FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

Lihat Statistik:
I absolutely despise the exploration in this game.
The grasslands was what I thought was going to be a fun open worldish game. These later levels having to bounce on certain mushrooms to reach certain places. Cosmo Canyon is absolute cancer. Having to follow a freaking guide on YouTube on how to reach a tower on the map. This time wasting, aggravating garbage better not be in the third game.
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Diposting pertama kali oleh Weltall8000:
Diposting pertama kali oleh Tr0w:
Depends on the game, hallways are not bad in short action IPs like Ninja Gaiden, DMC, Gears, Halo, etc, etc. But when you make an big RPG or Remake an existing one that had an open world or overworld where now you're trudging the same corridors for 50-100 hours it gets old really fast. Imagine if they remade Morrowind but you were in linear corridors almost the entire time.

@RakataEpsilon
Hardly, the first console i owned was the Mega Drive. Also there's a difference between zone/hub and linear corridors.
They were just complaining about an area being too complex. Then said they don't want the realism of tricky terrain.
Dunno why they think the maps are complex, seems standard fare to me for action adventure and rpgs. Better map design than XIII and Remake that's for sure.
Terakhir diedit oleh Tr0w; 15 Feb @ 2:35pm
Normally I love exploration but in this game it’s copy/paste objects and completely overdone.
It’s a time wasting bloatware to justify the pricing.

It may be optional but it’s a bad idea to ignore it unless you want to be extremely weak in the endgame.
Liked it, had no problem finding anything in Cosmo or Gongaga, couple of trial and error moments and that was it, abuse fast travel there and check your map and its easy really..
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.
I don't like how getting most materia in this game is implemented. would have been much more interesting and make exploring more fun to me if you found it all in the enviroment i have to deduct 2 points off this game for the way the game uses chadley
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.
the classic "i didnt have an issue, therefor its everyone else whos wrong" peak mindset
Diposting pertama kali oleh sinh:
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.
the classic "i didnt have an issue, therefor its everyone else whos wrong" peak mindset

Yep, people who play the game not to enjoy it, but to rush through it in order to get to the next game on their backlog will not like this game. Indeed, they are all wrong for playing in such a way.
A 16 Feb @ 12:25am 
Diposting pertama kali oleh Boomer Click Bait:
The grasslands was what I thought was going to be a fun open worldish game. These later levels having to bounce on certain mushrooms to reach certain places. Cosmo Canyon is absolute cancer. Having to follow a freaking guide on YouTube on how to reach a tower on the map. This time wasting, aggravating garbage better not be in the third game.

I love the game, but this guy is spitting facts. LMAO.

I found myself watching guides more in Cosmo Canyon, but CC was pretty kind to my frames so I'll give it a pass over the suffocating area that is Gongaga.
Terakhir diedit oleh A; 16 Feb @ 12:25am
A 16 Feb @ 12:28am 
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.

It wasn't fun to run around figuring out how to get to a tower in CC because apparently you have to glide from a vantage point a few hundred meters away from you. They really didn't have to do these dumb segments. I loved Nibelheim's exploration tho. That ♥♥♥♥ was fun.
I wonder if the person who decided that locked camera during flying on chocoback in cosmo canyon region won any awards.

Other devs made the best looking world they could and whoever had the final say about camera decided players don't need to and definitely don't want to look around while flying.

The game is great, but man oh man are there some really absurd design choices all over the place that just gnaw at the experience.

There are other times when the devs know better where you want to look so instead of letting you explore, they will once again lock the camera somewhere and when the "event" of forcefully looking at something is over, there is still a 5 second period where you are standing still waiting to regain control.

Exploration could be fun, but little things like this make it less so.

All sidecontent feels like some weird ubisoft slob with their yellow ledges to grab on and radio towers and markers everywhere. What exploration? I am a hamster on a wheel.

When you get back on track and do main missions, it's suddenly awesome again.
Terakhir diedit oleh sushihauva; 16 Feb @ 2:15am
Diposting pertama kali oleh A:
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.

It wasn't fun to run around figuring out how to get to a tower in CC because apparently you have to glide from a vantage point a few hundred meters away from you.

If you had one look at your surroundings that is pretty obvious.
Diposting pertama kali oleh A:
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.

It wasn't fun to run around figuring out how to get to a tower in CC because apparently you have to glide from a vantage point a few hundred meters away from you. They really didn't have to do these dumb segments. I loved Nibelheim's exploration tho. That ♥♥♥♥ was fun.

It took me about 10 seconds to figure out that you needed to glide to that tower. And then another 5 seconds to see the point from where you had to glide. The "problems" in this game couldn't be easier or more casual to overcome.
Diposting pertama kali oleh A:
Diposting pertama kali oleh CupCupBaconBox:
I had literally zero negative experiences with any aspect of the game's exploration. The people complaining are the kinds of people who feel like they have to rush through a backlog of games as quickly as possible and get randy at anything that seems to stretch out the timer.

It wasn't fun to run around figuring out how to get to a tower in CC because apparently you have to glide from a vantage point a few hundred meters away from you. They really didn't have to do these dumb segments. I loved Nibelheim's exploration tho. That ♥♥♥♥ was fun.
People like you are the reason we have the cancer that is yellow paint all over modern games
Terakhir diedit oleh Tr0w; 16 Feb @ 5:43am
Diposting pertama kali oleh Tr0w:
Diposting pertama kali oleh A:

It wasn't fun to run around figuring out how to get to a tower in CC because apparently you have to glide from a vantage point a few hundred meters away from you. They really didn't have to do these dumb segments. I loved Nibelheim's exploration tho. That ♥♥♥♥ was fun.
People like you are the reason we have the cancer that is yellow paint all over modern games
No, people like him are common and that's fine. Nobody would want to stare at a mountain trying to find specific rocks to climb. You can bash yellow paint all you want to try and look tough, a majority do not want stress when playing a game.
Diposting pertama kali oleh Boomer Click Bait:
Diposting pertama kali oleh Tr0w:
People like you are the reason we have the cancer that is yellow paint all over modern games
No, people like him are common and that's fine. Nobody would want to stare at a mountain trying to find specific rocks to climb. You can bash yellow paint all you want to try and look tough, a majority do not want stress when playing a game.
The most basic is problem solving and observation being stressful to you is not my problem.
Not even being able to look at a rock face and figure out a way up, Idiocracy truly was a documentary.
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Tanggal Diposting: 14 Feb @ 8:24am
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