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I started creating a very rough blockout for the machine in 3DS Max. The idea was to test the physics first, before creating a fully textured model. After setting up collision for the important elements, I had to setup a hinge joint so the rod could rotate around its pivot. This worked surprisingly good!
To prevent marbles from moving through before the tray moved back up, there's a blocking element at the top. Throughput on the machine is fairly decent, handling about 1 marble every 2 seconds.
The physics were a bit quirky at first. I had to tweak the mass settings and add a bit of drag here and there. Eventually though the blockout became pretty stable and I was pretty happy with the results. Eventually I created this really simple UI that allowed me to select and place the blocks on top of other ones. I wanted the blocks to snap together a little better so I came up with a 4cm grid layout. This was starting to work really well.
I could now create the tracks myself and have the marbles roll accross. I also added an availability script which shows you how many blocks you can use in each level. And now the game was starting to look a little more presentable, and much closer to where we are at today.
Complete challenging puzzles in Puzzle Mode or create awe-inspiring tracks in Sandbox Mode. Pick from a wide variety of wooden pieces like turns, ramps, bridges, hinges and more.
Customize your courses and enjoy fully simulated physics as each marble rolls down your own unique tracks.
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