Brawlhalla

Brawlhalla

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Unlock fps
looks like a peasant's game. I want 144 hz monitor compatability. Literally unplayable.
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partofthecreed 2016 年 7 月 22 日 下午 2:44 
引用自 Vechs...
引用自 partofthecreed

All of this ignores the main point of my post though. The BIGGEST reason fighting games are locked at 60 fps is because that is the traditional amount of frame data programmed into these games and adding additional frames is unnecessary work that isn't congruent with other fighting games. The day we get a street fighter game that runs at 144 FPS will be when fighting games are ready to increase their frame rate, but that's much much harder to do in a game that's managed frame by frame than other games that rigs and animation instructions.

It should be suprising to see animations to either end faster or slower depending on the frames per secound. Pretty shure those animations actually look like .swf made and coded with either actionscripts or C++, but the main thing is, Is it that hard to either make better support for pc's ? Its just adding couple of frames more and the gameplay will only change to those who can actually use it, (actually everyone will feel it, because of more fluid animations and somehow better hit detection, since the hitbox is a oval sphere for the base models) It could be scaled back to 60 fps when it actually is demanding for the computer to do it, for example, 8 players fighting, then there will be stress, but until this isn't added in, its just plain lazy from the devs, imho. You get the same advantage as the 24 fps or the over 144 fps one (vsync or g-sync or free-sync enabled or disabled)

Yep, game is currently coded in actionscript. Anyway, Here's the issue I see with bumping up to a higher framerate. If you suddenly code the game up to 144Hz and create all the appropriate new hitboxes, animations, etc, then 60Hz players playing against 144Hz players will suddenly find themselves being hit by hitboxes that don't touch them on their screen or moves who's active frames ended on their screen, but are still going for the 144Hz player. How is the server supposed to handle those, give priority to the 144Hz player or the 60Hz player? The former makes it unfair for 60Hz players who are by far the majority, and the later makes upscaling the game to a higher framerate irrelevant.

And a 240% increase in wordload is hardly "just adding a couple of frames." An argument can be made, but with 60Hz being ubiquitous and standard for frame by frame games I simply don't see a need for it.
Vechs da vulgar bastard 2016 年 7 月 22 日 下午 2:46 
@consolepeasant
Please stay in the topic, I won't go off-topic just to get this thread closed.
Its simple to make higher frames per secound animations, its do-able and as said before : It won't break the game. Its quick and simple to design and the only problem that could rise from that is that the actual animations won't sync up with the actions. (with a simple fix that would be saved)
最后由 Vechs da vulgar bastard 编辑于; 2016 年 7 月 22 日 下午 2:47
bun haver' 2016 年 7 月 22 日 下午 2:48 
引用自 Vechs...
Please stay in the topic, I won't go off-topic just to get this thread closed.
Its simple to make higher frames per secound animations, its do-able and as said before : It won't break the game. Its quick and simple to design and the only problem that could rise from that is that the actual animations won't sync up with the actions. (with a simple fix that would be saved)
Because completely overhauling every animation in the game (what is it, like more than 300? 500 maybe? Even more, idk?) is a simple process.

Just do that crap in a half hour
最后由 bun haver' 编辑于; 2016 年 7 月 22 日 下午 2:50
Vechs da vulgar bastard 2016 年 7 月 22 日 下午 2:56 
引用自 partofthecreed


Yep, game is currently coded in actionscript. Anyway, Here's the issue I see with bumping up to a higher framerate. If you suddenly code the game up to 144Hz and create all the appropriate new hitboxes, animations, etc, then 60Hz players playing against 144Hz players will suddenly find themselves being hit by hitboxes that don't touch them on their screen or moves who's active frames ended on their screen, but are still going for the 144Hz player. How is the server supposed to handle those, give priority to the 144Hz player or the 60Hz player? The former makes it unfair for 60Hz players who are by far the majority, and the later makes upscaling the game to a higher framerate irrelevant.

And a 240% increase in wordload is hardly "just adding a couple of frames." An argument can be made, but with 60Hz being ubiquitous and standard for frame by frame games I simply don't see a need for it.

In the end more and more people will actually start asking for unlocked framerate or support better monitors (as said before) This is a actually a simple fix that could save couple of tousand players or even tens of tousand, if the game becomes actually competetive.

The whole thing about : ''144Hz players will suddenly find themselves being hit by hitboxes that don't touch them on their screen or moves who's active frames ended on their screen, but are still going for the 144Hz player.''
It can be fixed by how many times per secound it updates the server to get a response from the client.
(example, a great talk from Warowl, he had a video about framerates and actually network related problems)
It would be actually better if it was stress tested and was actually free in the end to get. (No premium things in actual combat, it would be painful to watch) Hope this actually helps the devs understand that there ARE things that would benefit more to the players than the devs. (bigger community/player base due to the upgrade)
partofthecreed 2016 年 7 月 22 日 下午 3:01 
more and more people will actually start asking for unlocked framerate

I can assure you when this happens BMG will greatly take this into consideration. But for now, discussions and complaints about increasing the framerate of brawlhalla are few and far between. Regardless your feedback will be taken into account.
bun haver' 2016 年 7 月 22 日 下午 3:03 
引用自 Vechs...
if the game becomes actually competetive
It already is competitive.
Oh wait you're a typical CSGO kid nvm
最后由 bun haver' 编辑于; 2016 年 7 月 22 日 下午 3:04
Vechs da vulgar bastard 2016 年 7 月 22 日 下午 3:13 
It already is competitive.
Oh wait you're a typical CSGO kid nvm
@adorbsatron : Why don't i see it in steam front page for some odd reason ? Somehow dosen't ring a bell. I only found this game due to friends and they were looking around for games that were fun. Just saying i would absolutely destroy you in Half-life 1 or counter-strike, (any) You have no power in Steam realm and your opinions are not welcome here peasant,
@devs thanks for implementing better stuff for people,
@adorbsatron : learn actual game development or game how to 101, watch some egoraptor sequelitis shows (game design) and so to end it, actually git gud nub, its obvious af to know you are talking ♥♥♥♥. Most of the facts are online and are proven by #pcmasterrace that everything in this thread that you are talking about is mostly peasant foolery.
FYI : Played super smash bros, quake, and solitare, minesweeper and I have plenty of time clocked into pc's due to their superiority and actual books to know what is right and what is wrong.

Lock this thread down. I hope no more threads like these will pop-up in the future.
bun haver' 2016 年 7 月 22 日 下午 3:17 
引用自 Vechs...
It already is competitive.
Oh wait you're a typical CSGO kid nvm
its obvious af to know you are talking ♥♥♥♥.
It's basically my job to talk ♥♥♥♥ on forums. Tbh idk why I haven't been banned or given a medal yet.
Moku 2016 年 7 月 22 日 下午 3:28 
引用自 Vechs...
Lock this thread down. I hope no more threads like these will pop-up in the future.

Like you've asked.
最后由 Moku 编辑于; 2016 年 7 月 22 日 下午 3:29
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发帖日期: 2016 年 7 月 21 日 上午 6:12
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