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Also excited to this game, loved ff vii remake
Ultrawide might not be as common as standard monitors, but it’s still supported in many AAA games (and in way too many indie titles LOL), so it’s fair to hope that FFVII Rebirth might include it too.
That said, I understand not every game will cater to every setup, but as a fan of the series, I just wanted to reach out to SQUARE ENIX to see if ultrawide is on their radar or if they’d consider adding it. It doesn’t hurt to ask, and it helps show there’s interest in these features. :)
Could of sworn I saw it in the PC features, must of been a different game O.o. Sorry to get your hopes up.
Part 1 had a pretty terrible PC launch that had console only features for UE5 enabled by default and required players do make their own engine.ini to resolve. Do you really think that's acceptable for a 70 dollar game?
At least with Elden Ring, though mods aren't representative of how native performance would look, it's quite apparent that ultrawide could easily be supported with little to no performance addition on the users' end. The only real problem I would personally see is UI design, and that's less to do with the widescreen and more to do with UI design being a pain regardless.
tl;dr expect someone to mod it in
To be fair, you're asking them to support a niche community with extra development time. They simply do what they are told and if it isn't high up on the priority list (Meaning sales wise.) it normally get overlooked.
Honesty, not anymore.
maybe not 10 min but I get you. The UI for example need work and that is something modders may or may not be able to fix. FF7R for example, Flawless worked but it screwed over the map. UI is centered and not at the side like it should. This is probably why official support would be great as the only thing modders need to fix is the black bar on cutscene.
Sure, it takes modders who can DEVOTE the time to do it and make it "Sometimes" work by editing the values. You're not wrong, but that is still not exactly as easy as you might think it is. See, development likes it when things don't go wrong, because they get blamed. So they'd rather ship a working product that doesn't require them to sit infront of their computers while management tasks them with "Finding the problem." and then having to go through certifications to get things updated. A bit of a difference I know, but hey, you always got modders.
Also, yes, I'd VERY MUCH call 20m of the total (Not active) user base of just steam, to be niche. Further, you also don't know how many of those users are even interested in said game anyways, so even then, it's wasted development effort.
Modders are the real MVP. Would definitively appreciate official ultra wide support from the devs though, I've skipped several titles due to lack of UW support, and wouldn't be surprised if other UW users have too. Not every title has a solid modding community to fix issues, and developers should stop relying on third parties to add or fix things that should have been done by them in the first place.