Rebel Galaxy

Rebel Galaxy

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What is the TOP ship?
I bought Blackgate is it the best?
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It's the largest and it has the most firepower. Not sure whether it's the best since this game since I haven't tried all dreadnoughts yet.
Personally I like the Arcturus. All 9 of its turrets can hit a target in front of you and who doesnt like flying a star destroyer??
Maybe I'm wrong, but I feel like larger ships are more of a hinderance than a boon. Not only are msot of them slow to manuever, but the alrger your ship is, the more often it'll get hit, and therefore go down faster. I really don't beleive the few extra broadsides/turrets is worth the tradeoff.

Currently, I'm running with the Tennhausen.
Like the others said, there is no "best" as such. Personally I really enjoy the nuclear option of bringing as much firepower to bear as I possibly can, but it certainly has the drawback of having terrible maneuvering and if you find yourself in a bad spot it's not going to be easy getting out of it.

Others have found that the Blackgate will die horribly to the right swarm of fighters and such, while some will fly the Blackgate and consider it the very best ship in the game. It's a bit up to your playstyle and what you're using it against.

Try it if you got the dosh though, there's no risk in it since you can just sell it if you don't like it.
Messaggio originale di Vicious:
Maybe I'm wrong, but I feel like larger ships are more of a hinderance than a boon. Not only are msot of them slow to manuever, but the alrger your ship is, the more often it'll get hit, and therefore go down faster. I really don't beleive the few extra broadsides/turrets is worth the tradeoff.

Currently, I'm running with the Tennhausen.
I think the problem is that shields hull D dosnt scale properly with big BIG ships, that seems to be the complaint alot of people have, so in theory, if ship class is 1 scale 1, 2 2 3 3 etc. But it donst work that way apparently other then HULL size apparently making a difference but what is it? Who knows the math here for that?
It appears speed is in fact king at the end of the day since you lose speed/mobility with ship size increases and the shileds, armor, hull size are not scaled to really accomidate the difference. And by this I mean the trade off in S/M vs DMG and Absorbution.
Ultima modifica da Sheytanaslan; 24 ott 2015, ore 12:53
It depends on your combat style. The Minotaur and the Blackgate are the two most powerful ships and I'll explain why:

I've spent 90% of the game focusing on short range combat. Getting in melee range and melting my enemies with a 100% mining laser setup (mining beams have the highest DPS of all weapons when considering both hull and shield penetration but they have the shortest range)

The best way to avoid damage at close range is to stay out of the dreadnought's broadside firing angle. Which means either getting slightly to the front or staying at the back of the opposing ship, depending on the type of the enemy.

The Minotaur is the largest vessel that supports a specific maneuver: By ramming the opponent's front and maintaining a diagonal position (and firing FLAK) you can avoid 99% incoming damage, halt any dreadnought's movements and mine away ;)

I couldn't use the blackgate in the same way. Unlike the minotaur's perfect frontal 300 degree turrets Blackgate has all of it's turrets and broadside weapons spread out evenly across the ship, which actually makes melee combat a lot less effective since half of your weapons can't touch the target (you're just too big). The most DPS I could squeeze out with a Blackgate "miner" build was at medium range - which it the most troublesome of all combat ranges because it's difficult to prevent incoming damage.

But the Blackgate actually excels at long range combat as it brings out most of its firepower. A full pulse + proton build obliterates enemies before they even come near. (a turret optimizer enhancement for 7mil is a given)
Messaggio originale di Vicious:
Maybe I'm wrong, but I feel like larger ships are more of a hinderance than a boon. Not only are msot of them slow to manuever, but the alrger your ship is, the more often it'll get hit, and therefore go down faster. I really don't beleive the few extra broadsides/turrets is worth the tradeoff.

Currently, I'm running with the Tennhausen.

I'm Running an arcturus and it'll destroy a fleet of half a dozen fighters in less than a minute, I think the tradeoff is definitley worth it. And when you're a giant ship your weapons are placed in such a way that they only have a few blind spots.
The Polaris is the best ship.

This is because unlike other ships, it HAS A FACE.
I played the whole game only with fast ships (finished with a Scarab). I just never felt like sacrificing speed for firepower.
meh I got the blackgate earlier it's pretty much easy mode. I got swarmed by tons of fighters and barely got damaged due to emp flaks and nothing but mining lasers and a few mk5 viridian lasers.

Other dreadnoughts are a joke compared to this I never lose battles anymore even when swarmed by other constant missil salvos of other capital ships I blow them away so fast I come out with only minor damage at the most.

It's a fun game but really needs patching capital ships need to be much tougher and harder to take out, and hiring a mercenary is a waste of credits they die so quick I was hoping you could hire another capital ship at your side at some point but the game is indeed indie it's small scale on pretty much everything at least the graphics are pretty good for an indie game but it's hardly worth 20 bucks at this point since we know they are done with the game.
Don't listen to people who say dreadnoughts don't have scaled up shields and hull. Not only is it confirmed by the devs in various threads here, but the effect is obvious in game. I've never seen the hull of my Blackgate take enough damage to lower its opacity on the display. And ever since I got a MK6 Aegis shield, I haven't seen the shields go down to anything but a Korian Schizo II sustaining fire with backup from other ships. It does also help that the sheer firepower of the turrets creates a death field for any ship that gets close enough to unleash all its firepower on you.

If you're trying to use a Blackgate in melee, you're doing it way wrong. Grab the merc guild broadside components, and you'll be firing about 3 salvos per second from your 20 broadsides. With proton cannons, the component-extended range is about 8sm. And all four of the highest price ships have a special aim assist feature that makes them highly accurate even when the broadsides are spammed.

The problem with the Blackgate during story missions is that you'll either be unable to afford turrets that match the value you're placing on your ship, or you'll have to grind for so long that the difficulty becomes a joke. Like, the entire game, not even just the story missions.
Nothing in game shows you that you have more armor depending on the ship you use. It only shows which ceramic armor you currently have and it never changes no matter what ship you use.

I'd say they should have patched the game to show how fast you are going and how much armor and shield strength you really have. They coudl have done a lot more but seemt o have just stopped. It's why I cant reccomend this game beyond the free version.
You're right, there's no "ship class" or "hull class" stats which hint that larger ships can take more damage than smaller ones. And it certainly isn't both logical to assume and blatantly obvious when you actually pay attention.

Oh, wait.

I agree it would have been good to have more information about this, but there ARE things which point you in the right direction.
Ultima modifica da obliviondoll; 13 set 2016, ore 21:11
Show me undeniable proof that you have more actual armor becuase going by observation alone will not prove this case.
@Megatron
excerpt from the Blackgate game files:
{ n="HULL_MAX", t="FLOAT", v=1000.0 }, { n="HULL_MULT", t="FLOAT", v=2.2000000476837 }, { n="CORE_HEALTH", t="FLOAT", v=14000.0 }, { n="SHIELD_MULT", t="FLOAT", v=1.3999999761581 }, { n="SHIELD_RECHARGE", t="FLOAT", v=0.0 },
"HULL_MULT" as well as "SHIELD_MULT" are multiplier for, you guessed it, hull and shields.

On Topic:
My personal favorite is the Minotaur as well as the good old Sorcerer. The TOP ship would be the Blackgate if we're talking raw power, but that really doesn't matter much as some already said. The game is easy enough to get by with ease when equipping MK6 hardware on almost any ship as speed and maneuverability can replace the need for more firepower.
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