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Fordítási probléma jelentése
Are you implying that people can't get better internet speeds than >10kb/s ? Because that's just offensive. Its like Blizzard and Valve again, with the : Technology isn't there yet and we won't simply respond.
Are we getting cross-platform support? because the only games that is currently supported ( i think) is Rocket-Leauge and its pretty horrible seeing peasants with their abnormal loading times and playing with/aginst PC's.
Devs, please end with the lies and shady buisness so that people can actually enjoy the game at higher frames per secound/higher refresh rates.
So for example Batman games aren't fighting games ? is Smash Bros Brawl or Melee just a hack and slash game, because characters use swords and blasters? (starfox refrence right there)
Proedit : Did some rough calculations and it turns out its 240%, o basically little* higher than your estimate/calculations
Literal embodiment of cancer.
Or indies
Or high framerates
Or locked framerates
Or people not using the reply button and still being stuck in the 2007 times when we used the @ sign in Youtube comments to reply
Jk that ♥♥♥♥ really bugs me ( ͡° ͜ʖ ͡°)
Roasted
Invalid Argument found.
We don't overpay for mods that were released in 2012 (remastered versions). We just get games cheaper, because there is no exclusivity fee that we have to pay.
144 is a 140% INCREASE to 60. It's also 240% OF 60 (it's semantics, they both mean the same thing). I'm not saying people can't change to 144Hz or aren't, I'm saying that it still isn't adopted by a majority of the population that plays this game. /r/pcmasterrace is a great community of PC enthusiasts who are always seeking to improve their rigs, but it isn't really representative of the majority of the population that plays free to play games like Brawlhalla.
I'm not saying anyone can or can't do anything, I'm saying there is a substantial population of the Brawlhalla community already complaining about lag and rollbacks. If no one was complaining then the game me have been developed completely differently but as it stands now it's hard enough to send packets of data that fast (also lag and rollback in this case is dependent on ping, not download/upload speeds).
Actually yes, the game is coming to PS4 very soon, although that's not really the point here.
Is there fighting in Batman, sure. But where we're talking about definitions I'm referring to the traditional definition of "Fighting Game" [en.wikipedia.org]. Which are traditional 1v1 competitive fighting games.
All of this ignores the main point of my post though. The BIGGEST reason fighting games are locked at 60 fps is because that is the traditional amount of frame data programmed into these games and adding additional frames is unnecessary work that isn't congruent with other fighting games. The day we get a street fighter game that runs at 144 FPS will be when fighting games are ready to increase their frame rate, but that's much much harder to do in a game that's managed frame by frame than other games that rigs and animation instructions.
*Crying of laughter emoji*
It should be suprising to see animations to either end faster or slower depending on the frames per secound. Pretty shure those animations actually look like .swf made and coded with either actionscripts or C++, but the main thing is, Is it that hard to either make better support for pc's ? Its just adding couple of frames more and the gameplay will only change to those who can actually use it, (actually everyone will feel it, because of more fluid animations and somehow better hit detection, since the hitbox is a oval sphere for the base models) It could be scaled back to 60 fps when it actually is demanding for the computer to do it, for example, 8 players fighting, then there will be stress, but until this isn't added in, its just plain lazy from the devs, imho. You get the same advantage as the 24 fps or the over 144 fps one (vsync or g-sync or free-sync enabled or disabled)
Proedits : Check your artworks, i did one, hope you like it, its off topic so its only in this edit. Also, how dense do you have to be to understand the basics of game development and/or game?
Okie dokie, since you clearly have a StarTrek ♥♥♥♥♥♥♥ battlestation for a PC, you should be hitting that locked max framerate at ALL TIMES, and honestly I've tried lower and higher Hz hours on end and I see no difference imo. The game is designed for this framerate. The games animations are designed around that said framerate. You'll just have to deal with it. Until they make an overhaul and just update it to run on the standard 60FPS w/o lock, and work with the average 120Hz, there is nothing to be done.
EDIT: Lazy? You srs?
Pretty shure you just ♥♥♥♥♥♥ yourself over buddy, you haven't tried higher hertz, because the monitor refreshes faster and it results in a better picture quality and fluid picture overall. Pretty shure most of your arguments can be proved by a simple fact, you just couldn't google it before talking actual ♥♥♥♥ out of your mouth.
Invalid argument, Next.
memeedits69 : Yes, 1 bug in counterstrike was in for about 15 years, its called bunnyhopping, they haven't fixed it yet.
Over aprox 1,200 hours on 120 - 240Hz screens.
Idk I might be just because I don't care about slightttly better / smoother graphics.
Oh wait yes it is
We call these alternate accounts for diff games. Besides, most of the time it wasn't even on my own screen considering I was at a relatives house for around a year.
I have all the time in the world to argue <3 ( ͡° ͜ʖ ͡°)
Edit: Someone please lock this thread, he'll never understand it's not just a button push away from unlocking framerates.