The Spell Brigade

The Spell Brigade

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Neo Jan 29 @ 11:04am
Secure the unstable spell cores
This quest is way overtuned, especially as a solo player with a bunch of mobs chasing you killing you and having only 2 minutes to complete. Remove or rework. Thanks! (or give players options to choose tasks before game starts)
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Showing 1-14 of 14 comments
Bathynomus Jan 29 @ 12:27pm 
Agreed, it's not very fun solo.
Agree, as a solo player I will be writing this one off as a loss most of the time, even on the first iteration of endless mode. Not worth the many deaths attempting to complete.
After playing the 2nd and 3rd round of endless mode, this became somewhat more doable as my wizard became more powerful. I withdraw my objection at the moment, pending further examination of the quest with various spell combinations.

Thanks for the many interesting updates, looking forward to the games' development!

So far, on the first round of endless mode, I just have to skip this one, it's not worth 2+ deaths trying for one augmentation. Later rounds when stronger it seems to work just fine.
Last edited by MeatPopsicle451; Jan 30 @ 5:39am
BoltBlaster_Gianluca  [developer] Jan 30 @ 3:36am 
Thanks for the feedback! Many people share this opinion so we might work on a rebalance soon :D
I actually enjoy it. Depends on what mage/spells you have at the time it happens. Had no issues as Ludwig, had lots of good close AOE around my character. Did die twice as Star Mage with no close AOE around my character.
It is manageable on normal and severe but hardcore is its own beast.
Honestly it would be 100% doable if the balls moved toward the circle when hit, regardless of the direction you travel. That way the 200 mobs chasing you would be less of an issue.
argeonnas Jan 31 @ 11:19am 
has this objective been working for y'all since the patch ? i played today and in 2 runs in which I got the core task (in coop) it triggered the completion event (circle disappears, we get the augment) but it shows for example 10/12 (but no more cores were on the map) and the objective text doesn't go away and the objective timer is frozen.
Yeah they broke something, we were just saying that on discord.
Takeda Feb 2 @ 4:18am 
Was playing hardest mode on the ice realm with a buddy - got the football challenge and simply couldn't do it due to mob density and positioning on the ice (I'm aware that a bit of bad luck will hamper early DPS, so doubtless that was a factor).
But - having missed the first challenge and the upgrade, meant we then failed the sacrifice challenge on the next round.
To add insult to injury, we then got the football challenge again - at which point we drew a line under our losses and simply quit the run.
Both my friend and i are up for playing throw some poor RNG to pull the game back, but the spell cores challenge (at least on non-Verdant maps) has a disproportionate affect on your ability to be competitive.

I would imagine if this challenge was something you could "deselect" at the team and preference setup, a significant portion of the active player base would opt out.

We should provide some thoughts on what might make it more playable:

Possibly the balls are moved by damage from spells as well as direct contact.

Direct contact results in a period of "stickiness" so the ball comes with you as you dodge and weave (green cores for those that can be "stickied", red if it's on cooldown?)

A couple of seconds on invulnerability when you touch the core, making it worth taking the "suicide run" to get to the zone.

My thoughts might not dovetail seamlessly with game balance, but hopefully it helps fuel some creative solutions.
They're terrible. Literally impossible to complete when you play solo...
Originally posted by outer_silence:
They're terrible. Literally impossible to complete when you play solo...
For a given value of "literal" and "impossible".

It is a tricky challenge but it is not an impossible one. Personally, I do not want the objectives to be too easy. Nobody said we had to manage them all every time.
EVAN Feb 4 @ 8:16pm 
C'mon, It isn't THAT difficult!!
Going outside and kicking soccer ball is WAY more challenging.
Last edited by EVAN; Feb 4 @ 8:22pm
NitroG Feb 5 @ 2:59am 
she soul sludge quest is also very overtuned. I really do not like the mechanic where they give the things chasing you little random speed boosts when they are close to you either.
NitroG Feb 5 @ 3:10am 
Originally posted by HereIsPlenty:
Originally posted by outer_silence:
They're terrible. Literally impossible to complete when you play solo...
For a given value of "literal" and "impossible".

It is a tricky challenge but it is not an impossible one. Personally, I do not want the objectives to be too easy. Nobody said we had to manage them all every time.

the problem is exponential collapse. if you miss one you may as well quit and start over because your run is going to fall apart quickly after that point. Then sometimes you get absolute cakewalk quests to do like collecting mushrooms or smashing statues. It makes the game difficulty spike wildly.

the issue becomes that if your character doesn't happen to get enough damage cards or high enough rolls on the damage cards you get to a point where killing stuff takes so long that you can't fix the problem. Also some characters are an absolute joke to start with.

the power difference in the early game between the sun character and the king character is ridiculous. Magic missile sucks sooooo much to use on the highest difficulty, where as the sun character will be level 16 before the first quest the king is lucky to hit that before the boss gets there. Because the faster you kill things the more spawns you get.

so there gets to be an exponential collapse and a vicious cycle develops where you can't do enough damage to get enough experience to do enough damage. Also for whatever reason this game has a major problem with having your damage output drop inexplicably. I feel like some of the things that divide the projectiles are also dividing the damage but not telling you. Sometimes I will be doing pretty well get a few upgrades and suddenly everything stops dying I look at my numbers and they are like half of what they were just a few moments ago. A game I was playing just a bit ago some of the numbers for damage I was doing were SINGLE DIGIT!

you can't tell me that's intentional when the base HP of the smallest enemy in the game is around 300 on the hardest difficulty...i'm going to take out some of these 100k hp monsters tickling for 8 damage a shot?
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Date Posted: Jan 29 @ 11:04am
Posts: 14