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But it's simple really. How can you possibly think that you're good enough when you've played 5 minutes? You need to play and experiment more. Learn some combos, get good at dodging and movement.
You can't just expect a F2P to lay everything down for you on a silver plate. Hold those L's and show some commitement. Eventually, you'll play a legend that you'll really like and it might make you play better/give you more motivation.
The same with SFV. Over 100 hours later? I lose most casual matches. I cannot climb out of bronze.
Same with UMvC3. About 100 hours played. Lose 95% of online matches. Can't complete the trials. Can't do big combos.
Same with KoF13. Same with Soul Calibur V. Same with every single fighting game I've played.
Everyone says, "you'll get better if you just keep trying". I don't improve. Never have.
All I want is to play people at my skill level. No fighting game on earth will allow me to do this. They expect me to be flawless, or quit. There's no in-between.
Now for the legends. Every week there are different free legends. Getting coins for a character is not that hard, you get like 250 coins for completing 1 daily quest. You also get 120 coins for getting a legend to level 7, 9, 11, 13 and so on. You can get coins for completing tutorials too.
There are skins in the game. Crossovers are just skins that represent a character from a another game.
And FFA is not beginner friendly! Playing Ranked or Experimental is way easier for begginers.
There's no blue shell to help even it out (which is a damn shame for those who want to use it as a party game).
I'll tell you like I've told others before, but fighting games are hard in general, most casuals won't play them, cause these games have quite the learning curve and unless you have natural talent, you're a quick learner or you're already familiar with the genre you're going to have a very hard time.
That being said, anyone with enough experience with this game will tell you it's NOT newbie friendly, you'll either fight someone who's really bad or some Expert/Pro player who's been playing the game for years, sometimes even during the Beta/Alpha periods.
The game is fairly buggy or let's say "unstable" these days, the servers are in terrible shape with constant complaints of lag going back as far as 2015 and I'd say like 1% of the player-base seems to have no problems with this, add to the fact the Anti-Cheat (EAC) made it's way to the game, which is causing more issues.
Fighting game tutorials will only give you the bare basics and brawl is no exception, they're not going to hold your hand and they expect you to do the "heavy-lifting" part, so if you want more in-depth knowledge or combos/mechanics youtube videos, guides etc. are your best bet.
Also, you bring up a good point, I've talked about this before, but Brawlhalla seems like a very incomplete game, the lack of content is fairly obvious early on and gets very repetitive over time, yes you do have other game modes (if you haven't already checked them out), but most of them are time-killers more than anything and aren't much fun without a friend to accompany you.
Crossovers are just "re-skins," In my opinion they're very over-hyped and for only re-skins they're very pricey considering they offer nothing of value (in my eyes at least) and only appealing to players who are nostalgic/familiar with said characters and while for some people might lead with the, "$13 isn't a lot of money and you're just poor/broke" argument" Let's remember this is a video-game and you've essentially spent 13 bucks on pixels (general statement here, not geared toward you), it's just very greedy and manipulative with the whole crossover thing to me, but hey, people like them and whatever they choose to do with their money is their business.
Look, I'm not going to say if you keep practicing at this game for "x amount of hrs" you'll eventually get it, sometimes you might not be cut out for certain things and that's fine, only thing anyone can ask from you is that you're giving it your best shot, If you're serious, about learning the game, then hit the youtube videos or guides and if in the future everything works out then great, if not? Well, you tried. Anyway, that's all I gotta say.
Agreed, to be able to learn is to fight on a similar level and not be obliterated without the chance to act, as is the case in every fighting game. That seems to be lacking in brawlhala as I often find myself dominating or being obliterated in the FFA. The game just seems to like putting matches together like that a lot of the time.
Buuut you can find equal fows in 1v1 which is also easier/fair/and teaches you a Bit
I either cannot do what they do in the video, or cannot understand what they are talking about.
People say that in every fighting game. I have no idea how to do that.
Space my attacks? What? My attacks have a range. I can't hit if I'm not in range. Duh. What is there to practice? What is there to learn from spacing?
Better movement? I press the d-pad. The character moves. Another button makes them jump. I can also use up-air-attacks as a double jump. How have I not mastered movement? What could I possibly learn? How could I be any better at it?
I can gravity cancel. It's not hard. I see no point. Why would I ever need to do that? How could it help me?
Defense options in fighting games don't work. There's always a counter. There's always an opponent that'll bait that defense. For the sole purpose of countering you.
For people that crush me every match? Yeah, I'm sure it's easy for them.
I suppose I could login once per week, do the quest, and then return the next week. Because I'm definitely not going to grind with characters I hate. As I'll be losing every match. That is the opposite of fun.
Even then, it'll be five months before I can unlock a character. Unless the quest requires winning. In which case, I won't be able to complete it.
Why? It'll be the same exact people. I'm certain I'll only fight God-tier players. Every online mode, in every fighting game is the same: people I'll never be able to defeat.
I only tried this because I assumed there would be some kinda offline mode or single player. There's nothing in the game for me. I've given up on EVER being good at fighting games online.
Experts pick up any fighting game they want. Day one, they are doing huge combos and winning 90% of matches. I spend months training, and lose to everyone. I really don't understand how that's even possible.
Probably best for me to bail, then. Fighting experts is never fun. I never learn anything. I just lose.
Can't say I encountered those problems. EAC is garbage, though. Every shooter using that is FILLED with cheaters. I've never seen it doing anything except make a game run worse.
As mentioned in my previous comment, I learn nothing from such videos.
I don't mind. But, it's clearly not for people that are bad at fighting games. Like most games in the genre, it's built around experts stomping noobs.
I agree. I would drop $5 right now if it unlocked Petra with Garnet skin. $13?! Nah, bro. Not going to spend that much on a f2p I've no incentive to play.
I am poor/broke, though. That's life. Or so they say.
Good. I've heard that too many times to believe it. I did, for a time. I thought if I just tried hard enough, things would change. But... The future refused to change.
How would that even help me? The hitbox info flashes on screen faster than I can read it. I've no idea what I could possibly learn from hitboxes and framedata.
Going further, it basically comes down to knowing where your attacks will hit and how theirs will hit you. Master that and you're well on your way to diamond.
More so wishing the game had more casual mechanics myself. As is, it's a terrible social game if there's any skill difference as the best player will win 9 times out of 10.
Gravity canceling is incredibly useful once you've mastered your weapon spacing. As you can use it to make incredibly powerful pseudo strings. Nothing quite like catching someone mid-air with a signature for ex.
Everybody starts off terrible. The difference is they have built up experience from similar games.
Also keep in mind that experience alone does not mean you will improve. You need mindful experience.
In other words, practice with goods habits will make you better. Practice with bad habits will make you worse. Knowing what to actually learn and how to actually do it is some of the hardest things you'll do in any medium. The basics will always be harder than any other concept.
Like I said, that's all real obvious stuff. I've no idea what I'm supposed to learn from that.
Let's say my attack goes out 8 pixels. My opponent is standing 12 pixels away. Obviously, I don't want to attack. As that would leave me open.
Knowing that is unhelpful. As that scenario lasts for a fraction of a second. I either decide to attack as they are coming at me, or I refrain because I know it won't hit.
Regardless, it's not a situation I can manipulate to my advantage. Knowing the distance of my attack won't tell me if my opponent is going to block, dodge, or move backwards.
In addition, most attacks in this game have a very short range. I don't see how you control space when you can only attack something directly in front of you.
That's most fighting games, honestly. All anyone needs to beat me is a small advantage. They'll win every time.
So, combo extension for juggling? Those sorts of mechanics are one of my least favorite things about fighting games.
Except, they don't start terrible. There are a couple hundred fighting game players worldwide that are at the pro level. They are instantly better than me. Better than I can ever be. Just by playing for one hour.
I've seen it so many times. They go in blind. No idea of the characters, buttons, combos, moves, or mechanics. They immediately have a greater understanding.
I know that well. No amount of practice ever helped me. I sit in training rooms for hours. Day after day. Never learning what I wanted.
As far as being mindful? It's not like I don't think about why I lose. I just don't know what to do about it. The solutions are never obvious. Or easy.
It's impossible to learn basics when everyone you fight is yomi layer 3. Because they are turning the basics against you. Block prevents damage. They know you'll block. So, they use an unblockable move.
I think a large part of why brawlhalla is harder to learn, I might have mentioned this earlier, is clashing. Because you don't get a clear input on why your attacks hit or miss. It's a mechanic that muddies the results.
I'm really rusty, but I can show you some things one vs one that might help you improve if you are interested.
For ex. Going back to spacing, the spear's helicopter spin attack is slightly longer on one side. So you can interrupt attacks with it if you know the hitboxes well. Also, training mode does suck. But it's what we have.
I learned my hitboxes originally the old fashioned way before clashing was introduced. I've been struggling to learn new ones ever since.
They do. You just haven't seen the point at which they started. Most games are very similar, so those years of experience going back to childhood stack up even in new games. And nobody has more passion/time than a kid with a joystick.
Nothing is impossible to learn. You just need to break it down into steps you understand, and build on them. "Talent" is not some insurmountable barrier. Anything they can do, you can do. Barring physical limitations like slowing down due to age.
You got this man, you just need to step back and maybe spend some time with other players willing to walk you through the basics and practice in a less competitive environment. Don't let your frustration with it addle your thoughts. It's a game, have fun with it.
Edit/p.s. Overall though, between chat being disabled at endgame, to clashing, training mode, etc. I think the barrier to entry for learning how to play brawlhalla has risen. And if you're unfamiliar with the genre you will have a hard time.