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报告翻译问题
Yep, game is currently coded in actionscript. Anyway, Here's the issue I see with bumping up to a higher framerate. If you suddenly code the game up to 144Hz and create all the appropriate new hitboxes, animations, etc, then 60Hz players playing against 144Hz players will suddenly find themselves being hit by hitboxes that don't touch them on their screen or moves who's active frames ended on their screen, but are still going for the 144Hz player. How is the server supposed to handle those, give priority to the 144Hz player or the 60Hz player? The former makes it unfair for 60Hz players who are by far the majority, and the later makes upscaling the game to a higher framerate irrelevant.
And a 240% increase in wordload is hardly "just adding a couple of frames." An argument can be made, but with 60Hz being ubiquitous and standard for frame by frame games I simply don't see a need for it.
Please stay in the topic, I won't go off-topic just to get this thread closed.
Its simple to make higher frames per secound animations, its do-able and as said before : It won't break the game. Its quick and simple to design and the only problem that could rise from that is that the actual animations won't sync up with the actions. (with a simple fix that would be saved)
Just do that crap in a half hour
In the end more and more people will actually start asking for unlocked framerate or support better monitors (as said before) This is a actually a simple fix that could save couple of tousand players or even tens of tousand, if the game becomes actually competetive.
The whole thing about : ''144Hz players will suddenly find themselves being hit by hitboxes that don't touch them on their screen or moves who's active frames ended on their screen, but are still going for the 144Hz player.''
It can be fixed by how many times per secound it updates the server to get a response from the client.
(example, a great talk from Warowl, he had a video about framerates and actually network related problems)
It would be actually better if it was stress tested and was actually free in the end to get. (No premium things in actual combat, it would be painful to watch) Hope this actually helps the devs understand that there ARE things that would benefit more to the players than the devs. (bigger community/player base due to the upgrade)
I can assure you when this happens BMG will greatly take this into consideration. But for now, discussions and complaints about increasing the framerate of brawlhalla are few and far between. Regardless your feedback will be taken into account.
Oh wait you're a typical CSGO kid nvm
@devs thanks for implementing better stuff for people,
@adorbsatron : learn actual game development or game how to 101, watch some egoraptor sequelitis shows (game design) and so to end it, actually git gud nub, its obvious af to know you are talking ♥♥♥♥. Most of the facts are online and are proven by #pcmasterrace that everything in this thread that you are talking about is mostly peasant foolery.
FYI : Played super smash bros, quake, and solitare, minesweeper and I have plenty of time clocked into pc's due to their superiority and actual books to know what is right and what is wrong.
Lock this thread down. I hope no more threads like these will pop-up in the future.
Like you've asked.