Brawlhalla

Brawlhalla

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Bio Drando Jun 4, 2017 @ 9:28am
Dash Attacks (Aerial S-Heavy)
I noticed all the grounded attacks have 3 options:
- N-Light
- S-Light
- D-Light
- N-Sig
- S-Sig
- D-Sig

But when we look at the aerial attacks (ecluding GC, those are just grounded attacks executed in the air...):
- N-Air
- S-Air
- D-Air
- Recovery (N-Heavy/S-Heavy)
- Ground Pound (D-Heavy)

The heavy attacks in mid-air only have 2 outputs instead of 3.
Now you might say: "Just Gravity-Cancel a S-Sig and it'll be like an aerial S-Heavy" or "Just speed/chase dodge them and use S-Air or N-Air" and while you're rignt to some degree at the end it's the same grounded/aerial move executed in the air or after a speed bost, not a new attack.

So I thought: why not adding a brand new Aerial S-Heavy move?
I think it could work pretty well and it'd add more varitey to the matches, they could be something like:
SWORD: the character lunges horizzontally like how Jhala does in her Sword S-Sig, only with a shorter distance
GAUNTLETS: the character pulls back the fist for a bit and then executes a much wider and faster version of S-Air that pushes the opponent forward instead of knocking them down and actually works like a charged move (has a lot of starting frames)
HAMMER: the S-Light could be replaced by a quick frontal kick which would be really fast and have low damage and knockback, the current S-Air would become the Aerial S-Heavy
BLASTERS: kinda like its grounded S-Light, except in mid-air and with less active frames
KATARS: like Sentinel's S-Sig but with a smoother motion, it'd knock the opponent horizontally and slightly upwards
BOW: the character could fire an arrow horizzontally like during the N-Light or D-Air, but this hit would deal less damage and have less force than those 2 attacks
ROCKET LANCE: like the S-Air but it would have a slight startup where the character "charges" the lances for around 0.5 seconds, then they blast forward for a really short distance (like the S-Air), any enemy hit would be lauched forwards with a slightly upward trajectory; unlike S-Air it'll stop after it hits an opponent (like the Recovery)
SPEAR: the Legend would puch the spear forward in a motion similar to Queen Nai's S-Sig, slightly propelling themselves forward for a bit more reach
AXE: like Ragnir's S-Sig,except it has a motion more similar to S-Air at the end and doesn't hit downwards
SCYTHE: like Nix's D-Sig but with a little bit less reach (and less force), it'd send enemies in a perfect horizontal direction just like his sig

In case you're wondering about some comboes being removed because of that or executing aerial heavies becoming harder then the game would prioritize Recovery over Dash if you do a diagonal hit upward (so either LEFT-UP or RIGHT-UP), meaning that you can still execute Recoveries while moving so the current comboes wouldn't be harmed at all.

I think they would greatly improve the amount of strategies we could use.
Any thoughts?
Date Posted: Jun 4, 2017 @ 9:28am
Posts: 0