Rebel Galaxy
Smuggler's Hold doesn't work because it is bugged.
The militia still find all my contraband and take my stuff. I'm trying to grind up rep with the militia and got the hold so it doesn't hurt my rep when I collect loot. So this kind of sucks. The description of the hold says it can contain up to four items - which ones? Obviously it didn't work when they took all four of my bio waste and my narco-cola.

It would help if you could open your cargo tab and flag items as being in your smuggler's hold so they don't get seized during a contraband check. That way only items not in your smuggler's hold get seized.

Or just make it protect all your cargo instead of just four items.

Автор останньої редакції: Kamiyama; 26 жовт. 2015 о 11:12
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Показані коментарі 115 із 55
So you have a smuggler's hold that can handle 4 items.

Into it, you're trying to put 4 bio waste... AND a narco cola?

I think I see where the problem is here...
I wouldn't complain if the militia seized just one item. The problem is they took everything.

They need to separate the smuggler's hold from your primary cargo hold in the cargo tab.
They detect no contraband, you carry on.

They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.
A compromise maybe:

Smuggler's hold decreases your cargo space by 4 but shields your cargo hold so militia cannot detect contraband aboard your vessel.

I would happily give up some cargo space for the assurance I don't lose rep with the militia anymore over some bio waste.
Цитата допису Kamiyama:
I wouldn't complain if the militia seized just one item. The problem is they took everything.

They need to separate the smuggler's hold from your primary cargo hold in the cargo tab.

Yeah, this doesn't make sense. The only way they know about the 5th item is because they scanned your ship - it's not like they have physical access. Just because they can see one contraband item outside of the smugglers' hold doesn't mean they can suddenly see all contraband items inside of it as well.
There's a medium smuggler's hold that can carry 8 items, and a large one which I think is 12. Upgrade to one of those to get more "safe" slots. Until then, avoid picking up more than you can hide.
Цитата допису obliviondoll:
They detect no contraband, you carry on.

They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.

Nope. I'm not letting anyone aboard my ship. Either the smuggler's hold works or it doesn't. The whole point of it is that it remains hidden and undetectable.
Цитата допису obliviondoll:
They detect no contraband, you carry on.

They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.

This doesn't work either. The scan is instant. And with as moralistic about "smuggling" as these dudes are, they would definitely use the more powerful scan all of the time if they could.
Цитата допису Kamiyama:
Цитата допису obliviondoll:
They detect no contraband, you carry on.

They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.

Nope. I'm not letting anyone aboard my ship. Either the smuggler's hold works or it doesn't. The whole point of it is that it remains hidden and undetectable.

Well if you're not letting anyone aboard, you'll want to pick a fight anytime someone calls you out on having contraband. And you're assuming I said "they come on board your ship and strip-search it" and not "take a closer look".

Цитата допису Beric01:
Цитата допису obliviondoll:
They detect no contraband, you carry on.

They detect some contraband, your ship gets looked at closer to see if there's anything else you're trying to hide.

This doesn't work either. The scan is instant. And with as moralistic about "smuggling" as these dudes are, they would definitely use the more powerful scan all of the time if they could.

Except that some of the best places I've found to sell narco cola are Militia stations. And we don't know how risky/expensive it is to run those high-powered penetration scans. Maybe they're using similar Hexxite-based tech to the setup Trell gave you, but it needs a steady supply of the stuff - and that's illegal too, so you're not going to see them wanting to have too much around. That would make them hypnocrites. Just like drinking narco-cola does.
Dude, are you dense?

They don't board your vessel. They detect contraband and ask you to hand it over. If the smuggler's hold works, they don't know about the contraband in it, and if you hand over what they detect, they continue on their way.

That's how the smuggler's hold is supposed to work, as that's what is stated in it's description.

If you think that's not how it's supposed to work, please provide a quote from the dev that says so.
Автор останньої редакції: Kamiyama; 26 жовт. 2015 о 10:25
I'm providing a logical guess as to why things work they way that do. My logic fits with what we know about the game world, AND with the way the game mechanics work. You're assuming something that's never objectively stated.

They detect contraband on your ship. You don't see them tractoring it away after you jettison it. You're left to assume they did, OR to assume someone boarded your ship, OR to assume that some other method of transfer was used for them to collect the cargo. You don't know what happened.

You also don't see their scan, the type of scanning tech they use, or whether they have a specialised scanning system which might be able to penetrate the smuggler's hold. There's nothing in the game which outright states that the Militia have this kind of scanning equipment, but there's nothing that states they DON'T have it either.

I'm providing several possible explanations which fit with what happens, and with the known facts about the lore. You're arguing by saying "nuh uh" and calling me names. Meanwhile, the only defense you have is an assumption that fits the lore without ruling out other possibilities.

If anyone needs to provide a devpost to back their claims up, it's you. The smuggler's hold description says it protects from scanning, it doesn't say it's guaranteed to be impervious to all scanning technology ever devised.
Автор останньої редакції: obliviondoll; 26 жовт. 2015 о 10:42
Makes sense to me - If they find any amount of contraband, they're going to want to take a closer look.

Don't accept their demand for a closer inspection? Fly away and take the consequence - You chose to smuggle after all.

Of course on the other hand, given the game's abstractions, you can't really pick what goes into a "hidden hold" - So you'd be forgiven for expecting the entire ships holds to be impervious to a passing scan.
Автор останньої редакції: Mansen; 26 жовт. 2015 о 10:49
Цитата допису obliviondoll:
I'm providing a logical guess as to why things work they way that do. My logic fits with what we know about the game world, AND with the way the game mechanics work. You're assuming something that's never objectively stated.

They detect contraband on your ship. You don't see them tractoring it away after you jettison it. You're left to assume they did, OR to assume someone boarded your ship, OR to assume that some other method of transfer was used for them to collect the cargo. You don't know what happened.

You also don't see their scan, the type of scanning tech they use, or whether they have a specialised scanning system which might be able to penetrate the smuggler's hold. There's nothing in the game which outright states that the Militia have this kind of scanning equipment, but there's nothing that states they DON'T have it either.

I'm providing several possible explanations which fit with what happens, and with the known facts about the lore. You're arguing by saying "nuh uh" and calling me names. Meanwhile, the only defense you have is an assumption that fits the lore without ruling out other possibilities.

If anyone needs to provide a devpost to back their claims up, it's you. The smuggler's hold description says it protects from scanning, it doesn't say it's guaranteed to be impervious to all scanning technology ever devised.

No you're the one making assumptions. No where in game do they ask to make a closer inspection, that's just you clinging to your unjustified belief that this is how it should work, Nor is this belief supported by in game lore.

What is lore according to the game is the description on the hold:
https://flic.kr/p/AfStwu

"A specially shielded hold which is impervious to scanners"

That means according to the game's own lore, they don't know it's there. And since there is nothing in game to suggest that they actually board your ship, it's only logical to assume that the smuggler's hold is bugged.
I think the source of confusion coming from the peanut gallery is that I had my title phrased as a question. It is now phrased as a statement of fact.

A true statement of fact.
OK, my memory of the description was off. My mistake.

That said, 100% impervious would mean there's a nice smuggler-hold-shaped hole in the scan. Might not be much to take note of if they scan you and see nothing of note, but a manual look at the scan after the computer flags some contraband? That would say there's something more to look at. It still makes sense that having contraband would give away the existence of the smuggler's hold.

EDIT: The statement of "fact" isn't actually factual. The smuggler's hold works. It just doesn't work how you WANT it to work. It provides the cargo space it says, and anything up to that amount of contraband will remain undetected.

You're also ignoring the other possibility which is ALSO not countered by "impervious to scans" of Militia crew borading your ship for an inspection. There isn't any evidence on either side of that possibility.
Автор останньої редакції: obliviondoll; 26 жовт. 2015 о 11:23
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Опубліковано: 26 жовт. 2015 о 10:03
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