FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Ultrawide Support
Most modern games support ultrawide, but as far as I’ve seen, SQUARE ENIX hasn’t said anything about whether FFVII Rebirth will have it. It seems like it won’t. I have multiple displays to play the game however it’s needed, but I still decided to contact support via email to confirm if ultrawide support will be included. I also suggested they consider adding it if it’s not already planned. Once I get a reply, I’ll post it here, though it’ll likely be a generic bot response. Still, it’s worth a try.

I know we’ll probably get a Flawless Widescreen patch within hours or days of release, but honestly, we shouldn’t have to rely on mods or community patches for proper support.

On another note, I just finished FFVII Remake Intergrade (currently wrapping up INTERmission), and I loved every part of it. I never played the original FFVII back in the day—only watched it—but I did play FFIX and Final Fantasy Tactics on PS1. Needless to say, I’m really excited for this one! :D
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Showing 1-15 of 91 comments
+1 looks like japanese companies dont care much for ulrtawide support :(

Also excited to this game, loved ff vii remake
Ronin Gamer Jan 21 @ 7:03pm 
9
Ultra wide, as far as I understand it, is a niche concept for a monitor and so no not every game supports it. I fail to understand why you all come out of the woodwork and constantly repeat that, but not every game in existence is going to support the niche product you bought that is not what a lot of other people get.
Originally posted by Ronin Gamer:
Ultra wide, as far as I understand it, is a niche concept for a monitor and so no not every game supports it. I fail to understand why you all come out of the woodwork and constantly repeat that, but not every game in existence is going to support the niche product you bought that is not what a lot of other people get.

Ultrawide might not be as common as standard monitors, but it’s still supported in many AAA games (and in way too many indie titles LOL), so it’s fair to hope that FFVII Rebirth might include it too.

That said, I understand not every game will cater to every setup, but as a fan of the series, I just wanted to reach out to SQUARE ENIX to see if ultrawide is on their radar or if they’d consider adding it. It doesn’t hurt to ask, and it helps show there’s interest in these features. :)
Originally posted by Kashra Fall:
Ultra wide was already on the list of confirmed features for rebirth. Super ultra wide on the hand, was not.
It was? Where do you get that from?
Originally posted by Napoleonic S:
Originally posted by Kashra Fall:
Ultra wide was already on the list of confirmed features for rebirth. Super ultra wide on the hand, was not.
It was? Where do you get that from?

Could of sworn I saw it in the PC features, must of been a different game O.o. Sorry to get your hopes up.
McDunkin Jan 21 @ 10:59pm 
Originally posted by Ronin Gamer:
Ultra wide, as far as I understand it, is a niche concept for a monitor and so no not every game supports it. I fail to understand why you all come out of the woodwork and constantly repeat that, but not every game in existence is going to support the niche product you bought that is not what a lot of other people get.
It's a good litmus test for any PC port of a modern console game. Doubly so for this game since ultra wide is relatively easy to support on modern versions of UE5.

Part 1 had a pretty terrible PC launch that had console only features for UE5 enabled by default and required players do make their own engine.ini to resolve. Do you really think that's acceptable for a 70 dollar game?
Looks like it probably won't. Nor unlocked FPS. I really do hate the "niche" argument for ultrawide nowadays. This isn't 5+ years ago. Hardware and development optimization is good enough for it to easily support the extra pixels. This is less about UW being niche and more about devs not wanting to expend any more time than what a console supports since it's a port. SE isn't a small studio. They have plenty of QA to handle testing UW if they wanted. (I could understand not adding it if they used fully in-house engine tooling, but it's UE, so it does support UW)

At least with Elden Ring, though mods aren't representative of how native performance would look, it's quite apparent that ultrawide could easily be supported with little to no performance addition on the users' end. The only real problem I would personally see is UI design, and that's less to do with the widescreen and more to do with UI design being a pain regardless.

tl;dr expect someone to mod it in
Last edited by Rozemyne :); Jan 21 @ 11:01pm
Kashra Fall Jan 21 @ 11:30pm 
Originally posted by Rozemyne :):
Looks like it probably won't. Nor unlocked FPS. I really do hate the "niche" argument for ultrawide nowadays. This isn't 5+ years ago. Hardware and development optimization is good enough for it to easily support the extra pixels. This is less about UW being niche and more about devs not wanting to expend any more time than what a console supports since it's a port. SE isn't a small studio. They have plenty of QA to handle testing UW if they wanted. (I could understand not adding it if they used fully in-house engine tooling, but it's UE, so it does support UW)

At least with Elden Ring, though mods aren't representative of how native performance would look, it's quite apparent that ultrawide could easily be supported with little to no performance addition on the users' end. The only real problem I would personally see is UI design, and that's less to do with the widescreen and more to do with UI design being a pain regardless.

tl;dr expect someone to mod it in

To be fair, you're asking them to support a niche community with extra development time. They simply do what they are told and if it isn't high up on the priority list (Meaning sales wise.) it normally get overlooked.
Lichbane Jan 21 @ 11:32pm 
Originally posted by Ronin Gamer:
Ultra wide, as far as I understand it, is a niche concept for a monitor

Honesty, not anymore.
Fraggoso Jan 21 @ 11:49pm 
It’s a UE Game so mods, if not natively supported by SE, will fix it rather soon.
Iblysi Jan 21 @ 11:54pm 
Originally posted by Kashra Fall:
Originally posted by Rozemyne :):
Looks like it probably won't. Nor unlocked FPS. I really do hate the "niche" argument for ultrawide nowadays. This isn't 5+ years ago. Hardware and development optimization is good enough for it to easily support the extra pixels. This is less about UW being niche and more about devs not wanting to expend any more time than what a console supports since it's a port. SE isn't a small studio. They have plenty of QA to handle testing UW if they wanted. (I could understand not adding it if they used fully in-house engine tooling, but it's UE, so it does support UW)

At least with Elden Ring, though mods aren't representative of how native performance would look, it's quite apparent that ultrawide could easily be supported with little to no performance addition on the users' end. The only real problem I would personally see is UI design, and that's less to do with the widescreen and more to do with UI design being a pain regardless.

tl;dr expect someone to mod it in

To be fair, you're asking them to support a niche community with extra development time. They simply do what they are told and if it isn't high up on the priority list (Meaning sales wise.) it normally get overlooked.
It literally takes modders 10 min to make happen. yet a big company cannot do it cause its niche??? And i would not call almost 20m users a niche.
2D神 Jan 22 @ 12:02am 
Originally posted by Iblysi:
Originally posted by Kashra Fall:

To be fair, you're asking them to support a niche community with extra development time. They simply do what they are told and if it isn't high up on the priority list (Meaning sales wise.) it normally get overlooked.
It literally takes modders 10 min to make happen. yet a big company cannot do it cause its niche??? And i would not call almost 20m users a niche.

maybe not 10 min but I get you. The UI for example need work and that is something modders may or may not be able to fix. FF7R for example, Flawless worked but it screwed over the map. UI is centered and not at the side like it should. This is probably why official support would be great as the only thing modders need to fix is the black bar on cutscene.
Last edited by 2D神; Jan 22 @ 12:09am
Kashra Fall Jan 22 @ 1:13am 
2
Originally posted by Iblysi:
Originally posted by Kashra Fall:

To be fair, you're asking them to support a niche community with extra development time. They simply do what they are told and if it isn't high up on the priority list (Meaning sales wise.) it normally get overlooked.
It literally takes modders 10 min to make happen. yet a big company cannot do it cause its niche??? And i would not call almost 20m users a niche.

Sure, it takes modders who can DEVOTE the time to do it and make it "Sometimes" work by editing the values. You're not wrong, but that is still not exactly as easy as you might think it is. See, development likes it when things don't go wrong, because they get blamed. So they'd rather ship a working product that doesn't require them to sit infront of their computers while management tasks them with "Finding the problem." and then having to go through certifications to get things updated. A bit of a difference I know, but hey, you always got modders.

Also, yes, I'd VERY MUCH call 20m of the total (Not active) user base of just steam, to be niche. Further, you also don't know how many of those users are even interested in said game anyways, so even then, it's wasted development effort.
Originally posted by Fraggoso:
It’s a UE Game so mods, if not natively supported by SE, will fix it rather soon.

Modders are the real MVP. Would definitively appreciate official ultra wide support from the devs though, I've skipped several titles due to lack of UW support, and wouldn't be surprised if other UW users have too. Not every title has a solid modding community to fix issues, and developers should stop relying on third parties to add or fix things that should have been done by them in the first place.
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Date Posted: Jan 21 @ 6:39pm
Posts: 91