Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
TLDR: HIGHER MK while entering a system => Higher "Tier" missions
We can take a risk to fly to Mk6 with all MK2 ship if we can afford to buy Jump Drive 75000cr.
So given that that calculation is followed, then if one really wanted to min/max missions they would locate a good mission hub that not only rolled the desired missions but also stocked the most expensive ship affordable so that it could be bought, mission accepted, and then the preferred less expensive ship could be swapped back in to run the mission. Even if the difficulty is unchangeable once the mission is accepted this process could at least be used by people choosing to stick with faster, less expensive ships to take advantage of the rewards given to someone in an equivalently equipped dread. Does anyone know for certain if something like this works or does the final payout/diff always automatically adjust with the updated player value?
EDITE: nvm i got it.
https://steamcommunity.com/app/290300/discussions/2/1479857071250725251/
I now have a code thanks to your post. I ********* will from now on NEVER use a cheat till after I have beaten any game at least once! Dont know why i never thought of this. Even after it ruined several and I realized it's the cheats fault.