FINAL FANTASY VII REBIRTH

FINAL FANTASY VII REBIRTH

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Very profreshional Apr 19 @ 4:16am
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Insanely boring game
It's like pulling teeth trying to play this dull mess. The writing is abysmal, new story elements are idiotic, the visuals are a blurry temporal filtered mess, the performance is hot ass. Every element of the original game is stretched out to extreme, with padding galore.

You deserve a medal if you're able to actually make your way through this whole thing. I just met Cid and I'm having to force myself to actually sit down and play it so I haven't just thrown away money buying it.

Also what crackhead thought it would be a good idea to completely shift around the order of events? I get that the idea of the game is that it's a spin-off and the 'remake' is alluding to certain characters trying to break free from the events as originally ordered, but they could have done so much more with this.
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Showing 1-15 of 89 comments
Melodia Apr 19 @ 5:57am 
What order of events did they shift around?
james01 Apr 19 @ 6:03am 
Well because you are an experienced ff player, try playing Dynamic Mode + 2.5x HP Mod, otherwise, yeah, its boring
Senki Apr 19 @ 3:24pm 
the only thing I agree with is that they messed up with the visuals

the gameplay is fun and the story is enjoyable
I think this is one of the most special game experiences i've ever had.

I also see a lot of fixable problems:
- Chadley talks through EVERYTHING that you find special about the game world.
- You get most rewards from doing lists of chores, and not through exploring the game out of your own curiosity. This feels very bad.
- frame pacing issues are terrible
- unless you're running in 4k, everything starts to look blurry.
- the combat controls are too automatic. Having to first do a full roll animation before i can shoot sword beams is dumb. There are many cases like this.
Why not make it cancellable on the first frame so that a dodge -> attack input will immediately skip the roll and do the sword beams?
- Having to do sword beams before i can fly at an enemy is dumber. Why can i even fly to an enemy 15 meters away? That's ridiculous.


There's tons more, but it's not like anyone's going to read it.
I think the game was finished in a hurry for some reason. Their marketing team probably expected people to eat up the episodic format because it's FF7. That's not how it works. People are going to wait until the entirety of FF7 is complete, and then play the game. People like me who can't wait, even recommend it to others to wait as much as possible.
You just know they're going to pull a sneaky and rerelease all 3 parts as one game later on.
Xengre Apr 20 @ 10:46am 
Originally posted by ProfessorFrog:
I think this is one of the most special game experiences i've ever had.

I also see a lot of fixable problems:
- Chadley talks through EVERYTHING that you find special about the game world.
- You get most rewards from doing lists of chores, and not through exploring the game out of your own curiosity. This feels very bad.
- frame pacing issues are terrible
- unless you're running in 4k, everything starts to look blurry.
- the combat controls are too automatic. Having to first do a full roll animation before i can shoot sword beams is dumb. There are many cases like this.
Why not make it cancellable on the first frame so that a dodge -> attack input will immediately skip the roll and do the sword beams?
- Having to do sword beams before i can fly at an enemy is dumber. Why can i even fly to an enemy 15 meters away? That's ridiculous.


There's tons more, but it's not like anyone's going to read it.
I think the game was finished in a hurry for some reason. Their marketing team probably expected people to eat up the episodic format because it's FF7. That's not how it works. People are going to wait until the entirety of FF7 is complete, and then play the game. People like me who can't wait, even recommend it to others to wait as much as possible.
You just know they're going to pull a sneaky and rerelease all 3 parts as one game later on.
I think the Chadley thing is a bug because I've heard this complaint about him and Mia talking too much or through everything but I've never once, ever, seen either of them talk through anything else including wandering dialog and they only talk when doing intel or interacting with their character physically.

For the blurry issue try adjusting dynamic resolution settings and frame caps. Depending on what you set it to it could induce regularly blurry non-stop such as if you have a 120 FPS monitor and set it to scale to 100% top but then usually have 80-90 FPS then you will always have a heavy amount of scaling going on so you would need to drop max cap to 90 FPS in that example, instead. Though I've heard AMD's GPUs suffer pretty bad with this game you may be able to disable it and use lossless scaling to fix the issue I've heard if you are on an AMD GPU. There is no reason 1440p shouldn't be very clear if configured correctly so this is definitely something that can be fixed. Just a matter of figuring out what.

For frame pacing try using an outside frame limiter like MSI Afterburner or Nvidia control panel and using it as your frame limiter set to -1 FPS below your display's refresh rate (or if you are constantly getting a lot lower like the 90 FPS example set to 90 FPS in that example). Built in v-sync in games often doesn't work ideally and this is a common fix, especially for unreal engine games which are prone to having this issue. That said, the game is CPU and memory heavy so depending on configuration of in-game settings and your hardware there may be limits to what you can do if on underpowered hardware, but hopefully this helps.

You don't have to do sword beams first to warp to an enemy to juggle them in the air. Never had issues skipping it. Sounds like a possible bug or doing something wrong. Hmmm. Not sure what to say on that one. Yes, warping across the map to melee is odd. I just chalk it up to Soldier being OP (if you have ever seen some of Crisis Core cutscenes or Advent Children you will get the idea). Sadly, doesn't mesh well with practicality. Gee Cloud, why do we have to run around the junk yard when we can jump the locked fence and unlock it from the other side?

About the list of chores, yeah, you don't get a lot from mini-games contrary to what other people have claimed online, but most of your materia/weapons/accessories come from misc tasks involving NPC quests (these are mostly good, should have had more character developing ones than mini-games and actually used the open regions for something) and materia/weapons/etc. sitting around on the ground in the open regions as you explore. Beyond finding those the open regions are truly lifeless which is a huge missed opportunity and my one main complaint with Rebirth.

I don't believe the game was finished in a hurry actually. If you look at its individual main parts like the story (which is still a 30+ hour well written sequence skipping literally all optional content), the town and main mandatory designs, most of the combat and RPG elements... it is extremely high quality. The polish and thought put in are an entire level above the majority of modern AAA games released now days which pale by comparison often featuring way too many issues, lack of thought put into their designs, or simply are outright clearly incomplete.

I think the issue that you are seeing is that there is a lot of extra filler type content like the open regions you can explore, some of the side quests, and the mini-games that make up a sizeable chunk of the game and distort the overall perspective due to large pacing gaps while offering less ideal experiences compared to the core elements of the game. However, these are parts of the game that would be developed in tandem by other members while the main content is being worked on and were done to help round out and fill up the game with additional content/playtime. They're essentially bonus add-ons to the main package. It is apparent that this is true even for the open world as it almost never ever serves for story purposes and all events simply occur at a specialized dungeon/location that is its own hub (like a reactor, town, dungeon, etc.) within those regions reinforcing the two elements were worked on in very different not so cohesive ways and kind of slapped together.

Due to these issues it probably appears rushed and somewhat unfinished to you but it actually isn't. It just didn't get the attention it deserved to its optional elements as they clearly weren't factored into the main development, which tends to be true for most game's optional content sadly (Something AI will one day actually help with in game dev).

Idk, between the two games they already have sold adequately. They've just been forced to recognize they gimped themselves by doing exclusives and could have sold better had they not. People are still buying the individual episodes (and by people I mean millions of sales). Some might be buying all 3 episodes later but it probably wont be for as cheap as they're hoping for several years, because that just isn't financially feasible for a profit as these are still full scale games just off their main story, alone. In fact, .hack//G.U. Last Recode is the only episodic format game ever produced, as far as I am aware, sold as a combined pack and that was many years later for what was originally a PS2 game re-released on Steam. Other series don't do this usually because it doesn't make sense as it isn't the same thing as, say, a GotY or Gold edition bundling all the DLC with a main game. Maybe like 7-8 years after the fact they might just to crank up sales, but that would be a significant time later. I can't imagine waiting some 20 years just to play a game because you wanted to get it a bit cheaper.
Game is a massive slog with terrible pacing.
Originally posted by PUFFULAR!!!!!!!!:
Game is a massive slog with terrible pacing.
I agree with this.
Originally posted by Melodia:
What order of events did they shift around?

Nobody is going to answer this because they can't. I hope clownfarmers get enough points to buy themselves some nice wallpapers.
Bankai9212 Apr 21 @ 10:23am 
Originally posted by Cypher Raige:
Originally posted by Melodia:
What order of events did they shift around?

Nobody is going to answer this because they can't. I hope clownfarmers get enough points to buy themselves some nice wallpapers.
All of chapter 6 costa del sol was a basic location. They didn’t need to expand on it nor does it add anything. Heck the transition from chapter 13-14 is rushed.
Dailao Apr 21 @ 10:44am 
Originally posted by Senki:
the only thing I agree with is that they messed up with the visuals

the gameplay is fun and the story is enjoyable

I would enjoy the story more if the pacing between the chapters was better. It seems dragged out in quite a few places.
Originally posted by Bankai9212:
Originally posted by Cypher Raige:

Nobody is going to answer this because they can't. I hope clownfarmers get enough points to buy themselves some nice wallpapers.
All of chapter 6 costa del sol was a basic location. They didn’t need to expand on it nor does it add anything. Heck the transition from chapter 13-14 is rushed.

Chapter 6 is an expanded Costa Del Sol. The party then goes to Mt Corel in Chapter 7. Same as they did in the original. What events are being shifted around?

Chapter 13-14 chose to omit the Bone Village in favour of more story cutscenes. Maybe we will go to Bone Village in Part 3. Who knows?
It's such a shame that Nibelheim, one of the most pivotal and serious moments in the game is reduced to a tunnel mini game with the least popular character in the game. Oh and don't forget the box mini game, that definitely had to be thrown in there.
james01 Apr 21 @ 11:45am 
Originally posted by PUFFULAR!!!!!!!!:
It's such a shame that Nibelheim, one of the most pivotal and serious moments in the game is reduced to a tunnel mini game with the least popular character in the game. Oh and don't forget the box mini game, that definitely had to be thrown in there.

Hmm, Gongaga events seems to be more pivotal than Nibel
16Bitman Apr 21 @ 11:46am 
Originally posted by james01:
Originally posted by PUFFULAR!!!!!!!!:
It's such a shame that Nibelheim, one of the most pivotal and serious moments in the game is reduced to a tunnel mini game with the least popular character in the game. Oh and don't forget the box mini game, that definitely had to be thrown in there.

Hmm, Gongaga events seems to be more pivotal than Nibel

https://www.youtube.com/watch?v=kKnkhAQxLKI
In what way was Nibelheim reduced? The Mansion was entirely optional in the original. You could walk right past it. It was side content.
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