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Currently, I'm running with the Tennhausen.
Others have found that the Blackgate will die horribly to the right swarm of fighters and such, while some will fly the Blackgate and consider it the very best ship in the game. It's a bit up to your playstyle and what you're using it against.
Try it if you got the dosh though, there's no risk in it since you can just sell it if you don't like it.
It appears speed is in fact king at the end of the day since you lose speed/mobility with ship size increases and the shileds, armor, hull size are not scaled to really accomidate the difference. And by this I mean the trade off in S/M vs DMG and Absorbution.
I've spent 90% of the game focusing on short range combat. Getting in melee range and melting my enemies with a 100% mining laser setup (mining beams have the highest DPS of all weapons when considering both hull and shield penetration but they have the shortest range)
The best way to avoid damage at close range is to stay out of the dreadnought's broadside firing angle. Which means either getting slightly to the front or staying at the back of the opposing ship, depending on the type of the enemy.
The Minotaur is the largest vessel that supports a specific maneuver: By ramming the opponent's front and maintaining a diagonal position (and firing FLAK) you can avoid 99% incoming damage, halt any dreadnought's movements and mine away ;)
I couldn't use the blackgate in the same way. Unlike the minotaur's perfect frontal 300 degree turrets Blackgate has all of it's turrets and broadside weapons spread out evenly across the ship, which actually makes melee combat a lot less effective since half of your weapons can't touch the target (you're just too big). The most DPS I could squeeze out with a Blackgate "miner" build was at medium range - which it the most troublesome of all combat ranges because it's difficult to prevent incoming damage.
But the Blackgate actually excels at long range combat as it brings out most of its firepower. A full pulse + proton build obliterates enemies before they even come near. (a turret optimizer enhancement for 7mil is a given)
I'm Running an arcturus and it'll destroy a fleet of half a dozen fighters in less than a minute, I think the tradeoff is definitley worth it. And when you're a giant ship your weapons are placed in such a way that they only have a few blind spots.
This is because unlike other ships, it HAS A FACE.
Other dreadnoughts are a joke compared to this I never lose battles anymore even when swarmed by other constant missil salvos of other capital ships I blow them away so fast I come out with only minor damage at the most.
It's a fun game but really needs patching capital ships need to be much tougher and harder to take out, and hiring a mercenary is a waste of credits they die so quick I was hoping you could hire another capital ship at your side at some point but the game is indeed indie it's small scale on pretty much everything at least the graphics are pretty good for an indie game but it's hardly worth 20 bucks at this point since we know they are done with the game.
If you're trying to use a Blackgate in melee, you're doing it way wrong. Grab the merc guild broadside components, and you'll be firing about 3 salvos per second from your 20 broadsides. With proton cannons, the component-extended range is about 8sm. And all four of the highest price ships have a special aim assist feature that makes them highly accurate even when the broadsides are spammed.
The problem with the Blackgate during story missions is that you'll either be unable to afford turrets that match the value you're placing on your ship, or you'll have to grind for so long that the difficulty becomes a joke. Like, the entire game, not even just the story missions.
I'd say they should have patched the game to show how fast you are going and how much armor and shield strength you really have. They coudl have done a lot more but seemt o have just stopped. It's why I cant reccomend this game beyond the free version.
Oh, wait.
I agree it would have been good to have more information about this, but there ARE things which point you in the right direction.
excerpt from the Blackgate game files:
On Topic:
My personal favorite is the Minotaur as well as the good old Sorcerer. The TOP ship would be the Blackgate if we're talking raw power, but that really doesn't matter much as some already said. The game is easy enough to get by with ease when equipping MK6 hardware on almost any ship as speed and maneuverability can replace the need for more firepower.