Brawlhalla

Brawlhalla

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Croissant Sep 30, 2017 @ 4:01am
Fix your hitboxes pls
just do it pls
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Showing 1-13 of 13 comments
Yacine Sep 30, 2017 @ 4:22am 
there is nothing wrong with hitboxes, you're just bad
Malryck Sep 30, 2017 @ 4:25am 
Originally posted by Rindeeeer:
just do it pls

Don't let your dreams be dreams.
Karinanima Sep 30, 2017 @ 4:33am 
Originally posted by ♥♥♥♥♥♥:
there is nothing wrong with hitboxes, you're just bad
Hitboxes are a balance variable.
And many times, hitboxes have been changed to either buff or nerf a certain attack.

It is bad of the Original Poster that they are not bothering to explain which attacks and which particular hitboxes they mean, but there is definitely some that are terribly designed.
He is probably just bad, but not everyone who has something against a hitbox is automatically "just bad".
Blaming the game is justified in a never ending stream of case-by-case analyses.
Nareth Erakian Sep 30, 2017 @ 5:45am 
In my opinion, they should keep hitboxes inside sprites.
It only bothers me if either the animation already faded away/hasn't reached a spot yet, but the hitbox is already/still there. An example could be the "shadows" created by Bödvar and Azoth.
Also hitboxes that reach around corners make me mad, if the animation would show that the Attack will only hit the wall.
Croissant Sep 30, 2017 @ 6:46am 
Originally posted by FishOnTheInternetz:
Originally posted by ♥♥♥♥♥♥:
there is nothing wrong with hitboxes, you're just bad
Hitboxes are a balance variable.
And many times, hitboxes have been changed to either buff or nerf a certain attack.

It is bad of the Original Poster that they are not bothering to explain which attacks and which particular hitboxes they mean, but there is definitely some that are terribly designed.
He is probably just bad, but not everyone who has something against a hitbox is automatically "just bad".
Blaming the game is justified in a never ending stream of case-by-case analyses.

One example is Bodwars Basic Heavy Attack and its animation. The bear is moving his hand in front and above Bodwar, but sometimes I has hit from the back of the bears head
Mexicutioner Sep 30, 2017 @ 6:48am 
The axe seems to go through opponents sometimes when it should be hitting.
76561198324269934 Sep 30, 2017 @ 8:07am 
If you have a problem with a hitbox explain and the dev ill fix it if it's a bug (like a lot of hammer hitboxes) but with a stupid post like this it's just pointless ... Rindeeer dont' be a waste of time for the devs and the players thanks.
Karinanima Sep 30, 2017 @ 3:23pm 
Originally posted by Rindeeeer:
Originally posted by FishOnTheInternetz:
Hitboxes are a balance variable.
And many times, hitboxes have been changed to either buff or nerf a certain attack.

It is bad of the Original Poster that they are not bothering to explain which attacks and which particular hitboxes they mean, but there is definitely some that are terribly designed.
He is probably just bad, but not everyone who has something against a hitbox is automatically "just bad".
Blaming the game is justified in a never ending stream of case-by-case analyses.

One example is Bodwars Basic Heavy Attack and its animation. The bear is moving his hand in front and above Bodwar, but sometimes I has hit from the back of the bears head
Here are the exact hitboxes of Bödvar's Hammer Neutral-Signature: https://imgur.com/a/r7ZHE
Originally posted by ;1519260397788577801:
all hitbox are equal
lol ,no
Karinanima Sep 30, 2017 @ 4:57pm 
Originally posted by nameous name:
Originally posted by ;1519260397788577801:
all hitbox are equal
lol ,no
Maybe he means the hurtboxes.
Originally posted by ;1519260397788590000:
Originally posted by FishOnTheInternetz:
Maybe he means the hurtboxes.
ye you got it. ♥♥♥♥♥ happens lol
:c
i should have said : lol ,yes
WHETFire Sep 3, 2023 @ 8:50pm 
Originally posted by Croissant:
just do it pls
No I completely agree some hit boxes just are horrible. I mean it goes with the animation but even then no attack should do that to begin with. For example jayun’s down sig on sword. Why in the world is that going behind him, it makes him an almost unbeatable edge guard if he has half a brain cell. Another good example is axe ground pound and recovery. While yes there are easy moves to dodge most the time I am just so tired of dying at the bottom of the stage from a recovery attack.
Brawl-Desync Sep 6, 2023 @ 2:47pm 
its connection issue, i get this all the time, some matches are worse then others.
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Date Posted: Sep 30, 2017 @ 4:01am
Posts: 13