Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Yes...At this point, it would take a MAJOR change in difficulty for me to give up my Barracuda. :D
Yes. I think you're talking about the Scarab. I have been stuck on that ship for a while.. next worthwhile (to me) upgrade is like 3.5M credits. Since the Scarab is only a few hundred thousand, it is a pretty big jump. I can see myself wanting to go back to it at some point, since I am playing like half the game in it.
But honestly though it is true there is very little to this game besides getting new ships, the story missions are very few but if you can find fun then its all good.
Cheat at Rebel Galaxy? It wasn't hard to do with Cheat Engine. It just took a few minutes to figure out how some mechanics work and bam! I had an endless supply of water at a desert planet and selling it for 20k a pop. 60 million later I had a Blackgate with MK6 across the board.
What did I learn? Rebel Galaxy is...
Grinding is what makes this game 'long'. Once you have the best ship it doesn't long at all to beat the game. And then what? The only thing left is to get better weapons from pirate lords and container drops.
I can do a short write up on how its done but I don't know what Steam's policy on cheating is and I'd rather be safe than in trouble
edited
TL;DR
I've given myself endless money in the game and it broke it for me. So for me at least this game is best played as is.
This works. It's legit.
IMO, you can't "cheat" in a SP game since you are, in actuality, playing against no one.
Be warned though: it can take the fun out of certain points in the game.
Having not yet played (installing ATM) I can't comment, but I will say this. There is a BIG difference between grinding being an aspect of the game and grinding becoming frustrating and boring. Imagine if, in Pokemon, before every gym battle you had to gind all your pokemon up 5-10 extra levels from where they'd be at normally. Not just one, your entire team. It would quickly stop being 'fun' and become a chore. Someone else said it well. 'Grinding is only fun when you choose it'.
If this game basically puts you in a position where long grinding is the only viable solution to progress then there is a problem. I'll know for certain once I've played it though.
Someone should make an "adults only" mod for Rebel Galaxy - but by adults only I don't mean adding porn to the game, I mean tweaking the numbers so that you can get to end game ships in under 20 hours - which I find is roughly the patience threshold for doing the same rote mechanical task over and over if you're not a kid...
Went pretty quickly through Mastodon, Icarus and Tennhausen, but been sticking with the Sturville for a while. I've only replaced two of four Particle Beam Mk 5 w/ Mk 6s so far (one turret has a Viridian laser Mk 5, unlikely to swap that out for anything but a Mk 6 if I ever find one), and those are expensive (roughly 3.1M each w/ the trade-in, IIRC; ~4.6M ea if it were an empty turret slot). Getting the "deflected explosions recharge my shields lol" component was also pricey. There's not a huge value for me in switching up to a Minotaur until then, and I need to do more mercenary missions for that anyway.
Switching to a Blackgate would mean even more credits to take advantage of all the turret slots as compensation for being a gigantic slow ship.
Sturville is still manueverable and tough enough that it's still quite doable to e.g. play pretty aggressively in a Very High risk mission in Mk 6 space without taking any damage to the hull plating. Killing Annihilators and Gargantuas takes some time but it's not terribly risky.
https://gamehunters.club/rebel-galaxy/rebel-galaxy-cheats-that-works-on-steam-and-gog
Brain cancer example #1
"I don't understand this. What you're talking about is the entire core mechanic of the game. The whole point of saving up to get ships is so you can use them to do those missions. If you cheat yourself money and buy a bunch of ships what are you going to do? Sit in them and look at them? Because otherwise you'll be using those ships to do those missions."
Brain cancer example #2
"What could be more gratifying then spending your hard earned, cold hard cash on a dreadnought. I'm nearly there... "
Brain cancer example #3
"You don't have to do missions to make money. Go to one of the hardest difficulty systems (they are rated mild, normal, hard, extreme) and just fly around looking for nebula and junk fields. Press E to drop out of warp close to one and then press F to do a pulse. If there are cargo containers in the nebula or junk field they will show up as purple diamonds.
While at warp you can see nebula and junk fields in the distance as clouds. Just point your ship towards one, drop out near it, and pulse. It's that easy. If the pulse shows cargo go get it.
In one of the extreme difficulty systems in my game on average I get about 20k to 30k credits from a container plus a bunch of rare commodities. Stuff like greel whiskey, meteor diamonds, designer clothes, etc.
Do make sure to have a good engine and a null grav booster. If you get dropped out of warp by pirates you will need them to run away. Don't even try to fight these guys early on. I have a Mk.3 engine and Mk.3 null grav booster and can run away fairly easy.
The Radovich is a great ship to use for this. It's fast and has a nice cargo hold. "
Sorry if I missed someone.
Missions replenish automatically at stations when you exit. I like to queue up a batch of 4 or 5 high credit missions (I normally use a Merchants' Guild in a Lv5 or Lv6 system), do the missions one after the other and reap the benefits. All you need to do is just accept the missions that you DON'T want to do, leaving the good ones untouched. You can then immediately go to the missions screen and cancel them. There doesn't appear to be any penalty for doing so.
Exit the station and immediately dock again. The "good" missions are still there and the crap ones you cancelled have been replaced with more missions. Rinse and repeat until there's a couple of good missions to do, and then accept the ones you want and go make some money. Only takes a few minutes of recycling missions until you've got a good list. I remember having a couple of "find 10 alien artifacts and deliver to a nearby system" type quests that were paying 6 figures.
I also like using this in the guilds to cycle the list of missions to get a batch that'll bump my rank up by 1 for each set (so +50 points overall). I'll also be using it to queue up pirate missions when I do a pirate run.
Is this trick in the spirit of the game? Probably not. Does it really make much of a difference? Probably not. I have no problem with the grinding required in this game, but I like to do so knowing that I'm doing it as efficiently as possible.