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EDIT: Ok just played against Hard Human Balanced AI and have to say that guy did actually try. Attacked my resource lines from various directions, held back some forces for defense, attacked where my main army wasn't, and built a lot of Gladiuses and some Lancers instead of the usual light unit spam. Now I'm wondering if it is faction based or map based. The previous 3 games were against Beta and Goo, with Beta seeming the most passive (sitting in base with an army) and Goo being really slow economically, but each were on a different map.
the only thing that made it seem hard is it could go over mountains and the mothergoo's were programmed to stay out of a fight so those that didnt focus on air scouts had issues ending a fight.
If you want a smarter ai try supream commander:forged alliance forever it's got it's own community and with the ai mod it puts up a decent "not good/great but decent" fight.
If you want the smartest ai on a rts game play emperor battle for dune the ai learns and adapts to how the player does things.
If you start attacking their refinerys with air units they will start constructing anti air next to all refinerys,
If you do stealth attacks it starts to do scouting patrols around the base since on physical contact stealth is disabled.
Focus on a specific defence type and after afew test assualts it uses the unit thats best suited to breaking the defence.
That was on easy difficulty too.
Good ai is rare to find in rts games because it needs to change and adapt which takes alot of time and money to do and very few companys are willing to put money and time into it if they can get away with a stupid swarm one.
Almost every good ai was in the 90's funny enough since then it's always the rush or swarm type.
Often i have to target every spot exept where the commander is to prevent ending the battle earlie thats on mods max difficulty too which is far harder then default difficulty.
Most AIs in RTS have trouble, found PA + mods is still on the strong side. Bit smarter than SupCom, and performance scales better in late game. The two reasons why I think PA works better as a large scale fun RTS than SupCom.
Company of Heroes AI' can be quite challenging to fight against, although that's less because of the AIs smartness than unit spam and a more tactical system.
i agree with that. I always wished there would be a mod for the commander too. Maybe something like a strong shield which makes him durable but still better than the GreyGoo AI !
Or just have 10 space lasers appear above the commander and fire directly downwards upon spawning.
Party was over and done with ages ago.