Brawlhalla

Brawlhalla

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First Time Playing. I've Already had Enough.
I logged into Amazon Prime to cancel my service. My money is tight right now. But I see that I have free stuff for Brawlhalla. Cool. I've been wanting to try for awhile. I had to login to redeem the code. So, this seemed as good a time as any.

I started with training mode. Making sure I know the buttons. Easy enough. It's Smash.

Casual online FFA seems to be the recommended mode. So, I played that.

A God-tier expert crushes everyone. Including me. I can't do anything. I miss almost every hit. They tap me with a heavy attack, and it knocks me off the screen. Every time. My heavy attacks? Takes 3-5 of them to knock anyone out.

But, okay. It's my first match. Game probably just needs to calibrate my MMR. I probably started too high. Now, I need to get knocked down a bit.

Next match? Same exact thing. In fact, this has not stopped. Every match I've played is identical. God-tier player dominates everyone, and I have no chance at all.

Maybe there's something more to the controls? So, I go to the tutorial. I'm supposed to press X, X, B. No problem. Anyone can do this. So, I do. Nothing happens. I'm still in the tutorial. It hasn't ended.

So, I press X, X, B again. Still nothing. So, I hit the opponent with X, X, B. Nothing. WHAT DOES THIS GAME WANT FROM ME?! I PRESSED THE INDICATED BUTTONS!

I'm ready to give up. The game is clearly bugged. But I give it one more try. I hit my opponent 5-7 more times with the combo. Finally, she is knocked out. And the tutorial passes.

How about TELLING ME WHAT TO DO? Instead of, y'know, just having pictures?! Simple on-screen text of "Knock your opponent out to continue" would have been useful.

And it's (yet another) fighting game "tutorial" that gives the basic commands. But does not tell you how to play. Or how to be good. Or anything that's actually useful to anyone. (Unless you've never played a platformer or fighting game before.)

Whatever, I clear the tutorials. Learn absolutely nothing.

I can't win online. So, I take a look at single player. There's nothing of note. You can fight three battles in a row against the A.I. That's it. Nothing else.

I decide to try some different characters. Garnet seems to work pretty well. But I can't earn her in-game. I have to spend money. That's fine. It couldn't be more than $3-5. Nope! $13 is the minimum I'd have to pay to get her. Well, I'm not doing that!

Then I see that's she's an "Epic mirror crossover character". What does that mean? It means Garnet isn't a character. She's a skin for Petra. It's a skin. Most games call these skins. You call everything else a skin. Just call it a "skin".

Fine. I need to get Petra, then. I can at least earn her for free. What's it gonna take? 5400 coins?! I have no chance of winning. So, I'm getting around 30 coins per match. So, let's see... It'll take 180 matches before I can afford just one character. That's like, 15 hours of gameplay. Which will most certainly all be losing online.

This game is not worth it. I can't win. Offline single-player is devoid of content. I can't afford the characters or skins. Earning them is far too difficult.

And, no. It's not because I'm new. I've sunk thousands of hours of my life into fighting games. I can't beat good players. Never have. Never will.
Last edited by Jackie Daytona; Jul 31, 2022 @ 11:39am
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Showing 1-15 of 18 comments
Vagrant Jul 31, 2022 @ 11:45am 
Bro, when I started playing, it was the same. I felt outmatched by everything.

But it's simple really. How can you possibly think that you're good enough when you've played 5 minutes? You need to play and experiment more. Learn some combos, get good at dodging and movement.

You can't just expect a F2P to lay everything down for you on a silver plate. Hold those L's and show some commitement. Eventually, you'll play a legend that you'll really like and it might make you play better/give you more motivation.
Last edited by Vagrant; Jul 31, 2022 @ 11:45am
Jackie Daytona Jul 31, 2022 @ 1:22pm 
Originally posted by Vagrant:
Bro, when I started playing, it was the same. I felt outmatched by everything.

But it's simple really. How can you possibly think that you're good enough when you've played 5 minutes? You need to play and experiment more. Learn some combos, get good at dodging and movement.

You can't just expect a F2P to lay everything down for you on a silver plate. Hold those L's and show some commitement. Eventually, you'll play a legend that you'll really like and it might make you play better/give you more motivation.
People said the same thing when I started playing USF4. 800 hours later? Still losing 80% of the time.

The same with SFV. Over 100 hours later? I lose most casual matches. I cannot climb out of bronze.

Same with UMvC3. About 100 hours played. Lose 95% of online matches. Can't complete the trials. Can't do big combos.

Same with KoF13. Same with Soul Calibur V. Same with every single fighting game I've played.

Everyone says, "you'll get better if you just keep trying". I don't improve. Never have.

All I want is to play people at my skill level. No fighting game on earth will allow me to do this. They expect me to be flawless, or quit. There's no in-between.
Last edited by Jackie Daytona; Jul 31, 2022 @ 1:23pm
Nebgama Jul 31, 2022 @ 1:52pm 
You could be playing something hard too what character? just play something free pick spear or sword and learn it. Find a character you lick and main it don't play anything else at all and only the one character.
Peanut Juice Jul 31, 2022 @ 5:02pm 
Most people get better by watching some tutorials on how to perform combos and strings on YouTube. If you really want to get better at the game, you need to learn how to space your attacks, learn better movement and get to know mechanics like dodges, gravity cancels etc.
Now for the legends. Every week there are different free legends. Getting coins for a character is not that hard, you get like 250 coins for completing 1 daily quest. You also get 120 coins for getting a legend to level 7, 9, 11, 13 and so on. You can get coins for completing tutorials too.
There are skins in the game. Crossovers are just skins that represent a character from a another game.
And FFA is not beginner friendly! Playing Ranked or Experimental is way easier for begginers.
RocketMan Jul 31, 2022 @ 10:08pm 
Originally posted by Jackie Daytona:
I logged into Amazon Prime to cancel my service. My money is tight right now. But I see that I have free stuff for Brawlhalla. Cool. I've been wanting to try for awhile. I had to login to redeem the code. So, this seemed as good a time as any.

I started with training mode. Making sure I know the buttons. Easy enough. It's Smash.

Casual online FFA seems to be the recommended mode. So, I played that.

A God-tier expert crushes everyone. Including me. I can't do anything. I miss almost every hit. They tap me with a heavy attack, and it knocks me off the screen. Every time. My heavy attacks? Takes 3-5 of them to knock anyone out.

But, okay. It's my first match. Game probably just needs to calibrate my MMR. I probably started too high. Now, I need to get knocked down a bit.

Next match? Same exact thing. In fact, this has not stopped. Every match I've played is identical. God-tier player dominates everyone, and I have no chance at all.

Maybe there's something more to the controls? So, I go to the tutorial. I'm supposed to press X, X, B. No problem. Anyone can do this. So, I do. Nothing happens. I'm still in the tutorial. It hasn't ended.

So, I press X, X, B again. Still nothing. So, I hit the opponent with X, X, B. Nothing. WHAT DOES THIS GAME WANT FROM ME?! I PRESSED THE INDICATED BUTTONS!

I'm ready to give up. The game is clearly bugged. But I give it one more try. I hit my opponent 5-7 more times with the combo. Finally, she is knocked out. And the tutorial passes.

How about TELLING ME WHAT TO DO? Instead of, y'know, just having pictures?! Simple on-screen text of "Knock your opponent out to continue" would have been useful.

And it's (yet another) fighting game "tutorial" that gives the basic commands. But does not tell you how to play. Or how to be good. Or anything that's actually useful to anyone. (Unless you've never played a platformer or fighting game before.)

Whatever, I clear the tutorials. Learn absolutely nothing.

I can't win online. So, I take a look at single player. There's nothing of note. You can fight three battles in a row against the A.I. That's it. Nothing else.

I decide to try some different characters. Garnet seems to work pretty well. But I can't earn her in-game. I have to spend money. That's fine. It couldn't be more than $3-5. Nope! $13 is the minimum I'd have to pay to get her. Well, I'm not doing that!

Then I see that's she's an "Epic mirror crossover character". What does that mean? It means Garnet isn't a character. She's a skin for Petra. It's a skin. Most games call these skins. You call everything else a skin. Just call it a "skin".

Fine. I need to get Petra, then. I can at least earn her for free. What's it gonna take? 5400 coins?! I have no chance of winning. So, I'm getting around 30 coins per match. So, let's see... It'll take 180 matches before I can afford just one character. That's like, 15 hours of gameplay. Which will most certainly all be losing online.

This game is not worth it. I can't win. Offline single-player is devoid of content. I can't afford the characters or skins. Earning them is far too difficult.

And, no. It's not because I'm new. I've sunk thousands of hours of my life into fighting games. I can't beat good players. Never have. Never will.
Hate to say it, but brawlhalla is not beginner/casual friendly. Lotta nuance to the game with zero forgiveness.

There's no blue shell to help even it out (which is a damn shame for those who want to use it as a party game).
76561198102799856 (Banned) Aug 1, 2022 @ 8:18am 
Originally posted by Jackie Daytona:
I logged into Amazon Prime to cancel my service. My money is tight right now. But I see that I have free stuff for Brawlhalla. Cool. I've been wanting to try for awhile. I had to login to redeem the code. So, this seemed as good a time as any.

I started with training mode. Making sure I know the buttons. Easy enough. It's Smash.

Casual online FFA seems to be the recommended mode. So, I played that.

A God-tier expert crushes everyone. Including me. I can't do anything. I miss almost every hit. They tap me with a heavy attack, and it knocks me off the screen. Every time. My heavy attacks? Takes 3-5 of them to knock anyone out.

But, okay. It's my first match. Game probably just needs to calibrate my MMR. I probably started too high. Now, I need to get knocked down a bit.

Next match? Same exact thing. In fact, this has not stopped. Every match I've played is identical. God-tier player dominates everyone, and I have no chance at all.

Maybe there's something more to the controls? So, I go to the tutorial. I'm supposed to press X, X, B. No problem. Anyone can do this. So, I do. Nothing happens. I'm still in the tutorial. It hasn't ended.

So, I press X, X, B again. Still nothing. So, I hit the opponent with X, X, B. Nothing. WHAT DOES THIS GAME WANT FROM ME?! I PRESSED THE INDICATED BUTTONS!

I'm ready to give up. The game is clearly bugged. But I give it one more try. I hit my opponent 5-7 more times with the combo. Finally, she is knocked out. And the tutorial passes.

How about TELLING ME WHAT TO DO? Instead of, y'know, just having pictures?! Simple on-screen text of "Knock your opponent out to continue" would have been useful.

And it's (yet another) fighting game "tutorial" that gives the basic commands. But does not tell you how to play. Or how to be good. Or anything that's actually useful to anyone. (Unless you've never played a platformer or fighting game before.)

Whatever, I clear the tutorials. Learn absolutely nothing.

I can't win online. So, I take a look at single player. There's nothing of note. You can fight three battles in a row against the A.I. That's it. Nothing else.

I decide to try some different characters. Garnet seems to work pretty well. But I can't earn her in-game. I have to spend money. That's fine. It couldn't be more than $3-5. Nope! $13 is the minimum I'd have to pay to get her. Well, I'm not doing that!

Then I see that's she's an "Epic mirror crossover character". What does that mean? It means Garnet isn't a character. She's a skin for Petra. It's a skin. Most games call these skins. You call everything else a skin. Just call it a "skin".

Fine. I need to get Petra, then. I can at least earn her for free. What's it gonna take? 5400 coins?! I have no chance of winning. So, I'm getting around 30 coins per match. So, let's see... It'll take 180 matches before I can afford just one character. That's like, 15 hours of gameplay. Which will most certainly all be losing online.

This game is not worth it. I can't win. Offline single-player is devoid of content. I can't afford the characters or skins. Earning them is far too difficult.

And, no. It's not because I'm new. I've sunk thousands of hours of my life into fighting games. I can't beat good players. Never have. Never will.

I'll tell you like I've told others before, but fighting games are hard in general, most casuals won't play them, cause these games have quite the learning curve and unless you have natural talent, you're a quick learner or you're already familiar with the genre you're going to have a very hard time.

That being said, anyone with enough experience with this game will tell you it's NOT newbie friendly, you'll either fight someone who's really bad or some Expert/Pro player who's been playing the game for years, sometimes even during the Beta/Alpha periods.

The game is fairly buggy or let's say "unstable" these days, the servers are in terrible shape with constant complaints of lag going back as far as 2015 and I'd say like 1% of the player-base seems to have no problems with this, add to the fact the Anti-Cheat (EAC) made it's way to the game, which is causing more issues.

Fighting game tutorials will only give you the bare basics and brawl is no exception, they're not going to hold your hand and they expect you to do the "heavy-lifting" part, so if you want more in-depth knowledge or combos/mechanics youtube videos, guides etc. are your best bet.

Also, you bring up a good point, I've talked about this before, but Brawlhalla seems like a very incomplete game, the lack of content is fairly obvious early on and gets very repetitive over time, yes you do have other game modes (if you haven't already checked them out), but most of them are time-killers more than anything and aren't much fun without a friend to accompany you.

Crossovers are just "re-skins," In my opinion they're very over-hyped and for only re-skins they're very pricey considering they offer nothing of value (in my eyes at least) and only appealing to players who are nostalgic/familiar with said characters and while for some people might lead with the, "$13 isn't a lot of money and you're just poor/broke" argument" Let's remember this is a video-game and you've essentially spent 13 bucks on pixels (general statement here, not geared toward you), it's just very greedy and manipulative with the whole crossover thing to me, but hey, people like them and whatever they choose to do with their money is their business.

Look, I'm not going to say if you keep practicing at this game for "x amount of hrs" you'll eventually get it, sometimes you might not be cut out for certain things and that's fine, only thing anyone can ask from you is that you're giving it your best shot, If you're serious, about learning the game, then hit the youtube videos or guides and if in the future everything works out then great, if not? Well, you tried. Anyway, that's all I gotta say.
ŞƤØØҜ¥ Aug 1, 2022 @ 10:23am 
Originally posted by Jackie Daytona:
Originally posted by Vagrant:
Bro, when I started playing, it was the same. I felt outmatched by everything.

But it's simple really. How can you possibly think that you're good enough when you've played 5 minutes? You need to play and experiment more. Learn some combos, get good at dodging and movement.

You can't just expect a F2P to lay everything down for you on a silver plate. Hold those L's and show some commitement. Eventually, you'll play a legend that you'll really like and it might make you play better/give you more motivation.
People said the same thing when I started playing USF4. 800 hours later? Still losing 80% of the time.

The same with SFV. Over 100 hours later? I lose most casual matches. I cannot climb out of bronze.

Same with UMvC3. About 100 hours played. Lose 95% of online matches. Can't complete the trials. Can't do big combos.

Same with KoF13. Same with Soul Calibur V. Same with every single fighting game I've played.

Everyone says, "you'll get better if you just keep trying". I don't improve. Never have.

All I want is to play people at my skill level. No fighting game on earth will allow me to do this. They expect me to be flawless, or quit. There's no in-between.

Agreed, to be able to learn is to fight on a similar level and not be obliterated without the chance to act, as is the case in every fighting game. That seems to be lacking in brawlhala as I often find myself dominating or being obliterated in the FFA. The game just seems to like putting matches together like that a lot of the time.
RocketMan Aug 1, 2022 @ 10:25am 
Originally posted by ŞƤØØҜ¥:
Originally posted by Jackie Daytona:
People said the same thing when I started playing USF4. 800 hours later? Still losing 80% of the time.

The same with SFV. Over 100 hours later? I lose most casual matches. I cannot climb out of bronze.

Same with UMvC3. About 100 hours played. Lose 95% of online matches. Can't complete the trials. Can't do big combos.

Same with KoF13. Same with Soul Calibur V. Same with every single fighting game I've played.

Everyone says, "you'll get better if you just keep trying". I don't improve. Never have.

All I want is to play people at my skill level. No fighting game on earth will allow me to do this. They expect me to be flawless, or quit. There's no in-between.

Agreed, to be able to learn is to fight on a similar level and not be obliterated without the chance to act, as is the case in every fighting game. That seems to be lacking in brawlhala as I often find myself dominating or being obliterated in the FFA. The game just seems to like putting matches together like that a lot of the time.
Think a large part of it comes from the clashing mechanic, in the pasti t was very easy to see how weapons interacted with each other but clashing muddied that. So if you don't look at hitboxes and see how they interact in training mode you're not going to have that skill.
Specternight Aug 1, 2022 @ 10:27am 
Dude there willl Always BE a good Tier Player in FFA.
Buuut you can find equal fows in 1v1 which is also easier/fair/and teaches you a Bit
Jackie Daytona Aug 26, 2022 @ 10:53am 
Originally posted by Peanut Juice:
Most people get better by watching some tutorials on how to perform combos and strings on YouTube.
I don't. Didn't try with this game. Because every other game has been the same.

I either cannot do what they do in the video, or cannot understand what they are talking about.
Originally posted by Peanut Juice:
If you really want to get better at the game, you need to learn how to space your attacks, learn better movement and get to know mechanics like dodges, gravity cancels etc.
People say that in every fighting game. I have no idea how to do that.

Space my attacks? What? My attacks have a range. I can't hit if I'm not in range. Duh. What is there to practice? What is there to learn from spacing?

Better movement? I press the d-pad. The character moves. Another button makes them jump. I can also use up-air-attacks as a double jump. How have I not mastered movement? What could I possibly learn? How could I be any better at it?

I can gravity cancel. It's not hard. I see no point. Why would I ever need to do that? How could it help me?

Defense options in fighting games don't work. There's always a counter. There's always an opponent that'll bait that defense. For the sole purpose of countering you.
Originally posted by Peanut Juice:
Now for the legends. Every week there are different free legends. Getting coins for a character is not that hard,
For people that crush me every match? Yeah, I'm sure it's easy for them.
Originally posted by Peanut Juice:
you get like 250 coins for completing 1 daily quest. You also get 120 coins for getting a legend to level 7, 9, 11, 13 and so on.
I suppose I could login once per week, do the quest, and then return the next week. Because I'm definitely not going to grind with characters I hate. As I'll be losing every match. That is the opposite of fun.

Even then, it'll be five months before I can unlock a character. Unless the quest requires winning. In which case, I won't be able to complete it.
Originally posted by Peanut Juice:
And FFA is not beginner friendly! Playing Ranked or Experimental is way easier for begginers.
Why? It'll be the same exact people. I'm certain I'll only fight God-tier players. Every online mode, in every fighting game is the same: people I'll never be able to defeat.

I only tried this because I assumed there would be some kinda offline mode or single player. There's nothing in the game for me. I've given up on EVER being good at fighting games online.
Jackie Daytona Aug 26, 2022 @ 11:35am 
Originally posted by P®acticality:
I'll tell you like I've told others before, but fighting games are hard in general, most casuals won't play them, cause these games have quite the learning curve and unless you have natural talent, you're a quick learner or you're already familiar with the genre you're going to have a very hard time.
I agree. At the same time, I don't understand how my thousands of hours of experience means absolutely nothing.

Experts pick up any fighting game they want. Day one, they are doing huge combos and winning 90% of matches. I spend months training, and lose to everyone. I really don't understand how that's even possible.
Originally posted by P®acticality:
That being said, anyone with enough experience with this game will tell you it's NOT newbie friendly, you'll either fight someone who's really bad or some Expert/Pro player who's been playing the game for years, sometimes even during the Beta/Alpha periods.
Probably best for me to bail, then. Fighting experts is never fun. I never learn anything. I just lose.
Originally posted by P®acticality:
The game is fairly buggy or let's say "unstable" these days, the servers are in terrible shape with constant complaints of lag going back as far as 2015 and I'd say like 1% of the player-base seems to have no problems with this, add to the fact the Anti-Cheat (EAC) made it's way to the game, which is causing more issues.
Can't say I encountered those problems. EAC is garbage, though. Every shooter using that is FILLED with cheaters. I've never seen it doing anything except make a game run worse.
Originally posted by P®acticality:
Fighting game tutorials will only give you the bare basics and brawl is no exception, they're not going to hold your hand and they expect you to do the "heavy-lifting" part, so if you want more in-depth knowledge or combos/mechanics youtube videos, guides etc. are your best bet.
As mentioned in my previous comment, I learn nothing from such videos.
Originally posted by P®acticality:
Also, you bring up a good point, I've talked about this before, but Brawlhalla seems like a very incomplete game, the lack of content is fairly obvious early on
I don't mind. But, it's clearly not for people that are bad at fighting games. Like most games in the genre, it's built around experts stomping noobs.
Originally posted by P®acticality:
Crossovers are just "re-skins," In my opinion they're very over-hyped and for only re-skins they're very pricey considering they offer nothing of value (in my eyes at least) and only appealing to players who are nostalgic/familiar with said characters and while for some people might lead with the, "$13 isn't a lot of money and you're just poor/broke" argument" Let's remember this is a video-game and you've essentially spent 13 bucks on pixels (general statement here, not geared toward you),
I agree. I would drop $5 right now if it unlocked Petra with Garnet skin. $13?! Nah, bro. Not going to spend that much on a f2p I've no incentive to play.

I am poor/broke, though. That's life. Or so they say.
Originally posted by P®acticality:
Look, I'm not going to say if you keep practicing at this game for "x amount of hrs" you'll eventually get it,
Good. I've heard that too many times to believe it. I did, for a time. I thought if I just tried hard enough, things would change. But... The future refused to change.
Jackie Daytona Aug 26, 2022 @ 11:41am 
Originally posted by Mail me to the Moon:
Hate to say it, but brawlhalla is not beginner/casual friendly. Lotta nuance to the game with zero forgiveness.

There's no blue shell to help even it out (which is a damn shame for those who want to use it as a party game).
Wasn't asking for free wins. Not sure how you interpreted otherwise.
Originally posted by Mail me to the Moon:
Originally posted by ŞƤØØҜ¥:

Agreed, to be able to learn is to fight on a similar level and not be obliterated without the chance to act, as is the case in every fighting game. That seems to be lacking in brawlhala as I often find myself dominating or being obliterated in the FFA. The game just seems to like putting matches together like that a lot of the time.
Think a large part of it comes from the clashing mechanic, in the pasti t was very easy to see how weapons interacted with each other but clashing muddied that. So if you don't look at hitboxes and see how they interact in training mode you're not going to have that skill.
How would that even help me? The hitbox info flashes on screen faster than I can read it. I've no idea what I could possibly learn from hitboxes and framedata.
RocketMan Aug 27, 2022 @ 10:14pm 
Originally posted by Jackie Daytona:
Originally posted by Peanut Juice:
Most people get better by watching some tutorials on how to perform combos and strings on YouTube.
I don't. Didn't try with this game. Because every other game has been the same.

I either cannot do what they do in the video, or cannot understand what they are talking about.
Originally posted by Peanut Juice:
If you really want to get better at the game, you need to learn how to space your attacks, learn better movement and get to know mechanics like dodges, gravity cancels etc.
People say that in every fighting game. I have no idea how to do that.

Space my attacks? What? My attacks have a range. I can't hit if I'm not in range. Duh. What is there to practice? What is there to learn from spacing?

Better movement? I press the d-pad. The character moves. Another button makes them jump. I can also use up-air-attacks as a double jump. How have I not mastered movement? What could I possibly learn? How could I be any better at it?

I can gravity cancel. It's not hard. I see no point. Why would I ever need to do that? How could it help me?

Defense options in fighting games don't work. There's always a counter. There's always an opponent that'll bait that defense. For the sole purpose of countering you.
Originally posted by Peanut Juice:
Now for the legends. Every week there are different free legends. Getting coins for a character is not that hard,
For people that crush me every match? Yeah, I'm sure it's easy for them.
Originally posted by Peanut Juice:
you get like 250 coins for completing 1 daily quest. You also get 120 coins for getting a legend to level 7, 9, 11, 13 and so on.
I suppose I could login once per week, do the quest, and then return the next week. Because I'm definitely not going to grind with characters I hate. As I'll be losing every match. That is the opposite of fun.

Even then, it'll be five months before I can unlock a character. Unless the quest requires winning. In which case, I won't be able to complete it.
Originally posted by Peanut Juice:
And FFA is not beginner friendly! Playing Ranked or Experimental is way easier for begginers.
Why? It'll be the same exact people. I'm certain I'll only fight God-tier players. Every online mode, in every fighting game is the same: people I'll never be able to defeat.

I only tried this because I assumed there would be some kinda offline mode or single player. There's nothing in the game for me. I've given up on EVER being good at fighting games online.
Spacing your attacks is another name for zoning. E.g. putting enough distance between you and your opponent. Depending on the weapon you may want to shorten this distance or increase it.

Going further, it basically comes down to knowing where your attacks will hit and how theirs will hit you. Master that and you're well on your way to diamond.



Wasn't asking for free wins. Not sure how you interpreted otherwise.
More so wishing the game had more casual mechanics myself. As is, it's a terrible social game if there's any skill difference as the best player will win 9 times out of 10.


I can gravity cancel. It's not hard. I see no point. Why would I ever need to do that? How could it help me?
Gravity canceling is incredibly useful once you've mastered your weapon spacing. As you can use it to make incredibly powerful pseudo strings. Nothing quite like catching someone mid-air with a signature for ex.

Experts pick up any fighting game they want. Day one, they are doing huge combos and winning 90% of matches. I spend months training, and lose to everyone. I really don't understand how that's even possible.
Everybody starts off terrible. The difference is they have built up experience from similar games.

Also keep in mind that experience alone does not mean you will improve. You need mindful experience.

In other words, practice with goods habits will make you better. Practice with bad habits will make you worse. Knowing what to actually learn and how to actually do it is some of the hardest things you'll do in any medium. The basics will always be harder than any other concept.
Last edited by RocketMan; Aug 27, 2022 @ 10:15pm
Jackie Daytona Aug 28, 2022 @ 6:08am 
Thanks for being kind, but I really don't understand.
Originally posted by Mail me to the Moon:
Spacing your attacks is another name for zoning. E.g. putting enough distance between you and your opponent. Depending on the weapon you may want to shorten this distance or increase it.

Going further, it basically comes down to knowing where your attacks will hit and how theirs will hit you. Master that and you're well on your way to diamond.
Like I said, that's all real obvious stuff. I've no idea what I'm supposed to learn from that.

Let's say my attack goes out 8 pixels. My opponent is standing 12 pixels away. Obviously, I don't want to attack. As that would leave me open.

Knowing that is unhelpful. As that scenario lasts for a fraction of a second. I either decide to attack as they are coming at me, or I refrain because I know it won't hit.

Regardless, it's not a situation I can manipulate to my advantage. Knowing the distance of my attack won't tell me if my opponent is going to block, dodge, or move backwards.

In addition, most attacks in this game have a very short range. I don't see how you control space when you can only attack something directly in front of you.
Originally posted by Mail me to the Moon:
Wasn't asking for free wins. Not sure how you interpreted otherwise.
More so wishing the game had more casual mechanics myself. As is, it's a terrible social game if there's any skill difference as the best player will win 9 times out of 10.
That's most fighting games, honestly. All anyone needs to beat me is a small advantage. They'll win every time.
Originally posted by Mail me to the Moon:

I can gravity cancel. It's not hard. I see no point. Why would I ever need to do that? How could it help me?
Gravity canceling is incredibly useful once you've mastered your weapon spacing. As you can use it to make incredibly powerful pseudo strings. Nothing quite like catching someone mid-air with a signature for ex.
So, combo extension for juggling? Those sorts of mechanics are one of my least favorite things about fighting games.
Originally posted by Mail me to the Moon:
Experts pick up any fighting game they want. Day one, they are doing huge combos and winning 90% of matches. I spend months training, and lose to everyone. I really don't understand how that's even possible.
Everybody starts off terrible. The difference is they have built up experience from similar games.
Except, they don't start terrible. There are a couple hundred fighting game players worldwide that are at the pro level. They are instantly better than me. Better than I can ever be. Just by playing for one hour.

I've seen it so many times. They go in blind. No idea of the characters, buttons, combos, moves, or mechanics. They immediately have a greater understanding.
Originally posted by Mail me to the Moon:
Also keep in mind that experience alone does not mean you will improve. You need mindful experience.
I know that well. No amount of practice ever helped me. I sit in training rooms for hours. Day after day. Never learning what I wanted.

As far as being mindful? It's not like I don't think about why I lose. I just don't know what to do about it. The solutions are never obvious. Or easy.
Originally posted by Mail me to the Moon:
In other words, practice with goods habits will make you better. Practice with bad habits will make you worse. Knowing what to actually learn and how to actually do it is some of the hardest things you'll do in any medium. The basics will always be harder than any other concept.
It's impossible to learn basics when everyone you fight is yomi layer 3. Because they are turning the basics against you. Block prevents damage. They know you'll block. So, they use an unblockable move.
RocketMan Aug 28, 2022 @ 9:25am 
It's impossible to learn basics when everyone you fight is yomi layer 3. Because they are turning the basics against you. Block prevents damage. They know you'll block. So, they use an unblockable move.

I think a large part of why brawlhalla is harder to learn, I might have mentioned this earlier, is clashing. Because you don't get a clear input on why your attacks hit or miss. It's a mechanic that muddies the results.

I'm really rusty, but I can show you some things one vs one that might help you improve if you are interested.

For ex. Going back to spacing, the spear's helicopter spin attack is slightly longer on one side. So you can interrupt attacks with it if you know the hitboxes well. Also, training mode does suck. But it's what we have.

I learned my hitboxes originally the old fashioned way before clashing was introduced. I've been struggling to learn new ones ever since.

Except, they don't start terrible. There are a couple hundred fighting game players worldwide that are at the pro level. They are instantly better than me. Better than I can ever be. Just by playing for one hour.

They do. You just haven't seen the point at which they started. Most games are very similar, so those years of experience going back to childhood stack up even in new games. And nobody has more passion/time than a kid with a joystick.

Nothing is impossible to learn. You just need to break it down into steps you understand, and build on them. "Talent" is not some insurmountable barrier. Anything they can do, you can do. Barring physical limitations like slowing down due to age.

You got this man, you just need to step back and maybe spend some time with other players willing to walk you through the basics and practice in a less competitive environment. Don't let your frustration with it addle your thoughts. It's a game, have fun with it.

Edit/p.s. Overall though, between chat being disabled at endgame, to clashing, training mode, etc. I think the barrier to entry for learning how to play brawlhalla has risen. And if you're unfamiliar with the genre you will have a hard time.
Last edited by RocketMan; Aug 28, 2022 @ 9:30am
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Date Posted: Jul 31, 2022 @ 11:37am
Posts: 18