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It has the added bonus of allowing you to fire your broadsides like the dreadnought class, once charged you can spam them and they still hit like they were charged.
I also think it is the best looking ship in the game.
Old discussion about the two.
https://steamcommunity.com/app/290300/discussions/0/142261027578498285/
I still don't get how that "aim assist" thing works after all those playing times.
Do you need to lock on to a target, shoot it once with a full charge shot, and then subsequence uncharged shot just auto-aim at it? Also, doesn't it only work on a particular broadside weapon or all of them?
If you pause in your firing, you will have to recharge the aimed shot again.
EDIT: It only works on the projectile broadsides weapons. Not the beam weapons.
Arcturus is hands down the best destroyer hitbox, though. It's short, it's wide, and that means enemy capital ships have less of a target to aim at. It's nice for their beams to actually miss now and then after flying something like a Vanguard or Radovich that is ALL vertical profile.
It is more of a attack quickly and run away, rinse and repeat type of ship. Having the deflectors that recharge your shields, using the right booster to quickly disengage, these are the type of tactics you need to use to make the Minotaur shine. And spamming the broadsides from long distances is nice too.
I always end up in the Blackgate, but the Minotaur is my smaller ship favorite. It is just a pain to get.
https://www.twitch.tv/videos/87011414
Zeraph this clip will show you what we mean about the broadside aim assist on the Minotaur/dreadnoughts. It's just extremely awesome and powerful.