Grey Goo
Sacheverell Mar 13, 2016 @ 5:30pm
Game too hard?
Not a newcomer to RTS by any means, and usually I can get my head around a game like this fairly quickly. 6 hours in, I just can't.

Take the goo, for example: they can digest materials on the move, which is nice. But, unless I'm just missing some awfully obvious strategy, they can be found out and destroyed within minutes of game start, because they are just ridiculously fragile.

Even the "easy" setting doesn't really seem to change anything, nor do any of the sub-types (defensive, idle, balanced, etc all behave identically). Is there something just stupidly obvious I'm missing here?
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Showing 1-13 of 13 comments
Sacheverell Mar 13, 2016 @ 7:27pm 
Right, but I don't think you read what I wrote. Even on easy/idle, the AI rolls over me like I'm not even playing. Either it's broken, or "idle" isn't really idle.
Jim Raynor Mar 13, 2016 @ 7:56pm 
Yes, I read what you wrote but probably you not what I and others wrote there :). To quote myself from the other thread:

"
Well "easy" is "easy" as soon as you undestood the game and the mechanics. Many people complain about the AI beeing to hard at first but later complain that the AI is too easy on every difficulty level.

The trick is to get units right from the beginning. Build a factory right away, start getting units and you are fine. If you don't build units or start with 5 refineries you will lose. This game is simply not about building up it's about getting units. As soon as you get this point you will start beating the AI without problems.
"

So just get units and you are fine. If the AI is set to "idle" it shouldn't do anything at all, from "easy" on you are going to face an early attack you have to defend by just building units right away.


Or, if you prefer to watch other players, just watch any multiplayer replay from good players in the multiplayer section. That shows you how to beginn a game and beeing able to beat the AI or other players.
Last edited by Jim Raynor; Mar 13, 2016 @ 7:58pm
Kuro466 Mar 13, 2016 @ 8:35pm 
What are you doing that isn't working?

Remember that mothers only get resources to digest when they touch a spigot, not any random location on a resource field. I had trouble with that when i started.

IMO Goo are the hardest by far in multiplayer. You use mobility as defense, try to get economically ahead of your opponent, then spam unit pressure relentlessly until they break.

If you want to chat, add "kuro466" in steam and i can offer more help.
Last edited by Kuro466; Mar 13, 2016 @ 8:37pm
Zero Mar 14, 2016 @ 2:57pm 
Goo is pretty strong faction. You need to get used with them. I suggest you to watch some replays to learn how to play.
Kuro466 Mar 14, 2016 @ 6:34pm 
When i choose idle, the ai literally does nothing.

If you are setting it to idle And it's beating you, that would be worth a video cap. You can use Open Broadcasting Studio to capture the game video, and then you can upload it to youtube.
Razor Apr 16, 2016 @ 11:18am 
I agree easy Skirmish is too hard. After losing in normal I went easy balanced and did exactly that, got a ton of factories and resources, had 20 units building constantly, and those goos and spiders and whatnot managed to repel every attack and attack back with the same amount. Easy is usually meant to test and learn... but no doubt I gave them too much time.

I then made a Normal game against Goo (again) and they barely created units. They have a hard time if we don't give them any time.
Last edited by Razor; Apr 16, 2016 @ 12:13pm
I agree sacheverell. This game on easy was never this hard before the new faction was released. easy to me should be a fast easy going game. now its hard and I lost count on how many times I have lost on easy..lol
76561198179237514 Apr 18, 2016 @ 12:48pm 
You can do it Rustty!! We are cheering for you :).
Sacheverell Apr 21, 2016 @ 4:15pm 
Surprised this topic's still alive!

Anyway, original point still stands: "idle" seems to be mislabeled or broken in some way, it defintely isn't idle. :p
Rollo Tomasi Apr 30, 2016 @ 5:18am 
I'm having a bit of trouble as well. I buy a lot of RTS just to support the genre, and after finding out that some of the Petroglyph are from Westwood, the style of this RTS makes sense. I've always been an AOE fan but dabbled in CnC. I don't necessarily turtle, but after playing tens of thousands of hours of AOE over my life time, it is super annoying to adjust. This used to be a running joke with the people I played with, "CnC is for cocaine addicts". Petroglyph, keep fighting the good rts fight, and I'll keep buying your games, even if I'm terrible!

For the record, I'm having trouble adjusting to playing humans. I beat the beta campaign and was able to get the hang of them, which I would say is a standard RTS race. The humans are just so different than what I'm used to, and I can't imagine the goo, or DLC race.
Tsunamisan May 2, 2016 @ 4:45pm 
Well th goo has been nurfed into the ground from wher it used to be. even the biggest goo units now fall like paper cranes. They used to have more armor that made up for the lack of structures and they might of even regained health out of combat which goo should its nanomachanical afterall. Honestly i cant seam to play the goo either i do put it on normal mode but by the time i can get anything out the enemy already had a army marching on me and my light units do not stand up to th beta predatore si think its called its been a while.
Winged Archon May 16, 2016 @ 1:24pm 
The biggest isuue this game features as far as gameplay is concerned I believe is the expanding. The Beta, who use hubs for mostly all structures can still expand easy, ones can place a hub basically everywhere so exapnding new bases is easy. Goo, you'd think is even easier, because they ARE their own base, yet... I beg to differ, Goo, although very easy to expand, has much more diffuclty in actually keeping the base, and a Goo is still limited becasue they must use spigots, and only one mother can sit on one at a time. And because these spigots aren't actually really close to each other, Goo is always highly divided. Humans... as far as I can really say it's next to impossible... unless you're playing the "train-defense" game.
Haven't yet tried my hand on the Shroud, because I want to first experience them through the story/campaign
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Date Posted: Mar 13, 2016 @ 5:30pm
Posts: 13