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Don't let your dreams be dreams.
And many times, hitboxes have been changed to either buff or nerf a certain attack.
It is bad of the Original Poster that they are not bothering to explain which attacks and which particular hitboxes they mean, but there is definitely some that are terribly designed.
He is probably just bad, but not everyone who has something against a hitbox is automatically "just bad".
Blaming the game is justified in a never ending stream of case-by-case analyses.
It only bothers me if either the animation already faded away/hasn't reached a spot yet, but the hitbox is already/still there. An example could be the "shadows" created by Bödvar and Azoth.
Also hitboxes that reach around corners make me mad, if the animation would show that the Attack will only hit the wall.
One example is Bodwars Basic Heavy Attack and its animation. The bear is moving his hand in front and above Bodwar, but sometimes I has hit from the back of the bears head
i should have said : lol ,yes