FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Motion Blur & Depth of Field
No option to turn these terrible features off again.

Why do game developers love these blurry features so much? Don't they know that most gamers hate them?

https://steamcommunity.com/sharedfiles/filedetails/?id=3412969261
Last edited by Monterossa; Jan 23 @ 6:56am
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Showing 61-75 of 81 comments
Originally posted by Swaggaccino:
Originally posted by Pragmatic Tornado:

Settings? Turned up sharpness via engine.ini?

Yeah I hooked up my laptop to my TV last night and tried playing without any modifications. Honestly couldn't tell the difference, so I left it standard. Seems there is no DoF outside of cutscenes, at least none that I could see in a few hours of play.

I used Adrenaline (AMD's geforce experience) to render the game in 4K then I turned on their AFMF2 frame gen. Engine.ini from what I've seen so far only turns off postprocessing and AA. I have all post processing turned off (film grain, chromatic abb, motion blur, depth of field). My AA settings are
r.PostProcessAAQuality=3
r.TemporalAACurrentFrameWeight=0.35
r.TemporalAAFilterSize=0.2
r.TemporalAASamples=1

It's still blurry but way less insane than default. The latest UUU4 is your only hope but a lot of the game is still locked down. Otherwise wait for a modder to hopefully get something more concrete. Aren't you on Nvidia though? I thought you were using DLAA which more or less is another form of TAA.

I'm using DLSS only when I play on my laptop; usually play on desktop on native 4K.

Only difference from my settings was the top one, which I had commented out. 3 should correspond to MSAA, but it's definitely not that in FF7R. Still TAA. I'm not seeing the difference, but at least it's not worse.

This is the first time I've been truly bothered by the TAA implementation without being able to change it to something else. Many games play just fine with zero AA too, at least at 4K, but the shimmering in this one makes that a no go. Hope the fine modders get to work soon.
Originally posted by Pragmatic Tornado:
Originally posted by Swaggaccino:

I used Adrenaline (AMD's geforce experience) to render the game in 4K then I turned on their AFMF2 frame gen. Engine.ini from what I've seen so far only turns off postprocessing and AA. I have all post processing turned off (film grain, chromatic abb, motion blur, depth of field). My AA settings are
r.PostProcessAAQuality=3
r.TemporalAACurrentFrameWeight=0.35
r.TemporalAAFilterSize=0.2
r.TemporalAASamples=1

It's still blurry but way less insane than default. The latest UUU4 is your only hope but a lot of the game is still locked down. Otherwise wait for a modder to hopefully get something more concrete. Aren't you on Nvidia though? I thought you were using DLAA which more or less is another form of TAA.

I'm using DLSS only when I play on my laptop; usually play on desktop on native 4K.

Only difference from my settings was the top one, which I had commented out. 3 should correspond to MSAA, but it's definitely not that in FF7R. Still TAA. I'm not seeing the difference, but at least it's not worse.

This is the first time I've been truly bothered by the TAA implementation without being able to change it to something else. Many games play just fine with zero AA too, at least at 4K, but the shimmering in this one makes that a no go. Hope the fine modders get to work soon.

Yeah 3 is def TAA. I don't think the game can even do MSAA - it's deferred rendering. At least give us a choice for FXAA (lol) or no AA but everything is temporally baked so turning AA off would break it like STALKER 2. And it's def one of the worst TAA implementations I've ever seen, if not the worst one. I originally noticed TAA when I built my new rig and went to go test drive Warhammer 3 TW and be met with a worse picture fidelity than previous Total War games.

I do have to say - as you keep playing, the blur clears up somewhat especially around rocks and stones and inside villages. At the very least, it's not as noticeable as in forests and grasslands with foliage. There it still looks atrocious.

And running the game at 4K, I maxed out my vram at 20GB and DDR5 ram at 32GB lol.

All that power simply to simulate vaseline smearing.
I've tried mucking around with the engine.ini, and TBH none of the recommended settings appear to do much to remove the 'Vaseline smearing' and blur.

My god, it's just destroying my eyes trying to focus on this blurry mess
Originally posted by scooby_wrx:
I've tried mucking around with the engine.ini, and TBH none of the recommended settings appear to do much to remove the 'Vaseline smearing' and blur.

My god, it's just destroying my eyes trying to focus on this blurry mess

For some bizarre reason, they went out of their way to disable a lot of cvars with this title, which wasn't the case with Remake. You can't customize it with the same degree and freedom as say Stalker and other Unreal Engine titles.
Gaiba Jan 27 @ 12:14pm 
This game does not use camera motion blur as far as I can tell. Only per-object motion blur (like on a sword being swung).
Evangela Jan 27 @ 7:31pm 
Originally posted by Gaiba:
This game does not use camera motion blur as far as I can tell. Only per-object motion blur (like on a sword being swung).

Are those blur effects a graphical object? No wonder why it can't be turned off. Maybe it can be removed by graphical modding.
i always wonder who da fk invent Dept of Field and Motion Blur...
Both hurt performance and cause eyes cancer, its an effect no one want to enable
Last edited by CookingMaMa; Jan 27 @ 7:56pm
Originally posted by CookingMaMa:
i always wonder who da fk invent Dept of Field and Motion Blur...
Both hurt performance and cause eyes cancer, its an effect no one want to enable

Well, DoF has its uses in photography and camera work in general, but I think game devs abuse it way too much. Motion blur is useful for consoles running games at 30 fps to make it appear smoother - not so much for gaming PC's running games at 60+ fps.

Most game devs have realized that PC gamers want the option to turn this ♥♥♥♥ off. But sadly not all.
Foxbyte Jan 27 @ 9:45pm 
I'd just like to say, I literally always for many years now, go into settings first thing and try to turn off depth of field, motion blur, and any other blur option I can when I play a game. Assuming the game has the option in the first place.

As Pragmatic Tornado above said, maybe that's cool for consoles... but me, on PC... nah... I'd rather disable it all and see all the detail crisp and clear, thank you very much. Buuuuuuut... if I have to deal with it, it is what it is

Edit: Yeah I guess sometimes what I say is redundant lmao but it's not like I'm not thinking the same thing. Don't like it, don't play it
Last edited by Foxbyte; Jan 28 @ 12:43am
Originally posted by Foxhunt:
As Pragmatic Tornado above said, maybe that's cool for consoles... but me, on PC... nah... I'd rather disable it all and see all the detail crisp and clear, thank you very much. Buuuuuuut... if I have to deal with it, it is what it is

Not like you can do anything but deal with it.

A: Deal with it
B: Quit playing

Lol
CINER Jan 27 @ 10:27pm 
i don't mind object motion blur but dislike camera motion blur
I don't mind DoF in a cutscenes

The biggest issue i had with FF remake , and rebirth is Eye adaptation..
Adding huge brightness to doorways etc, when the adaptation is at the camera point... not where my character is standing.
there is an ini command to remove it and it sorta works...
Evangela Jan 27 @ 11:10pm 
Originally posted by CINER:
i don't mind object motion blur but dislike camera motion blur
I don't mind DoF in a cutscenes

The biggest issue i had with FF remake , and rebirth is Eye adaptation..
Adding huge brightness to doorways etc, when the adaptation is at the camera point... not where my character is standing.
there is an ini command to remove it and it sorta works...

Can you tell me how to remove the weird lighting when transiting from indoor-outdoor?
Yeah so these edits helped improve the clarity a lot for me. Blur is still there but not as crazy as it was before. Digging the game now.

https://www.nexusmods.com/finalfantasy7rebirth/mods/16
Originally posted by CINER:
i don't mind object motion blur but dislike camera motion blur
I don't mind DoF in a cutscenes

The biggest issue i had with FF remake , and rebirth is Eye adaptation..
Adding huge brightness to doorways etc, when the adaptation is at the camera point... not where my character is standing.
there is an ini command to remove it and it sorta works...
Yeah the eye adaptation is possibly the worst I've ever seen in a game. What is the ini command?
Originally posted by Swaggaccino:
Yeah so these edits helped improve the clarity a lot for me. Blur is still there but not as crazy as it was before. Digging the game now.

https://www.nexusmods.com/finalfantasy7rebirth/mods/16

Personally I didn't notice much, if any visual difference, but it did seem to remove or at least reduce stuttering when I play on my laptop. Assume because it only has 12GB vRAM; after a couple hours it would start to struggle in 4K.
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Date Posted: Jan 23 @ 6:52am
Posts: 81