Brawlhalla
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Unlock fps
looks like a peasant's game. I want 144 hz monitor compatability. Literally unplayable.
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partofthecreed eredeti hozzászólása:

For every move in all fighting games hitboxes, stun times, frame advantage, recovery time, and all these other mechanics have to be coded in and carefully put together on a frame by frame basis. Because of this, these games can't really have variable frame rates...pushing a game coded at 60fps to 144fps would mean adding 140% more data for every move in the entire game, which is not only impractical but also doesn't make sense when 144Hz is not yet a standard.
Pretty shure you got the percentages wrong bro. And people are changing gear as we are talking right now, check /r/pcmasterrace how many new ayymd cards or novidyo cards are appearing on the main page. And the monitors aren't that expensive as they were, I am currently playing on a 144hz monitor, and trust me, most of that ♥♥♥♥ is just bs. A monitor that was in 2010 now probably costs 1/4 or 1/2 of its original price

In addition to all that, Brawlhalla prides itself on solid networking, with the entire game being built around online play. Despite all that things like rollbacks and lag are an unfortunate inevitability when two players can't transmit the data of what happened when each frame lasts just 0.0167 seconds. Cutting that down to 0.00694 seconds would only make the problem worse.
Are you implying that people can't get better internet speeds than >10kb/s ? Because that's just offensive. Its like Blizzard and Valve again, with the : Technology isn't there yet and we won't simply respond.
One is that it creates a continuous experience across all fighting games and platforms. More importantly it gives a framework for developers and players to build on frame data.
Are we getting cross-platform support? because the only games that is currently supported ( i think) is Rocket-Leauge and its pretty horrible seeing peasants with their abnormal loading times and playing with/aginst PC's.
Devs, please end with the lies and shady buisness so that people can actually enjoy the game at higher frames per secound/higher refresh rates.

What most people refer to as "fighting games" is the 1v1 style in which you have to knockout your opponent.
So for example Batman games aren't fighting games ? is Smash Bros Brawl or Melee just a hack and slash game, because characters use swords and blasters? (starfox refrence right there)
Proedit : Did some rough calculations and it turns out its 240%, o basically little* higher than your estimate/calculations
Legutóbb szerkesztette: Vechs da vulgar bastard; 2016. júl. 22., 13:43
You are the exact reason I have more hours logged on console games than PC games











Literal embodiment of cancer.
Legutóbb szerkesztette: bun haver'; 2016. júl. 22., 13:42
@adorbsatron : Just because you are used to seeing more cinematic experience at 900p dosen't mean everyone must enjoy it too. Some people enjoy games at 144hz (or even higher fps) @ 1440p And the only thing cancer about this, is that you must get a subscription to play online or watch films. #pcmasterrace can agree with this one. Also, we have cheaper games.
Vechs... eredeti hozzászólása:
Also, we have cheaper games.
Funny thing is I don't care about steam sales
Or indies
Or high framerates
Or locked framerates
Or people not using the reply button and still being stuck in the 2007 times when we used the @ sign in Youtube comments to reply

Jk that ♥♥♥♥ really bugs me ( ͡° ͜ʖ ͡°)








Roasted
Legutóbb szerkesztette: bun haver'; 2016. júl. 22., 13:53
@adorbsatron : I think you just napalm yourself when you said :
I have more hours logged on console
Its most likely 2 steps backwards and 1 step forwards.
Invalid Argument found.
Funny thing is I don't care about steam sales
We don't overpay for mods that were released in 2012 (remastered versions). We just get games cheaper, because there is no exclusivity fee that we have to pay.
Vechs... eredeti hozzászólása:

Pretty shure you got the percentages wrong bro. And people are changing gear as we are talking right now, check /r/pcmasterrace how many new ayymd cards or novidyo cards are appearing on the main page. And the monitors aren't that expensive as they were, I am currently playing on a 144hz monitor, and trust me, most of that ♥♥♥♥ is just bs. A monitor that was in 2010 now probably costs 1/4 or 1/2 of its original price

144 is a 140% INCREASE to 60. It's also 240% OF 60 (it's semantics, they both mean the same thing). I'm not saying people can't change to 144Hz or aren't, I'm saying that it still isn't adopted by a majority of the population that plays this game. /r/pcmasterrace is a great community of PC enthusiasts who are always seeking to improve their rigs, but it isn't really representative of the majority of the population that plays free to play games like Brawlhalla.

Are you implying that people can't get better internet speeds than >10kb/s ? Because that's just offensive. Its like Blizzard and Valve again, with the : Technology isn't there yet and we won't simply respond.

I'm not saying anyone can or can't do anything, I'm saying there is a substantial population of the Brawlhalla community already complaining about lag and rollbacks. If no one was complaining then the game me have been developed completely differently but as it stands now it's hard enough to send packets of data that fast (also lag and rollback in this case is dependent on ping, not download/upload speeds).

Are we getting cross-platform support? because the only games that is currently supported ( i think) is Rocket-Leauge and its pretty horrible seeing peasants with their abnormal loading times and playing with/aginst PC's.
Devs, please end with the lies and shady buisness so that people can actually enjoy the game at higher frames per secound/higher refresh rates.

Actually yes, the game is coming to PS4 very soon, although that's not really the point here.

So for example Batman games aren't fighting games ? is Smash Bros Brawl or Melee just a hack and slash game, because characters use swords and blasters? (starfox refrence right there)

Is there fighting in Batman, sure. But where we're talking about definitions I'm referring to the traditional definition of "Fighting Game" [en.wikipedia.org]. Which are traditional 1v1 competitive fighting games.


All of this ignores the main point of my post though. The BIGGEST reason fighting games are locked at 60 fps is because that is the traditional amount of frame data programmed into these games and adding additional frames is unnecessary work that isn't congruent with other fighting games. The day we get a street fighter game that runs at 144 FPS will be when fighting games are ready to increase their frame rate, but that's much much harder to do in a game that's managed frame by frame than other games that rigs and animation instructions.
Vechs... eredeti hozzászólása:
@adorbsatron : I think you just napalm yourself when you said :
I have more hours logged on console
Its most likely 2 steps backwards and 1 step forwards.
Invalid Argument found.
Funny thing is I don't care about steam sales
We don't overpay for mods that were released in 2012 (remastered versions). We just get games cheaper, because there is no exclusivity fee that we have to pay.
Whatever you say. At least it has a less spoiled community.

















*Crying of laughter emoji*
Legutóbb szerkesztette: bun haver'; 2016. júl. 22., 14:09
partofthecreed eredeti hozzászólása:

All of this ignores the main point of my post though. The BIGGEST reason fighting games are locked at 60 fps is because that is the traditional amount of frame data programmed into these games and adding additional frames is unnecessary work that isn't congruent with other fighting games. The day we get a street fighter game that runs at 144 FPS will be when fighting games are ready to increase their frame rate, but that's much much harder to do in a game that's managed frame by frame than other games that rigs and animation instructions.

It should be suprising to see animations to either end faster or slower depending on the frames per secound. Pretty shure those animations actually look like .swf made and coded with either actionscripts or C++, but the main thing is, Is it that hard to either make better support for pc's ? Its just adding couple of frames more and the gameplay will only change to those who can actually use it, (actually everyone will feel it, because of more fluid animations and somehow better hit detection, since the hitbox is a oval sphere for the base models) It could be scaled back to 60 fps when it actually is demanding for the computer to do it, for example, 8 players fighting, then there will be stress, but until this isn't added in, its just plain lazy from the devs, imho. You get the same advantage as the 24 fps or the over 144 fps one (vsync or g-sync or free-sync enabled or disabled)
Vechs... eredeti hozzászólása:
It should be suprising to see animations to either end faster or slower depending on the frames per secound.
That's... That's not how that works...
@adorbsation : Then how do modern titles work ? (battlefield, counter-strike, dota, mirrors edge) The animations are either slowed down or made faster, they have the same time of actions they can do and if you do it slower or faster, it dosen't really matter, they have a fixed time for the action to cool down. If there wasn't a limit, then naturally the higher fps over lower fps would be noticed heavily.
Proedits : Check your artworks, i did one, hope you like it, its off topic so its only in this edit. Also, how dense do you have to be to understand the basics of game development and/or game?
Legutóbb szerkesztette: Vechs da vulgar bastard; 2016. júl. 22., 14:29
Vechs... eredeti hozzászólása:
It should be suprising to see animations to either end faster or slower depending on the frames per secound. Pretty shure those animations actually look like .swf made and coded with either actionscripts or C++, but the main thing is, Is it that hard to either make better support for pc's ? Its just adding couple of frames more and the gameplay will only change to those who can actually use it, (actually everyone will feel it, because of more fluid animations and somehow better hit detection, since the hitbox is a oval sphere for the base models) It could be scaled back to 60 fps when it actually is demanding for the computer to do it, for example, 8 players fighting, then there will be stress, but until this isn't added in, its just plain lazy from the devs, imho. You get the same advantage as the 24 fps or the over 144 fps one (vsync or g-sync or free-sync enabled or disabled)

Okie dokie, since you clearly have a StarTrek ♥♥♥♥♥♥♥ battlestation for a PC, you should be hitting that locked max framerate at ALL TIMES, and honestly I've tried lower and higher Hz hours on end and I see no difference imo. The game is designed for this framerate. The games animations are designed around that said framerate. You'll just have to deal with it. Until they make an overhaul and just update it to run on the standard 60FPS w/o lock, and work with the average 120Hz, there is nothing to be done.

EDIT: Lazy? You srs?
Legutóbb szerkesztette: bun haver'; 2016. júl. 22., 14:32
AdorbsatroN eredeti hozzászólása:

and honestly I've tried lower and higher Hz hours on end and I see no difference imo. The game is designed for this framerate. The games animations are designed around that said framerate. You'll just have to deal with it.

Pretty shure you just ♥♥♥♥♥♥ yourself over buddy, you haven't tried higher hertz, because the monitor refreshes faster and it results in a better picture quality and fluid picture overall. Pretty shure most of your arguments can be proved by a simple fact, you just couldn't google it before talking actual ♥♥♥♥ out of your mouth.
Invalid argument, Next.
memeedits69 : Yes, 1 bug in counterstrike was in for about 15 years, its called bunnyhopping, they haven't fixed it yet.
Legutóbb szerkesztette: Vechs da vulgar bastard; 2016. júl. 22., 14:34
Vechs... eredeti hozzászólása:
AdorbsatroN eredeti hozzászólása:

and honestly I've tried lower and higher Hz hours on end and I see no difference imo. The game is designed for this framerate. The games animations are designed around that said framerate. You'll just have to deal with it.

Pretty shure you just ♥♥♥♥♥♥ yourself over buddy, you haven't tried higher hertz, because the monitor refreshes faster and it results in a better picture quality and fluid picture overall. Pretty shure most of your arguments can be proved by a simple fact, you just couldn't google it before talking actual ♥♥♥♥ out of your mouth.
Invalid argument, Next.
Let me correct "Hours on end"
Over aprox 1,200 hours on 120 - 240Hz screens.
Idk I might be just because I don't care about slightttly better / smoother graphics.

Oh wait yes it is
@dorbsatron : Just stop digging further into the hole, please stop. Pretty shure you haven't experienced even 85hz monitors. Brawlhalla was locked to 60 fps since the beginning of the time. Most of your hours are spent in Brawlhalla. Lets just say : Don't post anything here anymore. Its for your own good.
Legutóbb szerkesztette: Vechs da vulgar bastard; 2016. júl. 22., 14:42
Vechs... eredeti hozzászólása:
Most of yout hours are spent in Brawlhalla.
See that VAC ban?

We call these alternate accounts for diff games. Besides, most of the time it wasn't even on my own screen considering I was at a relatives house for around a year.


I have all the time in the world to argue <3 ( ͡° ͜ʖ ͡°)

Edit: Someone please lock this thread, he'll never understand it's not just a button push away from unlocking framerates.
Legutóbb szerkesztette: bun haver'; 2016. júl. 22., 14:44
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Közzétéve: 2016. júl. 21., 6:12
Hozzászólások: 39