FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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DLSS is actually DLAA it seems
As the title suggests, it seems DLSS is actually functioning as DLAA in this case. DLSS is meant to be an upscaling technology, not an anti-aliasing (AA) method. To support this, I watched this video:

https://www.youtube.com/watch?v=8yfhTtaG1eA

At the 1:00 mark, the settings are maxed out at 4K with DLSS (or DLAA), and the game runs at around 80 FPS. When DLSS is disabled and TAA is enabled instead (a minute later), the FPS increases to about 90. This doesn’t add up unless DLSS here is actually behaving like DLAA, which aligns with how DLAA works in other games, it applies true AA and adds a performance cost rather than upscaling.

This would also explain the strange thing that there are no DLSS modes like performance, balanced or quality. Because it's DLAA.
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Showing 1-15 of 26 comments
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.
Last edited by residentporter; Jan 23 @ 2:58am
Step Jan 23 @ 3:51am 
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.

nice thank you
Thanatos Jan 23 @ 4:10am 
This is a Square vs Rectangle situation. DLAA is a type of DLSS, but really its just a marketing name for running DLSS at 100% render resolution. So its not incorrect to call the setting DLSS, just a little confusing for people who are used to DLSS being a performance boosting setting. For whatever reason they've chosen not use the specific DLAA name here, but yes it does seem to be that it isn't reducing the render resolution.
Fraggoso Jan 23 @ 4:14am 
They should’ve opted for the classic DLSS presets/naming at least and, if someone want to deviate from it, give the option as they do now.
Thanatos Jan 23 @ 4:23am 
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.

I'm fairly confident this is incorrect. Dynamic resolution lowers the output resolution of the game (in other games so i can only assume its true here too). DLSS only lowers the render resolution, and then upscales it back to the selected output resolution. They both improve performance, but they are not the same thing, and dynamic resolution will give you a lower resolution image than DLSS would.
Originally posted by Thanatos:
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.

I'm fairly confident this is incorrect. Dynamic resolution lowers the output resolution of the game (in other games so i can only assume it’s true here too). DLSS only lowers the render resolution, and then upscales it back to the selected output resolution. They both improve performance, but they are not the same thing, and dynamic resolution will give you a lower resolution image than DLSS would.

It’s certainly possible I am incorrect. I am just going by a benchmark video I saw yesterday which only showed Dynamic Resolution as an option but many other outlets report that it has DLSS support. My assumption was Dynamic Res was just named incorrectly. Thankfully not too long now until we all know for certain.
Last edited by residentporter; Jan 23 @ 4:34am
Thanatos Jan 23 @ 4:43am 
Originally posted by residentporter:
Originally posted by Thanatos:

I'm fairly confident this is incorrect. Dynamic resolution lowers the output resolution of the game (in other games so i can only assume it’s true here too). DLSS only lowers the render resolution, and then upscales it back to the selected output resolution. They both improve performance, but they are not the same thing, and dynamic resolution will give you a lower resolution image than DLSS would.

It’s certainly possible I am incorrect. I am just going by a benchmark video I saw yesterday. Thankfully not too long now until we know for certain.

Well yeah for benchmarking, dynamic resolution is the alternative to DLSS or FSR. They serve a similar purpose to increase performance by rendering the game at a lower resolution. So if your goal is to increase FPS, then dynamic resolution is the setting you want. I'm just pointing out that they are different techniques and have different pros/cons
Evangela Jan 23 @ 4:46am 
Doesn't really matter. The game should run fine at native 4k, at least for 4070 Ti and above GPUs.
Originally posted by Thanatos:
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.

I'm fairly confident this is incorrect. Dynamic resolution lowers the output resolution of the game (in other games so i can only assume its true here too). DLSS only lowers the render resolution, and then upscales it back to the selected output resolution. They both improve performance, but they are not the same thing, and dynamic resolution will give you a lower resolution image than DLSS would.
I read a PC Gamer article released this morning or last night that says they just changed the options to their percentages instead of the normal "Quality", "Balanced", "Performance", etc. When you have DLSS enabled, 66% = Quality, they apparently removed "Balanced", so there's only 50% Performance and 33% Ultra Performance.

They're doing a weird thing where you can dynamically target a DLSS, which is bizarre. If you set both of the dynamic scaling values to the same thing then it wont dynamically change it.
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.
This is correct, Dynamic Resolution alters the internal rendering resolution to maintain a specified FPS. Manually setting this while "DLSS" is enabled will do exactly what you said it's just displayed differently to what people are used to.
Originally posted by Thanatos:
Originally posted by residentporter:

It’s certainly possible I am incorrect. I am just going by a benchmark video I saw yesterday. Thankfully not too long now until we know for certain.

Well yeah for benchmarking, dynamic resolution is the alternative to DLSS or FSR. They serve a similar purpose to increase performance by rendering the game at a lower resolution. So if your goal is to increase FPS, then dynamic resolution is the setting you want. I'm just pointing out that they are different techniques and have different pros/cons


I’m wondering if you put the minimum and maximum resolution at the same value aka 66 percent it works as DLSS, whereas if you put minimum at 66 and maximum at 100 it works as dynamic resolution.
Originally posted by OOFleming:
Originally posted by residentporter:
Dynamic Resolution is DLSS. 100 percent is DLAA, 66 percent is DLSS Quality and so on. I don’t think it’s worded very well in the menu.
This is correct, Dynamic Resolution alters the internal rendering resolution to maintain a specified FPS. Manually setting this while "DLSS" is enabled will do exactly what you said it's just displayed differently to what people are used to.

Thanks, this is what I thought but couldn’t be 100 percent sure.
Eclisis Jan 23 @ 4:56am 
DLAA and DLSS are the same technology doing two different things

DLAA is Deep Learning Anti Aliasing, and DLSS is Deep Learning Super sampling,

you can't use both at the same time
Originally posted by Eclisis:
DLAA and DLSS are the same technology doing two different things

DLAA is Deep Learning Anti Aliasing, and DLSS is Deep Learning Super sampling,

you can't use both at the same time
It's the same thing, as someone said earlier DLAA is just DLSS at 100% res (native), the AA is always applied even during DLSS quality and lower
Dayemon Jan 23 @ 5:12am 
Originally posted by OOFleming:
Originally posted by Eclisis:
DLAA and DLSS are the same technology doing two different things

DLAA is Deep Learning Anti Aliasing, and DLSS is Deep Learning Super sampling,

you can't use both at the same time
It's the same thing, as someone said earlier DLAA is just DLSS at 100% res (native), the AA is always applied even during DLSS quality and lower

No DLAA is not the same thing. There is no upscaling with DLAA, it uses A.I to enhance the image at a very heavy performance cost.
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Date Posted: Jan 23 @ 2:33am
Posts: 26