from skin to skin.)...

You'd be surprirsed to find out that on average, a skin costs less than $10

The work put into each is vastly different, and as somebody that has worked with sprites before on a unique basis (MUGEN) It's not as difficult as some people think to sprite-swap, especially when you're using IDENTICAL character models.


So, No. Their prices do NOT justify them being an indie team. If they want more people to BUY their costumes, they should either :

A, reduce the cost. Right now, Paying $10 to buy a $7 costume and having a pitance of coins left over that I can't use unless I buy ANOTHER $10 of coins is barbaric. If the average skin was a flat 100 coins ($5 USD) that would be A FAIR trade to me .Two skins for $10

You have to remember that these are DIGITAL goods, not physical. It costs them NOTHING to sell these. They don't have to make the skin again every time somebody purchases one.

B. Add a sink for the leftover coins. Right now, when you purchase a 140 skin, you're left with 60 coins which isn't enough to buy another skin, and at best you might be able to buy a cheap item skin (But there are so few of those that you'll run out after 3 purchases or so). If there was a way to spin a roulette at a chance for prizes (Unique skins, gold prizes, EXP boosts, ect.) then that would make it feel like you're getting to use your full $10 worth.

An trust me. People will spend FORTUNES on roulette systems. Hundreds if not thousands. I recall one player on the old DFO(Nexon) that spent over $5'000 in a month trying to get an outfit from the bazaar. (A roulette system that gave you a random piece of an outfit every time you paid $2.



Emile Oct 21, 2015 @ 9:25pm 
OR you could get the Valhalla/Collectors pack, they come with coins as well, and the amount of coins is worth more than the pack

Valhalla pack: 20$ of coins in a 15$ pack
Collectors pack: 150$ of coins in a 100$ pack
Last edited by Emile; Oct 21, 2015 @ 9:27pm
Bird Stalker Oct 21, 2015 @ 9:48pm 
Originally posted by Arch Enemy Phenomenon Weapon:
OR you could get the Valhalla/Collectors pack, they come with coins as well, and the amount of coins is worth more than the pack

Valhalla pack: 20$ of coins in a 15$ pack
Collectors pack: 150$ of coins in a 100$ pack

Non
Bird Stalker Oct 21, 2015 @ 9:50pm 
Originally posted by Beardtastic:
Originally posted by MizuiroNo:
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow

That's KIND of bull, and I know you know it.

This game uses the exact same character model for each character. Not a unique character model. The game is a 2D brawler game with a super-limited moveset.

Some of these skins are LITERALLY re-colors of existing standard skins (Cassie's Lone ranger ripoff, anybody?)

Techncially they could very well just be mapping the skin textures over the pre-existing character sprite, in essence, meaning they just have to slap "This is my left arm, this is my right arm" and the game engine could easily do the rest as far as animation goes.

And....they're charging $10 per skin.

---------

On the other hand, lets look at a huge company like riot.

They're using unique, differently animated character models in 3D that resort to a multitude of effects and commands, many of the costumes are unique and have moving parts, (Garens armor, ahri's cloth bits and tails, annie's tibbers) which means that each skin that has unique pieces has to be animated SEPERATELY from the original skin. Essentially meaning that they're re-creating a character from the ground up with each skin iteration.

And considering that even the basic attack animation changes from character to character, as well as their abilities, spells, changes in movement speed , and death animations are all unique from character to character (and in some cases from skin to skin.)...

You'd be surprirsed to find out that on average, a skin costs less than $10

The work put into each is vastly different, and as somebody that has worked with sprites before on a unique basis (MUGEN) It's not as difficult as some people think to sprite-swap, especially when you're using IDENTICAL character models.


So, No. Their prices do NOT justify them being an indie team. If they want more people to BUY their costumes, they should either :

A, reduce the cost. Right now, Paying $10 to buy a $7 costume and having a pitance of coins left over that I can't use unless I buy ANOTHER $10 of coins is barbaric. If the average skin was a flat 100 coins ($5 USD) that would be A FAIR trade to me .Two skins for $10

You have to remember that these are DIGITAL goods, not physical. It costs them NOTHING to sell these. They don't have to make the skin again every time somebody purchases one.

B. Add a sink for the leftover coins. Right now, when you purchase a 140 skin, you're left with 60 coins which isn't enough to buy another skin, and at best you might be able to buy a cheap item skin (But there are so few of those that you'll run out after 3 purchases or so). If there was a way to spin a roulette at a chance for prizes (Unique skins, gold prizes, EXP boosts, ect.) then that would make it feel like you're getting to use your full $10 worth.

An trust me. People will spend FORTUNES on roulette systems. Hundreds if not thousands. I recall one player on the old DFO(Nexon) that spent over $5'000 in a month trying to get an outfit from the bazaar. (A roulette system that gave you a random piece of an outfit every time you paid $2.

If a gambling system is introduced I will eviscerate someone. Then I will harvest the unborn fetus from a goat and use its blood to conjure some Eldtirch horror to do my bidding. I will set this foul demon upon the developers.
Maltager Oct 21, 2015 @ 10:49pm 
Originally posted by Beardtastic:
Originally posted by MizuiroNo:
It's a small indie dev team giving you a free game. If you want to support them then yeah I think it justifies it. They need to make a living somehow

That's KIND of bull, and I know you know it.

This game uses the exact same character model for each character. Not a unique character model. The game is a 2D brawler game with a super-limited moveset.

Some of these skins are LITERALLY re-colors of existing standard skins (Cassie's Lone ranger ripoff, anybody?)

Techncially they could very well just be mapping the skin textures over the pre-existing character sprite, in essence, meaning they just have to slap "This is my left arm, this is my right arm" and the game engine could easily do the rest as far as animation goes.

And....they're charging $10 per skin.

---------

On the other hand, lets look at a huge company like riot.

They're using unique, differently animated character models in 3D that resort to a multitude of effects and commands, many of the costumes are unique and have moving parts, (Garens armor, ahri's cloth bits and tails, annie's tibbers) which means that each skin that has unique pieces has to be animated SEPERATELY from the original skin. Essentially meaning that they're re-creating a character from the ground up with each skin iteration.

And considering that even the basic attack animation changes from character to character, as well as their abilities, spells, changes in movement speed , and death animations are all unique from character to character (and in some cases from skin to skin.)...

You'd be surprirsed to find out that on average, a skin costs less than $10

The work put into each is vastly different, and as somebody that has worked with sprites before on a unique basis (MUGEN) It's not as difficult as some people think to sprite-swap, especially when you're using IDENTICAL character models.


So, No. Their prices do NOT justify them being an indie team. If they want more people to BUY their costumes, they should either :

A, reduce the cost. Right now, Paying $10 to buy a $7 costume and having a pitance of coins left over that I can't use unless I buy ANOTHER $10 of coins is barbaric. If the average skin was a flat 100 coins ($5 USD) that would be A FAIR trade to me .Two skins for $10

You have to remember that these are DIGITAL goods, not physical. It costs them NOTHING to sell these. They don't have to make the skin again every time somebody purchases one.

B. Add a sink for the leftover coins. Right now, when you purchase a 140 skin, you're left with 60 coins which isn't enough to buy another skin, and at best you might be able to buy a cheap item skin (But there are so few of those that you'll run out after 3 purchases or so). If there was a way to spin a roulette at a chance for prizes (Unique skins, gold prizes, EXP boosts, ect.) then that would make it feel like you're getting to use your full $10 worth.

An trust me. People will spend FORTUNES on roulette systems. Hundreds if not thousands. I recall one player on the old DFO(Nexon) that spent over $5'000 in a month trying to get an outfit from the bazaar. (A roulette system that gave you a random piece of an outfit every time you paid $2.

Whilst I agree about dropping the price, buying a skin is more about helping the game run than buying the work that was put into making the skin.
Ace Oct 21, 2015 @ 11:43pm 
Originally posted by WEB | Maltager:
Whilst I agree about dropping the price, buying a skin is more about helping the game run than buying the work that was put into making the skin.

Not really. The game is -free- to play. You're not here to donate. You're PURCHASING an item.

People have this concept that indie devs are some poor hobos living on the street and that everything they make should be bought at stupidly high prices because it's "Indie".

If they wanted it to be a donation, they'd have called it a "donation". Not a "SALE" or a "PURCHASE"

You are exchanging money for a good. Not making a donation and getting something in return. You are walking into a -STORE- and -PURCHASING- an item. You arn't going to the salvation army and giving them money.
< >
Showing 1-15 of 31 comments
Per page: 1530 50

Date Posted: Oct 20, 2015 @ 7:30pm
Posts: 31