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Повідомити про проблему з перекладом
Into it, you're trying to put 4 bio waste... AND a narco cola?
I think I see where the problem is here...
They need to separate the smuggler's hold from your primary cargo hold in the cargo tab.
They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.
Smuggler's hold decreases your cargo space by 4 but shields your cargo hold so militia cannot detect contraband aboard your vessel.
I would happily give up some cargo space for the assurance I don't lose rep with the militia anymore over some bio waste.
Yeah, this doesn't make sense. The only way they know about the 5th item is because they scanned your ship - it's not like they have physical access. Just because they can see one contraband item outside of the smugglers' hold doesn't mean they can suddenly see all contraband items inside of it as well.
Nope. I'm not letting anyone aboard my ship. Either the smuggler's hold works or it doesn't. The whole point of it is that it remains hidden and undetectable.
This doesn't work either. The scan is instant. And with as moralistic about "smuggling" as these dudes are, they would definitely use the more powerful scan all of the time if they could.
Well if you're not letting anyone aboard, you'll want to pick a fight anytime someone calls you out on having contraband. And you're assuming I said "they come on board your ship and strip-search it" and not "take a closer look".
Except that some of the best places I've found to sell narco cola are Militia stations. And we don't know how risky/expensive it is to run those high-powered penetration scans. Maybe they're using similar Hexxite-based tech to the setup Trell gave you, but it needs a steady supply of the stuff - and that's illegal too, so you're not going to see them wanting to have too much around. That would make them hypnocrites. Just like drinking narco-cola does.
They don't board your vessel. They detect contraband and ask you to hand it over. If the smuggler's hold works, they don't know about the contraband in it, and if you hand over what they detect, they continue on their way.
That's how the smuggler's hold is supposed to work, as that's what is stated in it's description.
If you think that's not how it's supposed to work, please provide a quote from the dev that says so.
They detect contraband on your ship. You don't see them tractoring it away after you jettison it. You're left to assume they did, OR to assume someone boarded your ship, OR to assume that some other method of transfer was used for them to collect the cargo. You don't know what happened.
You also don't see their scan, the type of scanning tech they use, or whether they have a specialised scanning system which might be able to penetrate the smuggler's hold. There's nothing in the game which outright states that the Militia have this kind of scanning equipment, but there's nothing that states they DON'T have it either.
I'm providing several possible explanations which fit with what happens, and with the known facts about the lore. You're arguing by saying "nuh uh" and calling me names. Meanwhile, the only defense you have is an assumption that fits the lore without ruling out other possibilities.
If anyone needs to provide a devpost to back their claims up, it's you. The smuggler's hold description says it protects from scanning, it doesn't say it's guaranteed to be impervious to all scanning technology ever devised.
Don't accept their demand for a closer inspection? Fly away and take the consequence - You chose to smuggle after all.
Of course on the other hand, given the game's abstractions, you can't really pick what goes into a "hidden hold" - So you'd be forgiven for expecting the entire ships holds to be impervious to a passing scan.
No you're the one making assumptions. No where in game do they ask to make a closer inspection, that's just you clinging to your unjustified belief that this is how it should work, Nor is this belief supported by in game lore.
What is lore according to the game is the description on the hold:
https://flic.kr/p/AfStwu
"A specially shielded hold which is impervious to scanners"
That means according to the game's own lore, they don't know it's there. And since there is nothing in game to suggest that they actually board your ship, it's only logical to assume that the smuggler's hold is bugged.
A true statement of fact.
That said, 100% impervious would mean there's a nice smuggler-hold-shaped hole in the scan. Might not be much to take note of if they scan you and see nothing of note, but a manual look at the scan after the computer flags some contraband? That would say there's something more to look at. It still makes sense that having contraband would give away the existence of the smuggler's hold.
EDIT: The statement of "fact" isn't actually factual. The smuggler's hold works. It just doesn't work how you WANT it to work. It provides the cargo space it says, and anything up to that amount of contraband will remain undetected.
You're also ignoring the other possibility which is ALSO not countered by "impervious to scans" of Militia crew borading your ship for an inspection. There isn't any evidence on either side of that possibility.