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If they were flying a Hammerhead and it was early game, that's the smallest ship you can fly. In the early game, there are all sorts of little nerfs that occur in AI/pursuit situations so that you can get away and find your footing.
As far as AI, it's changed continually over the course of the development. By and large though, as the game progresses, you're engaging more and more simultaneous ships, of all different sizes. Yes, sometimes you'll have 1-on-1 engagements, but more often it's about juggling a battlefield.
AI will turn away wounded sides, will use boosters to flee and recuperate, will engage deflectors, lay mines, and use flak to protect against inbound torpedoes.
What sort of ship you choose to fly changes how you approach a combat station pretty substantially too, based on your size, broadside placement, turret counts, hull thickness, maneuverability, and sheer size and what sort of target you present.
I don't think you'll have a problem finding a challenge - there's always something bigger and nastier out there, for the most part :)
It was mentioned that the enemy was restrained at the start of the game, though in part of the stream this was no longer the case the dev said, after upgrading to a Korian Light Destroyer. I think that was the ship. He used that, coupled with a missle turret and mining laser and his starter gear to warp in on some pirates. Two Hammerheads and a destroyer. He wasted them in not even half a minute. So yea, I was getting the vibe the player was too powerfull. Now I understand the combat is more about you versus multiple enemies and that you as an individual are most likely to be stronger than most opponents one on one, but it just seemed extreme.
In any case, I'm glad to hear the AI is now up to snuff. And I'll trust in finding the challenge I wish to encounter. I just hope it's the norm rather than the exception.
Thank you again for the reply. I'll be looking forward to playing Rebel Galaxy.
Every mission also has a relative risk - taking higher risk missions = better reward, but they'll be harder, of course. Often significantly so. Solar systems ALSO have a baseline risk, so you can head out into mean territory if you want to take on heftier opponents with better equipment and higher bounties.
Thank you for the additional insights Travis. Your efforts are appreciated. Always awesome to see devs come in and take the time to talk with their (potential) players.