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Your best approaches with Guns are side light and Side air.
Your best combo starter is down light. After that its neutral light.
Guns aren't that great at killing because a lot of its attacks have little variable force. Your best kill options are recovery at high height/ damage and side light at really high damage. Other than that, your only options are to hit them with a sig OR to edge guard to oblivion with ground pound and down air.
Guns like having people anywhere but diagnol from them and right in front of them.
Thank you for this answer. That's really helpful
Slight- fantastic reach move which comes out quick and is very safe. Toss it out from neutral when your opponent is grounded or even low to the ground since even if you miss its usually ok.
Dlight- combo starter which hits stacked. When grounded you should use it almost exclusively a stacked option and punish. never reach with a dlight since its very easy to punish and takes a long time to get to the last shot. However dlight is a fantastic move when grav canceled since you can cover both the air and the ground and its much safer than using it grounded.
Nlight- usually just a worse slight. covers a similar area but slightly closer than slight. Its also much riskier to toss out. Followups for nlight are worse than for slight. That said, in some scenarios having the extra active frames is nice for catching a dodge so its not completely useless.
Sair- Absolutely nutty move that starts strings at lower damages and kills at higher. Has great reach, is safe to toss out and can cover a huge area if done while falling. Use sair ALOT.
Dair- Pretty big hitboxing and strings great. Its a decent approach option when dash jumped and can be used as a 'get off me' attack when an opponent get too close (usually paired with a jump before hand). its good for gimping too.
Nair- hits far above which means it beats most gps so its great for stopping groundpounds or even dairs while coming back to the wall. Also use it to juggle or poke a opponent who is airborne.
Recovery- Kills early especially near the top of the map. Its the best stacked option as well. Just be wary when using it since its extremely easy to punish if missed. Exhausted recovery is also fantastic as both an offensive option and a way to cover lots of horizontal ground when coming back to the wall.
GP- Big and high force. Use it to kill/gimp offstage or splash it on the edge of the map to catch an opponent whos near the top of the wall.
Heres some terminology for the combos section:
cd- chase dodge a fast dodge performed after landing a hit and can be cancelled with an attack
gc- gravity cancel a way to do grounded moves in the air, just spot dodge then do an attack
dj- dash jump a short hop with high horizontal momentum. To perform a dash jump after an attack instead of a cd you have to hold your down key.
x-pivot - a turn around quick turn around immediatly before an attack that with some attacks changes the direction of momentum. Pretty much only used with nair but its ok with dair as well
Combos:
(all these are 2 moves but you can put them together for example Sair > Dlight can go into Dlight > Slight to make Sair > Dlight > Slight)
Dlight > Slight (works only at low healths)
Dlight > Sair (works at all healths and kills)
Dlight > dj Dair (works only at low healths)
Dlight > dj Recovery (Works at late healths, fantastic kill option)
Dlight > cd x-pivot Nair (Works at all healths but the dlight must be in the air)
Sair > Dlight (to perform this you must hit the second shot of the sair while falling to the stage only works at low healths)
Sair > Slight (sair must be done while falling to the stage, only works at low healths)
Sair > Nlight (Same conditions as Sair > Slight)
Tight Strings:
Slight > Sair (1 dodge frame, all healths)
Nlight > turnaround Nair (1 dodge frame, not sure on healths)
Dair > gc Dlight (1 dodge frame but difficult to perform)
Dair > gc Nlight (1 dodge frame)
Dodge/Jump Reads:
(feel free to make your own as theres tons of stuff these are just some I really like)
Sair > Sair
Dair > Dair
Dair > GP (offstage)
Dair > (pause) gc dlight (onstage)
Nair > Nair (this along with the following 3 options allow you to "juggle" which is were you keep them in the air above you and dont let them land. Juggles can potentially lead into early kills off the top. When juggling use chase dodges and jumps as needed)
Nair > Recovery
Recovery > Nair
Recovery > Exhausted Recovery
GP > Dair
Jesus christ i just wrote alot ill prolly add more and turn this into a complete guide later
A) Watch your replays and see what attack you should have done instead of what you did
B) Watch pros use blasters
https://youtu.be/C5_pBTMtVP8
I'm a Lance main and I spam light Dairs and Nairs. :^)