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nice thank you
I'm fairly confident this is incorrect. Dynamic resolution lowers the output resolution of the game (in other games so i can only assume its true here too). DLSS only lowers the render resolution, and then upscales it back to the selected output resolution. They both improve performance, but they are not the same thing, and dynamic resolution will give you a lower resolution image than DLSS would.
It’s certainly possible I am incorrect. I am just going by a benchmark video I saw yesterday which only showed Dynamic Resolution as an option but many other outlets report that it has DLSS support. My assumption was Dynamic Res was just named incorrectly. Thankfully not too long now until we all know for certain.
Well yeah for benchmarking, dynamic resolution is the alternative to DLSS or FSR. They serve a similar purpose to increase performance by rendering the game at a lower resolution. So if your goal is to increase FPS, then dynamic resolution is the setting you want. I'm just pointing out that they are different techniques and have different pros/cons
They're doing a weird thing where you can dynamically target a DLSS, which is bizarre. If you set both of the dynamic scaling values to the same thing then it wont dynamically change it.
I’m wondering if you put the minimum and maximum resolution at the same value aka 66 percent it works as DLSS, whereas if you put minimum at 66 and maximum at 100 it works as dynamic resolution.
Thanks, this is what I thought but couldn’t be 100 percent sure.
DLAA is Deep Learning Anti Aliasing, and DLSS is Deep Learning Super sampling,
you can't use both at the same time
No DLAA is not the same thing. There is no upscaling with DLAA, it uses A.I to enhance the image at a very heavy performance cost.