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By the way, your turrets will fire by themselves when you're in broadside mode. Not so your broadsides when you're in turret mode.
Good to know.
For the most part I just end up leaving my AI at "fire at everything" except for things that need more guidance (like missile and beam turrets) in which case I set them to "fire at locked".
The biggest thing missing from the broadsides tutorial has to be about the aim/homing capacity. If you just fire your broadsides they're going to blast off randomly into oblivion. Even if you hit your aim button it's still going to blast off into oblivion. You need to hold down the aim button and watch as the cone starts to shrink towards a line. Once the lines start to contract the central band, your shots will track towards the target. If you keep holding it it will eventually go gold and this is "max aim" and they'll basically home on the target (barring really fast/maneuverable things like fighters).
So pretty much don't worry about your turrets, let them do their thing. Setup your broadsides and hold down the button to charge/aim them. You should be good to go.
The flak secondaries you're talking about have limited damage on fighters, for the most part they're just good for missile spam and sometimes mines (though I usually use broadsides to clear out mines)