Brawlhalla

Brawlhalla

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GainOC Jan 10, 2016 @ 11:52pm
Not technical enough
Coming from other fighter/brawler scenes the game is kind of lacking on the technical side. It is fairly floaty, even with fast falling, and while there is gravity cancelling it isn't very difficult.

Don't get me wrong I love the game and I play it all the time. I just feel like there is something missing. (What really got me thinking about this was seeing a few combo videos that were... Boring lol).
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Showing 16-30 of 32 comments
Snowskeeper Jan 12, 2016 @ 11:54am 
Yo, guys, could you maybe explain what the terms you're using are?

Like

I get that this is a topic for people who enjoy the technical aspects of fighters but it's hard to have a discussion more complex than "no I like my games simple" if no-one else even knows what you're talking about
GainOC Jan 12, 2016 @ 12:05pm 
Originally posted by Snowskeeper:
Yo, guys, could you maybe explain what the terms you're using are?

Like

I get that this is a topic for people who enjoy the technical aspects of fighters but it's hard to have a discussion more complex than "no I like my games simple" if no-one else even knows what you're talking about

Tell me which terms you don't know and I'll try to define them for you
GainOC Jan 12, 2016 @ 12:13pm 
Originally posted by Bigworsh:
Originally posted by GainOC:
OK... That's why I said wave dashing might be a bit much. Also wave dashing isn't even a dash nor does it require a dash input. It's a jump and an air dodge into the ground so as to slide. And it has to do with attacks when you have a character in Smash (like Luigi) who has a very long wave dash and can charge smashes while moving. Brawlhalla has a psuedo version of this called slide charging. The only time slide charging is currently implemented is to begin charging a sig on stage near a ledge then sliding off so you can have a falling sig. I'm suggesting being able to make an input that allows you to slide farther while charging a sig. Not a wave dash.
Don't embarrass yourself like that. I assume you aren't familiar with other FG which would explain why you assume that wavedash doesn't require a dash input.

I'm not sure what you mean. Wave dashes aren't in FG they are in brawlers only unless I'm over looking one of the more obscure games. Also a wave dash doesn't require a dash input at least in the Smash series. In the Smash series it is a jump and then an immediate air dodge diagonally into the ground https://youtu.be/N_eZoX8nAdg. Unless it's in other FG that I'm not aware of and done in a different way there is no dash input for a wave dash.

Regardless I don't even think this game would improve with the addition of wave dashes so it doesn't really matter.
Snowskeeper Jan 12, 2016 @ 12:13pm 
Dash, I get. Wavedash, I do not. Gravity cancel, I think I get--using dodge to stay stationary in mid air, yes? Slide dashing I don't get.

(I think it's worth mentioning that, from what I can see, this game is a lot faster than Smash is. Granted, I've been playing a Ganondorf with a 50/50 1v1 For Glory ratio, so I'm not sure how much of the "pro" game I'm seeing, there, but...)
GainOC Jan 12, 2016 @ 12:26pm 
Originally posted by Snowskeeper:
Dash, I get. Wavedash, I do not. Gravity cancel, I think I get--using dodge to stay stationary in mid air, yes? Slide dashing I don't get.

(I think it's worth mentioning that, from what I can see, this game is a lot faster than Smash is. Granted, I've been playing a Ganondorf with a 50/50 1v1 For Glory ratio, so I'm not sure how much of the "pro" game I'm seeing, there, but...)

So wavedash is a small glide type deal that you have only in smash melee and pm. I just posted a video in this chat actually and they can explain a lot more thoroughly then me lol.

With the gravity cancel you are kind of right. It is a mid air air dodge with no directional inputs, so that you stay in place. But immediately after if you input an attack (most players use sig moves but you can do any attack) and you will be able to perform that attack mid air.

Slide charging (I think that's what you meant by slide dashing) is definitely a little obscure. In this game if you are in the middle of a run and begin charging a sig you will slide along the ground a very short distance while charging (hence slide charging). It's only used right now near the ledge so that when you fall of the ledge you are still charging a sig.

Hope I made sense on all that lol.
Snowskeeper Jan 12, 2016 @ 12:30pm 
That made perfect sense; thanks. =D

Bigworsh Jan 12, 2016 @ 12:42pm 
Originally posted by GainOC:
Originally posted by Bigworsh:
Don't embarrass yourself like that. I assume you aren't familiar with other FG which would explain why you assume that wavedash doesn't require a dash input.

I'm not sure what you mean. Wave dashes aren't in FG they are in brawlers only unless I'm over looking one of the more obscure games. Also a wave dash doesn't require a dash input at least in the Smash series. In the Smash series it is a jump and then an immediate air dodge diagonally into the ground https://youtu.be/N_eZoX8nAdg. Unless it's in other FG that I'm not aware of and done in a different way there is no dash input for a wave dash.

Regardless I don't even think this game would improve with the addition of wave dashes so it doesn't really matter.
https://www.youtube.com/watch?v=xMtFCy8LreM
Or
https://www.youtube.com/watch?v=MV8XwrlrpdE&t=1m21s

Stole it from shamelessly from reddit when the question came up why wavedash is called wavedash.
GainOC Jan 12, 2016 @ 1:37pm 
OK lol so we are just straight up talking about different wave dashes. Either way I would like to see an extended slide charge implemented
StaticOrbz Jan 12, 2016 @ 2:30pm 
Ehm. People here have some thing confused, i believe.

A wavedash is a jump followed by a diagonal dodge into the ground, making you slide. So no, there is no dash input. This is used for spacing and speed, but also lets you input any move without having to stop running/moving. This is why they use this in melee.

A dashDance however, is repeatedly dashing back and forth. This is only used for spacing.

The next step in dashes would be the Cactaur-dash. This is dashing in one direction, canceling the running animation (which happens when a dash ends) by crouching, then dashing in the same direction. This has some different implications, but is mainly used to be able to downtilt a poke while spacing yourself and moving in one direction quickly.
(to prevent your character doing a dash-attack)

Brawlhalla has no 'You have to stop first before you can do a heavy'-mechanic, wavedash would be useless.
And, since brawlhalla has neither dash nor crouch, implimenting dashdances would make this game something completely different. I don't think that's the idea.
They didnt make Smash-PC, they made Brawlhalla.

Btw, if you want to play melee online, you can.
Last edited by StaticOrbz; Jan 12, 2016 @ 2:34pm
StaticOrbz Jan 12, 2016 @ 2:37pm 
Originally posted by Snowskeeper:
Dash, I get. Wavedash, I do not. Gravity cancel, I think I get--using dodge to stay stationary in mid air, yes? Slide dashing I don't get.

(I think it's worth mentioning that, from what I can see, this game is a lot faster than Smash is. Granted, I've been playing a Ganondorf with a 50/50 1v1 For Glory ratio, so I'm not sure how much of the "pro" game I'm seeing, there, but...)

Sm4sh, yes. Melee, no.
Melee at pro level is insanely fast.
GainOC Jan 12, 2016 @ 3:04pm 
Originally posted by Hotline:
Originally posted by Snowskeeper:
Dash, I get. Wavedash, I do not. Gravity cancel, I think I get--using dodge to stay stationary in mid air, yes? Slide dashing I don't get.

(I think it's worth mentioning that, from what I can see, this game is a lot faster than Smash is. Granted, I've been playing a Ganondorf with a 50/50 1v1 For Glory ratio, so I'm not sure how much of the "pro" game I'm seeing, there, but...)

Sm4sh, yes. Melee, no.
Melee at pro level is insanely fast.

Melee and pm are so fun to watch. I feel that way about this game too but only when it is 2v2s. I feel like where melee is a very fast and can be hard to keep up with as a spectator in 2v2s brawlhalla is a little slower and in 2v2s it can be really fun to watch since there's more going on.

That's actually why I'm suggesting more tech. Brawlhalla 1v1s are kind of slow to watch and I'm thinking adding some sort of new movement option would speed it up.

I think Smash flash (or I think it's called crusade now) implements air dodges in a way that they can be cancelled into an aerial at any point (they are also MUCH longer dodge lengths though). This is another possibility that could be interesting in terms of movement option. Plus it's easy so there isn't too much of a skill cap raise here.
Godzilla.exe Jan 12, 2016 @ 3:07pm 
Originally posted by GainOC:
So wavedash is a small glide type deal that you have only in smash melee and pm. I just posted a video in this chat actually and they can explain a lot more thoroughly then me lol.

With the gravity cancel you are kind of right. It is a mid air air dodge with no directional inputs, so that you stay in place. But immediately after if you input an attack (most players use sig moves but you can do any attack) and you will be able to perform that attack mid air.

Slide charging (I think that's what you meant by slide dashing) is definitely a little obscure. In this game if you are in the middle of a run and begin charging a sig you will slide along the ground a very short distance while charging (hence slide charging). It's only used right now near the ledge so that when you fall of the ledge you are still charging a sig.

Hope I made sense on all that lol.

Wavedash has been around loooong before smash lol.
Petralicious (Banned) Jan 12, 2016 @ 3:17pm 
Originally posted by GainOC:
I think Smash flash (or I think it's called crusade now) implements air dodges in a way that they can be cancelled into an aerial at any point (they are also MUCH longer dodge lengths though). This is another possibility that could be interesting in terms of movement option. Plus it's easy so there isn't too much of a skill cap raise here.
SSFlash and SSBCrusade are completely different games.
Flash has essentially Brawl/Sm4sh's airdodge, Crusade lets you choose between Brawl/Melee/Crusade airdodges (Crusade airdodge is like Brawlhalla's in that it moves you in a direction (except there isn't a neutral dodge/G-Cancels) and like Melee that it can be used to wavedash).

...Unless there's a new update.

Also +1 on adding something to spice up 1v1.
nianmoose Jan 12, 2016 @ 6:14pm 
Originally posted by Bigworsh:
Originally posted by Godzilla.exe:
Wave dashing isn't possible without dash either.
Yeah but no point in adding several extra movement options in one patch. First we should get a dash and then see if a wavedash is reasonable or not.

But wavedash is stuiped :U
Krantz Jan 12, 2016 @ 7:02pm 
this game ♥♥♥♥♥♥♥ sucks ben playing for so long and my opinion will stay the same until this game stops this spamming or combo that u cant move in ♥♥♥♥♥♥♥♥. ranked 1v1's need to be disabled until skill is required and i know that ranked takes no skill i worked my way up to gold. I didnt get good at the game i got good at dealing with spammers. Gold in 2v2s on 2 teams and in 1v1s. 2v2s take more skill because the spammers kill their own teamates. mim not playing until improved, anmd for you guys that are like (Its in beta) well if its in beta why are they making new champs when they should be fixing gameplay!?
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Date Posted: Jan 10, 2016 @ 11:52pm
Posts: 32