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Average mission, delivering some goods to a station in the hannibal system (starting system essentially, where i had to go back to)
So there i am in a decked out in mk4 weapons and defenses etc, arcturus class destroyer.. getting totally raped in 5 seconds by 4 or 5 fighters.
How the F is that an average mission by the way?
And it didnt happen once oh no, 3 waves like that you got to deal with.. and then there is a giant ring of exactly those deadly fighters (something like red alpha.. something) around the station you need to get to.
And ofcourse you have to deal with the capital ships aswell.
I made it after 6 tries, but that was just downright awkward and felt buggy.
For a quick fix, pause, scroll to your Mission Log and Abandoned any delivery missions. They really aren't worth doing at all.
The Merchant's Guild sells Organic armor, an option to help releave some of this by giveing extra damage reduction vs Small Craft.
Buy laser weaponry. I have 4 mining lasers to whittle down shields and 3 Particle lasers on my 7 turret ship. I can take down any fighter up to mk5 shields in a matter of seconds.
After buying lasers, manual target ships one by one or choose "attack targeted only" for your turrets so they all focus on one enemy, because AI scatters your firepower depending on factors I don't know about.
Buy EMP secondaries. they immobilize fighters immediately for at least 4 seconds. How to use them? Full stop or press down button to slow down, then press a directional button to spin yourself while pressing shift to launch emp all around you like sphere. I can go into 15+ fighter groups and clean everything up in less than 30 seconds. Once immobilized, they are the easiest enemies ever.
Good luck
I have that, mk3 mining laser and mk4 particles + 1 swarm set to engage fighters.
Even the merc i had set to engage fighters only.
It helped, and after knowing where they would attack from etc, it was eventually doable.
But it was not "average", when i blow straight through such missions normally. (which i guess would make it too easy at that point but yeh no middle road apparently)
Not wasted, a hard lesson learned :P
If you got a faster ship, you could also use the normal flak secondary, which doesn't disable fighters, but does more dmg and also destroys most of incoming missiles.
- engine impair missile - it slows you down for x% and lasts several seconds (higher tiers bigger slowdown effect and increased duration)
- shieldbuster - deals a large amount of damage to shields - 300%
- normal damage missile - homing version - similar to the ones you can install on secondary ports - wave of 2-6 depending on tech level
Fighters normally fire the slow missiles, bombers the homing waves, and gunships the shieldbuster.
What you need to do, after you get the audio warning of incoming missiles (as you may or may not see them incoming on your screen depending on your FoV and direction they were fired from) you pop your deflector to absorb the initial damage, and then you proceed to thin out the fighters swarm until you get a new missile attack which you repel again with your deflector.
It's pretty much like in real life (space sim movies and what not) always fighters and bombers gave trouble to capital ships - Star Wars has plenty of space combat sequences that illustrate this.
Also bonus points for pretty effects using the EMP.
I use the Flak Cannon, particle lasers and HS Missiles to take them out.
The hardest mission I did involving fighters so far was the Korian Super Swarm.
Odd because i found super swarms to be the easiest.
No emp flak, or any flak for that matter.
They're annoying but there are a few good tips in here that should help with fighter related woes.
Pro Tip 2: Hire a mercenarie. Seriously, I cannot stretch how important this is.