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I'm using DLSS only when I play on my laptop; usually play on desktop on native 4K.
Only difference from my settings was the top one, which I had commented out. 3 should correspond to MSAA, but it's definitely not that in FF7R. Still TAA. I'm not seeing the difference, but at least it's not worse.
This is the first time I've been truly bothered by the TAA implementation without being able to change it to something else. Many games play just fine with zero AA too, at least at 4K, but the shimmering in this one makes that a no go. Hope the fine modders get to work soon.
Yeah 3 is def TAA. I don't think the game can even do MSAA - it's deferred rendering. At least give us a choice for FXAA (lol) or no AA but everything is temporally baked so turning AA off would break it like STALKER 2. And it's def one of the worst TAA implementations I've ever seen, if not the worst one. I originally noticed TAA when I built my new rig and went to go test drive Warhammer 3 TW and be met with a worse picture fidelity than previous Total War games.
I do have to say - as you keep playing, the blur clears up somewhat especially around rocks and stones and inside villages. At the very least, it's not as noticeable as in forests and grasslands with foliage. There it still looks atrocious.
And running the game at 4K, I maxed out my vram at 20GB and DDR5 ram at 32GB lol.
All that power simply to simulate vaseline smearing.
My god, it's just destroying my eyes trying to focus on this blurry mess
For some bizarre reason, they went out of their way to disable a lot of cvars with this title, which wasn't the case with Remake. You can't customize it with the same degree and freedom as say Stalker and other Unreal Engine titles.
Are those blur effects a graphical object? No wonder why it can't be turned off. Maybe it can be removed by graphical modding.
Both hurt performance and cause eyes cancer, its an effect no one want to enable
Well, DoF has its uses in photography and camera work in general, but I think game devs abuse it way too much. Motion blur is useful for consoles running games at 30 fps to make it appear smoother - not so much for gaming PC's running games at 60+ fps.
Most game devs have realized that PC gamers want the option to turn this ♥♥♥♥ off. But sadly not all.
As Pragmatic Tornado above said, maybe that's cool for consoles... but me, on PC... nah... I'd rather disable it all and see all the detail crisp and clear, thank you very much. Buuuuuuut... if I have to deal with it, it is what it is
Edit: Yeah I guess sometimes what I say is redundant lmao but it's not like I'm not thinking the same thing. Don't like it, don't play it
Not like you can do anything but deal with it.
A: Deal with it
B: Quit playing
Lol
I don't mind DoF in a cutscenes
The biggest issue i had with FF remake , and rebirth is Eye adaptation..
Adding huge brightness to doorways etc, when the adaptation is at the camera point... not where my character is standing.
there is an ini command to remove it and it sorta works...
Can you tell me how to remove the weird lighting when transiting from indoor-outdoor?
https://www.nexusmods.com/finalfantasy7rebirth/mods/16
Personally I didn't notice much, if any visual difference, but it did seem to remove or at least reduce stuttering when I play on my laptop. Assume because it only has 12GB vRAM; after a couple hours it would start to struggle in 4K.